Zremesher is a major evolution of zbrush® in the automatic reconstruction of topological tools, which brings the process to a new overall level. It produces a very natural polygon wiring by analyzing the curvature of the grid body. And it takes only a little time to achieve this better result. Of course, when you want more control, you will also find relevant features such as local density management and curve flow direction. In addition, a new, innovative feature is that Zremesher can complete a local reconstruction topology for a particular part of the grid while maintaining vertex welding of all boundary vertices with your existing model.
Topologies are designed to rewire the model, and the purpose of wiring is to make the animation possible (do still life without rewiring).
ZBrush after carving can export OBJ to MAYA or MAX, such as the platform, but the model surface is too high, do not have too much operability. So the normal mapping or displacement map is generally rendered, and back to Max or Maya is mapped to a low modulus. Rather than directly using the high modulus export.