ZBrush Intelligent and user-friendly settings so that the model and users can quickly master and use the software. In zbrush® application of surface noise surface dryness wave function to the armor patch is often available, only in the UV mode, the increase in strength can achieve results.
The location of the tool> surface is as shown in the figure:
Surface noise can produce random or specific noise patterns as shown in the figure:
Open opens the ZNM preset file in ZBrush 4r7/znoisemakers/.
If you want to use the map, you can click on the Noise pop-up window, click the Preview window in the lower left corner of the small dots, select the map, (zdate/texture) there are textures.
UV-mode noise can be used when UV is expanded.
Note: For best results, it is recommended to use a 16bit grayscale PSD format for seamless textures.
Click Apply to mesh is really applied to the model, pay attention to select the appropriate subdivision accuracy, if the zbrush® in the use of BPR rendering can not apply to mesh.