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"Condor" is the game industry's first use of "dual engine" of the online games

The perfect world's first 2D round of action online games, "God carved heroes" today official beta.   "God carving" is the game industry's first use of "dual engine" of the online games, can easily achieve thousands of people with the screen, the original merit play, and in the industry to put forward the concept of action round. It is reported that the "Glyph of the Valhalla" engine is composed of (wind Force) and mist (fog) two sets of engine seamless integration. Wolkenthrut engine dominance stability, in addition to ensure stable operation of the client, more network information Support Excellent, optimize the number of servers with the maximum ...

Sino-Korean Game Industry Alliance to enter international market for the first time

Xinhua Beijing, June 11 (Tang Juan Wan Chunping) China and Korea game industry cooperation and coordination mechanism in Changzhou, Jiangsu today announced the formal establishment.  This is the first coordination mechanism of the Chinese Ministry of Culture and the foreign Cultural Management department on the online gaming industry.  The Chinese Ministry of Culture and the Korean Ministry of Cultural Sports and Tourism signed the "Ministry of Culture of the People's Republic of China and the Republic of Korea Cultural and Sports Tourism department on the game Industry and Cultural Cooperation Memorandum of understanding," according to the MOU, China and Korea will establish coordination mechanism in the game industry cooperation. Jiangsu Changzhou Creative Industry ...

Last two years to maintain the game industry seating again change

Last two years to maintain the game industry seating again change. A few days ago, the grand game released in the fourth quarter of 2012 reported that Shanda game net operating income of 172 million U.S. dollars, not to swim in the same period of revenue 173.5 million U.S. dollars. Starting from 2012, the industry predicted that sooner or later the variables will come: Grand game first fell out of the first camp online, ranked fourth. This fall is not the worst for grand games. From 2012 full year income, Shanda games to 745 million U.S. dollars is still higher than the 623.4 million U.S. dollar tour. Swimming and Shanda in the short term will not widen the gap, but ...

Game industry enters Taiwan's list of Taiwanese gaming companies actively responding

NetEase Science and technology news July 3, according to Taiwanese media reported that Taiwan recently announced the opening of land-funded projects to Taiwan, one of the game industry, many mainland gaming companies eager to Taiwan market, and Taiwan as the first springboard to enter the international. It is reported that in the face of mainland games companies with huge funds coming on stage, Taiwan gaming companies also dare not despise the positive response.  Wang Junbo, chairman of Chi Guan Group, said it would strengthen research and development capabilities and the company's physique to meet the upcoming challenges. including NetEase, Shanda, the Nineth city, Giants, Tencent and perfect space-time, such as the mainland game company in the past few ...

Market research firm NPD said August US video game industry sales fell 10% to 818.9 million dollars

According to foreign media reports, market research company NPD said August U.S. video game industry sales fell 10% to 818.9 million U.S. dollars. Hardware sales fell 5% to 282.9 million dollars, software sales fell 14% to 403.5 million dollars, and accessories sales fell 6% to 132.4 million, according to NPD. U.S. video game industry sales in 6 July were 1.1 billion U.S. dollars and 846.5 million U.S. dollars respectively. Sales of portable gaming products have been particularly weak, down 25% per cent. Sony PS3 sales from July to 214,500 units, last year with the same ...

Foreign media called the game industry hidden Cancer Five steps or repairable

March 2 Latest news, foreign media said the game industry urgently need to repair, and gave five steps. The game industry is now a flourishing shengjing, with the exception of the layers of not-so-poor eye-catching, some abnormal and abnormal cancer is also growing secretly, we should think of ways to repair the game industry: 1. Please slow down. We've had enough of "Guitar Hero", "Call of Duty", "NFL football", "Need for Speed", the equivalent of the bombing.  Players do not reject the sequel, but please don't fool us. 2. Need to shock before the game is not listed, we need to see the real value of love ...

Foreign media said the game industry hidden malformations of cancer five steps or repairable

March 2 Latest news, foreign media said the game industry urgently need to repair, and gave five steps. The game industry is now a flourishing shengjing, with the exception of the layers of not-so-poor eye-catching, some abnormal and abnormal cancer is also growing secretly, we should think of ways to repair the game industry: 1. Please slow down. We've had enough of "Guitar Hero", "Call of Duty", "NFL football", "Need for Speed", the equivalent of the bombing.  Players do not reject the sequel, but please don't fool us. 2. Need to shock before the game is not listed, we need to see the real value of love ...

The change of the game industry seating: Legend no longer grand healing

Summary: The coming will come eventually. Last two years to maintain the game industry seating again change. A few days ago, the grand game released in the fourth quarter of 2012 reported that Shanda game net operating income of 172 million U.S. dollars, not to swim in the same period of revenue 173.5 million U.S. dollars. From 2 The coming will come eventually. Last two years to maintain the game industry seating again change. A few days ago, the grand game released in the fourth quarter of 2012 reported that Shanda game net operating income of 172 million U.S. dollars, not to swim in the same period of revenue 173.5 million U.S. dollars. Since 2012, the industry has been predicting ...

US survey: The game industry directly brings jobs with an average annual salary of 95,000 dollars

Introduction: Recently, the American Association of Entertainment Software (ESA) and economist AG (economists incorporated) released a new report, explaining the gaming industry's impact on U.S. economic development, the report, "21st Century Game: 2014 report." The report shows that the game industry directly brings the average annual salary of 95,000 dollars. Recently, the American Association of Entertainment Software (ESA) and economist AG (economists incorporated) released a new report explaining ...

The father of the Bioweapon says the future of the game industry will be dominated by PCs

(compiled/applies) according to overseas media reports, Irrational Games studio director Ken Levine said in an interview, he believes that the future of the game industry will be led by the PC platform. "When I was in my office and had a day's work with my computer, I still wanted to get back to my computer."  "When I get home, I usually eat first, then go upstairs to the computer, send and receive emails, go to Weibo, browse the industry news, visit the steam store, etc." "Like closer ...

Give up the game industry tax rebate subsidy Britain's new fiscal policy controversy

The British government in the latest budget to cancel the last few months, the game industry rebate concessions. This is not good news for gaming industry makers. According to CVG, in the current economic situation is still not very good premise, the government stopped the gaming industry tax rebate to the game itself to save 190 million pounds in the budget.  The new budget will also raise VAT to 20%, cut National insurance and reduce corporate taxes. But the current opposition party, which previously supported the gaming industry's tax-cut plan, doubted the budget, and its precision was there ...

"The father of the island crisis" said to be optimistic about the future game industry free trend

(compiled/applies) according to overseas media reports, Crytek CEO Cevat Yerli said in an interview recently that he is optimistic about the future of the game industry "free" trend. Cevat Yerli has been in the PC gaming industry for 20 years, and he led the development team has made up to the current global recognition of the best visual effect of FPS game "island crisis."  But in his view, the future game industry will be "free mode" of the world. "I think in the next five years the PC game market will be in free games, social games and ...

"Shoot carving Zero" pioneered the virtual reality End tour experience game industry into wearable equipment era

Like online games, players know that powerful game props, will make the role of the power value, mana, agile is worth a big boost. If one day, the game props into a real-life wearable equipment, and the game can not be connected to the Internet operation, then, as the player you, this very futuristic design, what kind of imagination? Today, this kind of sci-fi experience, which can be found in online novels, is about to become a reality. "Shoot carving Zero," the first virtual reality of the experience of the game industry into wearable equipment in the era like games players know, powerful game ...

August US video game industry sales fall 10% to 818.9 million dollars

Hardware sales fell 5% to 282.9 million dollars, software sales fell 14% to 403.5 million dollars, and accessories sales fell 6% to 132.4 million, according to NPD. U.S. video game industry sales in 6 July were 1.1 billion U.S. dollars and 846.5 million U.S. dollars respectively. Sales of portable gaming products have been particularly weak, down 25% per cent. Sony PS3 sales from 214,500 units in July, the same period last year, 210,000 units to 226,000 units, Microsoft Xbox 360 sales of 356,700 units, lower than the July 443,500 ...

Global game industry sales will reach $70.1 billion trillion in 2015

Multiplayer online (compiler/gmi) researchers at the DFC Intelligence Analysis agency today unveiled the group's global Gaming Industry report (including home computers, computer, portable and online social games). The report predicts that total sales of the global gaming industry will rise from $60.4 billion trillion in 2009 to $70.1 billion in 2015.  DFC also believes that consumers ' propensity to buy will gradually shift from the traditional disc retailing approach to the emerging online paid downloads. "From the industry's perspective, consumers are expected to become increasingly receptive to online spending because it is free to experience ...

"China game" strengthening innovation ability is the urgent matter

"China game" to the world's innovative urgency essay Morel is called the world's largest game developer professional meeting-the Game Developers Conference is currently being held in San Francisco, USA.  From this conference can see the global game Technology update pace is accelerating, China's game industry to better to the world, strengthen innovation ability is imperative. Over the past one or two years, the global economy has experienced difficulties, and the gaming industry has shown a stronger "resilience to recession" relative to other IT sectors. "Game developers ' Conference" is more popular than a year, in some way, the game industry is thriving ...

"Gujian Tan" Producer: we have to do a good game to return the player

In the July 10, 2010 "Gujian Tan" Beijing signing sale, the chief producer Yijun (pen name foreman June) received the media interview, revealed the "Gujian Tan" game development in the process of some stories.  Below please see details: Reporter: Now the network game is as the main body of the domestic game industry, what makes you always insist to do a single game? Foreman: The main thing is that so many players are supporting us. Eight years ago, so many players to support us, the team has a lot of colleagues even if very hard to fight for these players. There's a player today ...

Global game market value of hundreds of billions of dollars Nintendo Super single Total

Playing video (compiling/drdarknight) for statisticians, the market capitalisation of the global gaming industry has been a daunting task because it involves a variety of business models in addition to private and public companies. Today, Paul Heydon, a banker from the investment bank avistapartners, brought us the global market value of the game industry at a seminar in Edinburg. ' The total value of the global gaming market has reached $100 billion trillion, ' he said in a report.

With a big wave sister, Japanese game shop display to the foreign media raspberry

(Compiling/Katy Fish) According to overseas media reports, the shop is gradually becoming the most important sales and marketing tools of the Japanese game industry.  In fact, the store display in the global retail industry is widely available, but in the more developed Europe and the United States market, vendors will also require the game's distributors to put the price of expensive TV ads or print ads, shop furnishings generally only play a regular display and auxiliary promotional means. But in Japan, where market capacity is relatively limited, not only is the number of games Media Limited, but it is not every publisher that spends as much money on commercial advertising as Nintendo and Sony ...

South Korea follows China's top 26% games to introduce anti-addiction

According to the survey, South Korea's 5 big online gaming companies under the 5-game portal operating in the game, the introduction of the "Fatigue system" (anti-addiction) and other game-obsessed system game rate is only 26.08%. If you remove the card game, only 8.9% of the games introduce a "fatigue system".  Fatigue System "is in the last April, the Korean game industry as a game to prevent addiction to the countermeasures to come up with a self-regulatory control program, is the Korean game industry to the government and national agreement content. Korea 5 Big Game Portal Network, is NHN Company's Www.hang respectively ...

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