Grand games fall nearly 6% Citi bullish on recent spate of acquisitions

Grand games fell 5.72% last night, reported 10.22 U.S. dollars, with Chinese stocks lower. The company just announced a new acquisition yesterday, but it did not offer any support for its share price. The announcement shows that Shanda games will buy American game distribution and built-in advertising platform Mochimedia (Gym Media) companies at the total cost of 80 million dollars to accelerate the pace of the overseas market, the related transaction price of about 60 million U.S. dollars in cash and 20 million dollar grand game stock,  It is expected to be completed in the first quarter of 2010. Shanda Game acquisition Mochimedia most valued ...

Yu: Shanda game exports 700% hackers to lose billions of industries

December 1 afternoon news, Shanda Game CEO Yu said today that the overall size of China's online gaming industry this year is around 24 billion yuan, and this year the hacker to the entire industry will lose more than 10 billion yuan.  At the same time, Yu also said there is no joint operation with Giants plan.  The Chinese games industry annual meeting held in Beijing today, Yu represents the grand game to attend the conference and delivered a speech, and was awarded the 2009 Game Man of the Year title. Yu in the meeting, said the grand witness the Chinese online game from the beginning of the development process. Although after ...

Games giants prepare for China gaming industry Annual Meeting

January 13 Afternoon News, 2009 annual China Gaming Industry conference will be held on January 19, 2010-January 22 in the beautiful seaside city of Dalian Grand.  As the industry's most influential industry meeting, China Games industry annual meeting attracts Shanda, Tencent, NetEase, swim, Jinshan, giant, perfect space-time and other Vue executives gathered together to discuss the future development trend of Chinese game industry. As an annual game event, China Games industry annual meeting to provide the vast number of game manufacturers is a platform for communication and exchange, in China's gaming industry has experienced gold 1 ...

China online games Download Popular list January 10 first week

(2010.01.03-2010.01.09) China online game Download Popular list January 2010 first week ranking game load trend percentage 1 underground city and Warrior 123359↓-2.77 2 will be the three countries 79985↑629.79 3 QQ Rook 52268↑20.48 4 Blood legend 31619↑25.55 5 Adventure Island 15970↓-29.39 6 Eternal Tower 14354↓-12.43 ...

Grand games follow the giant push-divide plan: up to 50%

January 13 Afternoon news, following the giant network of games launched by the small and medium-sized webmaster revenue plans, Shanda's products "devour heaven and Earth 2" also today launched a webmaster divided plans.  With the giant network 10% of the proportion of different, grand games one-time increase in proportion to 50%. According to the introduction of Shanda games, small and medium Web site to join the program is the way: Webmaster through the registration of the way to obtain proprietary promotional code, add to their own web page. The player clicks on the webpage the advertisement to enter the proprietary registration page, after registering in the game consumes, the stationmaster may obtain the player to consume the Commission. ...

Blue Port Web game to enter the Southeast Asian market at the end of business operations

Tencent Science and technology news December 1, the third generation of network game enterprises Blue Port Online recently announced that its "Happy immortal Web" into the Southeast Asian market, is expected to be the end of the year formal commercial operations. Blue Port Online recently officially with the cloud of network gaming Group (RUN up) signed a licensing contract, the company will officially operate in the designated areas of the Blue Harbor online research and development of the first web game products "Happy Immortal Web", authorized to operate the region for Malaysia, the Philippines, Singapore, Taiwan,  Six countries and regions, such as Hong Kong and Macau, are expected to be officially commercially operational by the end of this year. It is reported that ...

Blue Harbor Web Game "Happy Immortal" exports Southeast Asia six markets

December 1 News, the Blue Harbor online announced today has been with the cloud (RUN up) signed a licensing contract, the latter in Malaysia, the Philippines, Singapore and Taiwan, Hong Kong and Macao and other six countries and regions, operating the Blue Harbor development of the first web game "Happy Immortal Web", the end of this year is expected to "Happy Immortal Web" for the Q version of the graphical turn of the network game, and the current domestic most of the Three Kingdoms for the theme of the SLG (Strategy class game) game is different, players can run or even fly in the game. Analysis said that the game in the art effect and operation fluency, a few ...

The game is banned because of bloody ban Sega said not harmonious

Recently known game Shang announced, due to the inability to obtain the German game review Usk rating, the work of the "Alien War Blood fighters" will not be sold in Germany, and said that we will not be for a country's audit to make "harmony", we want to maintain the central content of the game, regardless of the screen, play, story line can not German USK institutions for the audit of the game is unusually strict, which led to a lot of super masterpiece such as "War Machine 2" "Survival Road 2" and other super masterpiece and German players, the world famous game developers Crytek also said want to move out of Germany (Cry ...

Shanda Game acquisition of the first content after the platform

"This acquisition is different from all of our previous acquisitions," he said. The previous acquisition was basically the increase in the number of games content, and this time to get a platform.  "The afternoon of January 12, after announcing the acquisition of American Mochi Media company, Nasdaq:game CEO Yu. January 12, the Grand game officially announced with the Web game distribution platform Mochi Media reached a takeover agreement. It is reported that Shanda will be 60 million U.S. dollars in cash plus 20 million U.S. dollar shareholding in the form of a wholly-owned acquisition of Mochi Medi ...

Domestic net game has accounted for 80% of overseas games basically out

From the rise of 2008 to the 2009 "Happy Enclosure", domestic games continue to maintain the momentum of rapid growth last year, has become the preferred player.  According to the recently released "2009 Game Market Research Report" shows that domestic games will continue to indomitable this year, lead, to the original dominant domestic market overseas game PK out. Revenue ahead according to the report, the online gaming industry last year operating income of more than 24 billion yuan, including domestic games accounted for more than 80% of revenue. 10 home-made online games leading enterprises, only in the third quarter of last year's revenue is nearly 55 ...

News says social games will have three cards: tens of millions of dollars in registered capital

Newspaper reporter Guo Jianrong Beijing reported that with the strengthening of online game regulation, the social game (SNS game), which was just developed in the 2009, will also be included in the field of regulation. According to industry sources, December 2009, the Press and publication administration began to introduce the SNS game management measures.  Previously, the Ministry of Culture has put SNS game into the management scope. A SNS game company CEO told reporters, "From then on, there is the possibility of SNS games like ordinary games to deal with the same intellectual property certification, and for the Ministry of Culture License and press and publication Department of ...

Taiwan game big guy: Mainland game market grasp than Taiwan strong hundredfold

Hu Jinlong just into the birthdays, is Taiwan's game industry big guy. "It was an accident that I entered the industry. He said that in 2000, his college students were ready to set up a game company, "They asked me to send money quickly, I asked others did not, they said that all sinks on the poor me." I remitted 5 million NT dollars, only to know that none of the others had been remitted, and I was the biggest shareholder.  He served as chairman of the game company. At that time, Hu Jinlong was a reporter for Taiwan's Joint newspaper and a radio presenter. The game industry was burning money, and they burned 17 million dollars in 5 years. 2005 Hu Jinlong from the media circle naked Retreat, full heart ...

Shanda Games will buy Mochimedia set up a global online gaming media platform

(Shanghai, China, January 12, 2010) China's leading online game developer, operator and distributor Shanda Gaming Development Limited (NASDAQ:GAME) today officially announced a takeover deal with Mochi Media, the world's leading web game distribution platform.        Through this acquisition, Shanda Games rich online game product content and Mochi Media's global distribution platform perfect combination, marking the world's leading network game media platform formation. Main highlights of trading: ·

Citi maintains Shanda game buying rating says profitability is undervalued

On the afternoon of January 12, Citigroup released its investment report today, reiterating the "buy" rating of Shanda Games (Nasdaqgs:game) shares and maintaining its 12.50 dollar target share price unchanged. The following is a summary of the report: reaffirm the Buy rating and the 12.50 dollar target share price: Shanda Games announced a series of growth plans at the beginning of the new Year, we hereby give our views on its recent developments. Taking into account the reliable strategic implementation of Shanda and the low risk of profit, we believe that investors underestimate the profitability of Shanda's game, its share price has gone through a few ...

Shanda Game 80 million dollar acquisition game maker Mochimedia

January 12 Afternoon news, Shanda Games announced today the acquisition of game distribution and built-in advertising platform Mochi Media (gym) company, to accelerate the pace of the overseas market.  The acquisition was priced at $60 million in cash and 20 million dollars in Shanda games, and the deal will be completed in the first quarter of 2010. It is reported that Shanda game acquisition Mochi Media is the most important is its global game distribution platform and a large number of partners, to promote the pace of grand games to March overseas. In addition, Mochi Media has not only developed its own shipping ...

Taiwan Wisdom Crown to join social game payment platform monthly revenue over billion

January 12, according to Taiwan media reports, the wisdom of the Crown Technology yesterday announced with the Facebook social networking site game provider Zynga, to provide Taiwanese consumer players through the chi-Crown technology mycard virtual stored value card points, eliminating the risk of online credit card.  Legal person said that under the cooperation with Zynga, combined with its new games and the Chinese network Dragon have introduced a new game, the January revenue should be a breakthrough 600 million yuan (NT, the same below), better than last month's average revenue. Chi-Crown technology as Taiwan's largest game channel, but also a very positive hug ...

Mobile Internet users top ten games hot fight landlord still mainstream

With the advent of the 3G ERA in China, more and more attention is devoted to the field of mobile gaming. According to Japan and South Korea and other countries earlier into the 3G era, mobile gaming in its 3G after the start of the 2-3-year period has been rapid development.  As a result, mobile gaming has undoubtedly become the next big "gold Mine" for mobile internet users in China, where the population is several times that of Japanese and Korean mobile phones. From YY search published data, although the PC game has been booming, large-scale multiplayer online PK game currently occupy the mainstream, but on the mobile phone entertainment, puzzle games such as the Landlords, Bubble Dragon even years ago ...

Online games company First joint webmaster Push game: will be divided into income

December 16 Morning news, according to sources, the giant network under the "Sports Empire" game will be for small and medium-sized webmaster launched a new cooperation project, webmaster to join the game can be divided into the promotion.  This means that from a large number of small and medium-sized webmaster "Long tail power" for the first time officially received the recognition of local games enterprises. According to reports, small and medium-sized sites to join the above cooperation program is: first through the "Sports Empire" official website application for registration, through the audit will get the game to promote the code, and then add the code to their own web page. Players through these pages to register and generate consumption after the "Sports Empire" ...

Xingdong: China's online game into the era of integration

China's online games, from the joint public Enlightenment, to the grand development, so far 10 years or so, on the achievements of the great cause, can be called brilliant. 30 billion yuan industrial scale, constitute a huge business interests, cultivate a number of competitive listed companies, the next 3-5 years, the billion mark is unstoppable. Of course, the social negative impact of online games accumulation also began to enter the total outbreak, the state supervision of China's network games, from the joint public Enlightenment, to the grand development, so far 10 years or so, on the achievements of the great cause, can be called brilliant. 30 billion yuan of industrial scale, constitute a huge business interests, cultivate a group of competitive listed companies ...

November US video game industry retail sales 2.7 billion dollar down 8%

Beijing time December 11 morning news, according to foreign media reports, market research company NPD Group said today that November U.S. video game industry sales of 2.7 billion U.S. dollars, down 8% year-on-year. Hardware sales fell 13% to 1.05 billion dollars. The best-selling game consoles are Nintendo's Wii and DS consoles, followed by Microsoft's Xbox 360.  To spur sales, game makers have slashed prices in recent months. Game software sales fell 3% to about 1.4 billion dollars. The best-selling game software is Blizzard's "Call of Duty: Modern Warfare 2" ...

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