This article will introduce the third method of creating sub-objects in ZBrush software, that is, using the drawing layer to get the sub-object .
1. Select the Superaverageman_low human body model in the Light box default 3D tool, drag it out in the View document, enter edit mode, then expand the Geometry (geometry) panel, click the Divide (subdivision) button, The sphere model is subdivided into 5 levels.
2. Click the New button in the Tool>layers (Tools > Draw layers) panel to create a layer, select the appropriate brush and alpha, drag the left mouse button on the model to get a square texture, as shown in.
3. Create a new layer again and use the same method to draw a star texture so that different textures appear in different layers, as shown in.
4. If the content in the drawing layer becomes a sub-object, the method is to select the corresponding layer in the layers (drawing layer) panel, click the Mask 3D (make 3-D object) button, then, we will find that the corresponding content in the drawing layer becomes a sub-object, in the model also reborn into a sub-object.
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ZBrush method of obtaining sub-objects by drawing layers