Game series on one of: Chinese game industry style sketch

The game is a human from the primitive society existence of an activity, people in childhood also have the experience of playing games.  The game discussed here is the digital software as the carrier, in the computer and mobile phone terminals, for people to play video games. < > industry in the beginning of the new century, with the wide range of computer and internet popularization, video games in China from scratch, from small to large rapid rise. Early PC single game, with the peak of PC network games, the recent growth of mobile phone games.  Now, game as an industry, has become an indisputable fact. ...

3D online game of smoke this year 2D games or into a breakthrough inflection point

At the end of 2009, a number of game companies have launched 2D gaming products. With the 2009 online gaming company A brain surge to the 3D online market situation compared to the 2010 companies more rational.  There are signs that the 2010 3D game will be over, and that the boutique 2D game will dominate the open year market. 2009, the missing 2D market "2D online games are getting less." "Since 2000 began to play online games Wampo (alias) very feeling." Wampo told reporters, he began to contact with the text mud digital graphics game, later, "Legends" series, "journey" of these names noise ...

Shanda Games buys US web game distribution platform

Acquisitions, acquisitions.  Into 2010 but more than half a month time, Shanda in the acquisition of the game and the United States web game distribution platform Mochi Media revenue, a total of 60 million U.S. dollars in cash and 20 million of dollars in equity, this is the grand game after the independent listing of the largest investment project. Domestic game companies to buy the first foreign platform "I received the information on the web immediately after the Internet to see, at that time to play a few games, feel very good, the day was recommended to my two children, and soon we became the site of the paid users ...

Kirin games to be set up at the beginning of the film company

"TechWeb News" January 17 afternoon news, TechWeb learned that Kirin game will be set up at the beginning of the film company, officially into the movie industry. Beijing Kirin Network Information Technology Co., Ltd. ("Kirin Game") is a network game development and operation of the core business of integrated interactive Entertainment enterprises.  Company was established on July 7, 2007, headquartered in Beijing. It is reported that the original intention of the Kirin game is to set up a film company because Kirin game benefits in the online games and the movie industry Cross-border cooperation, the game "Genghis Khan" and the film "Thorn Mausoleum" cooperation is a model. ...

Hollywood special effects master Brucebranit visit Grand Games

A few days before the tiger's arrival, February 10, the grand game was invited to Hollywood special effects division Bruce Branit, for his game developers and art staff to make a report.  Who's Bruce branit? Bruce Branit is a Hollywood more senior special effects division, has participated in the "Titanic", "King Kong", "Evil City", "Evil Spirit Knight" and many other well-known film special effects produced. But its popularity is due to the recent popularity of a sci-fi video on the web. This nine-minute movie, Wo ...

Game oranges are expected to push 5 to 7 homemade games this year

January 17 Morning News, according to Taiwan media reported that the Taiwan games company Game Orange 2010 years the most important strategy is to actively expand the global layout, in the homemade game is also worth looking forward to, is expected to launch 5-7 of homemade game products, this year is also the 2nd wave of homemade game intensive launch of the year, into the region  The United States and mainland China.  Game oranges combined revenues of NT $5.17 billion last year, up 35% from 2008, a record high in revenue, the industry said, the game oranges this year's revenue growth should be better than 2009. 1th quarter of this year ...

Video game makers expect strong export growth

As overseas markets begin to show signs of recovery, Chinese video games and accessories suppliers are optimistic about export growth in 2010. Global Resources Global Sources (NASDAQ:GSOL) "China Procurement Information report – Video games and accessories" shows that 36% of Chinese video games and accessories suppliers surveyed expect sales to grow by more than 20% and 45% are expected to grow 10% to 20%,14%  Sales growth is expected to be lower than 10%,5% expects sales to be flat. "China Sourcing Information report – Video games and accessories ...

US video game market sales fall 13% year-on-year in January

According to a study published in Thursday (February 11) by market research firm NPD Group, sales of U.S. video game hardware, software and accessories in January 2010 were close to $1.2 billion trillion, down 13% from a year earlier, the report said February 13.  This is the game industry after a difficult 2009 years after the fall again.  Video game software sales revenue is 597.9 million U.S. dollars, down 12% year-on-year. The January best-selling game software is Nintendo's "New Super Mario Brothers", followed by the Electronic Arts industry launched on January 26, "Quality effect 2" ...

Deutsche Bank to raise grand game rating to hold

February 11 Evening News, according to foreign media reports, brokerage Deutsche Bank today will be the Grand game (Nasdaq:game) stock rating from "sell" (Sell) to "hold" (Hold). (Shimin)

Microsoft sourcing Social Game developer Crownstar

Beijing time February 11 afternoon news, according to foreign media reports, two sources said that Microsoft is with the game developers Crowdstar to start the acquisition negotiations.  Crownstar, which has developed games for Facebook, including "Happy Aquarium" (Happy Aquarium), also has other suitors. $200 million a person who declined to be identified said Crownstar could accept private-equity investments to keep the company independent, and the decision to sell could be made in a few weeks. Another source said that C ...

Hollywood Special effects Division brucebranit a big game

On the afternoon of February 11, Hollywood veteran Bruce Branit was invited to play a big game with game developers and art workers to share the latest ideas, ideas, techniques and visions of the CGI field. Bruce Branit is a senior Hollywood special effects division, has been involved in the "Titanic", "King Kong", "Sin City" and many other well-known film special effects produced. And because of its 9-minute sci-fi short film "The World Builder", popular network, causing great concern, known as "shocking ...

Shanda Games buys Hemp Media

The News (reporter Peng) Grand Game (Nasdaq:game) yesterday announced the split listing after the first large acquisition transactions.  Public information shows that Shanda will fund 80 million of billions of dollars to nationalize the largest online gaming distributor in the United States and the Mochi media, the built-in advertising platform. Advancing Shanda Games Overseas It is understood that the gym media has 140 million active users, and last October and Tencent's U.S. subsidiaries formed a strategic partnership. Shanda Game is currently the grand "cow", the third 2009 ...

Grand Games March on web games

Morning News reporter Miaoshari reported yesterday, the Grand game announced, has been with the world's leading web game distribution platform Mochimedia reached a takeover agreement, so, renowned MMORPG (large multiple role playing) and casual games dominated the grand game, High-profile march into the web game.  It is understood that the acquisition involved about 60 million U.S. dollars in cash and 20 million U.S. dollar stake, is expected to complete the first quarter, the transaction completed, Shanda games online game product content will be combined with Mochimedia global distribution platform to form a leading network game media platform. This ...

Grand 80 million dollars to buy out to the United States to export games

Commercial News (reporter Sun Congying Rotin) Yesterday, the Grand game announced a wholly-owned 80 million U.S. dollar acquisition of the United States game distribution platform Mochi Media, including 60 million U.S. dollars in cash and 20 million dollar stake, which is the largest game since the independent listing of the biggest investment project. It is reported that Shanda game acquisition Mochi Media is the most important is its global game distribution platform and a large number of partners, to promote the pace of grand games to March overseas. Mochi Media is an American web game company founded in 2005, currently ...

Online games minor parental care project covers all sectors

Xinhua Beijing, May 31 (reporter Zhou Yi) in order to increase the protection of online games for minors, under the guidance of the Ministry of Culture, two groups of 42 online gaming enterprises in 3 months to carry out the "Network Game minors Guardian Project."  Reporter recently learned from the Ministry of Culture, currently involved in the implementation of the project of the network gaming enterprises accounted for more than 90% of the market share, and will be achieved throughout the year industry coverage. "Network Game Minors Guardian Project" is a government-sponsored, online gaming enterprises to launch and participate in the implementation, aimed at strengthening the parents of minors to participate in online games ...

Jinshan game by opponents digging foot research and development team face was hollowed out

Business News (reporter Rotin) poor results of the Jinshan or will be worse.  Following the Zhou last week in a series of shelling Golden Hill security software and the overall suppression of Jinshan security business, Jinshan main revenue business network game again by opponents "plot". Yesterday, there is news that Jinshan old will be founded by Wang Feng's blue Port online will be introduced in the near future and Jinshan game "swordsman" series of rival Games "East evil West Poison". Let the outside concern is the entire "East Evil West Poison" research and development team dug up the Jinshan game team of 30 people, formed a "Jinshan department" Dozen "Jinshan" situation, which I am afraid will aggravate between Wang Feng and jinshan ...

Credit Suisse: China's top three game operators remain stable

May 31 Noon News, Credit Suisse published its investment report today, giving Tencent, Nasdaqgs:cyou and Perfect Time (NASDAQGS:PWRD) "outperform" (outperform) stock rating, while giving the Royal network (NasdaqGS:  SNDA) "Weaker than the market" (underperform) stock rating. The following is a summary of the report: the May 28 release of the Game Operator League Table 2.0 shows ...

Social games to get version of the department version of the need to pay 70,000 yuan certification fee

Pour the dirty water don't throw the baby down. The end of the year, the Internet's reorganization of the storm, a magnificent, almost no one escaped. For social networking sites (SNS), only the "stealing food" renamed to "picking" is obviously unable to pass. New Year news, the Government has decided to strengthen the regulation of SNS games, the same as ordinary games to deal with "three certificates", including intellectual property certification, the Ministry of Culture's license and the press and publication Department of the version number. According to the Ministry of Culture regulations, game products to obtain licences, must have more than 10 million yuan of registered capital. Rumor, SN ...

Shanda literature enters the web game industry fears the homogeneity of the difficult to escape

It is "punish the fairy" in the online games market to get a lot of players praise, just let the network novel into the possibility of online games. A few days ago, the grand literature published its network novel adaptation web game plan, the first batch of works launched a total of 21, including "Jiuding Kee", "Hunter Country" and several daily average of more than 100,000 visitors.  From this plan, we can see that the grand literature in the integration of several literary sites, will begin the road of Cross-border operation. Shanda Literature to enter the online game market with the content of the Chinese online gaming market has experienced 10 years of rapid growth, due to homogeneity, excellent ...

CNNIC: China's online game time billing model will be the mainstream

After more than more than 10 years of development, China's online games have greatly improved both in terms of product quantity and user size. In addition, the most noteworthy changes in the profit model.  China's online gaming has undergone a shift from fee to free, and this approach has been recognized by the market, but this does not mean that the profit model is fixed, on the contrary, with the increasingly mature network game users, China's online game profit model will usher in a change. Free mode to hinder the game experience to upgrade the current online game is still the main free game, and this model of online gaming entertainment experience to promote a ...

Total Pages: 850 1 .... 613 614 615 616 617 .... 850 Go to: GO

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.