Marauroa is a multiplayer http://www.aliyun.com/zixun/aggregation/28921.html "> frame server for online gaming. It employs a multithreaded server architecture with a network-oriented TCP protocol, a persistent engine based on MySQL, and a flexible gaming system. Game systems are fully scalable and game developers modify and can run Python scripts to determine the rules of the game. Marauroa is based on a design concept called action/perception. Marauroa allows you to do what you want in the game, allowing the creation of any type of game is a great freedom to make the framework of very little resources.
Marauroa 3.8.7 This version greatly improves performance, especially for players with a great number of game improvements. In addition, any slow progress in the database will no longer cause the client to timeout at logon.
-Configured improvement by isn't deep copying all player objects every. -Configured improvement by skipping rpobject.id validation during cloning of Rpslots -configured improvement by removing redundant calls to Attribute.has () and Rpobject.getid () -Increased client side timeout while the ' server is 處理 ' login (may do slow database queries) -Tabbed decoupled indices for loginevent designed to answer the number of recently failed logins question fast
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