"Condor" is the game industry's first use of "dual engine" of the online games

Source: Internet
Author: User
Keywords Online
Tags action online client force game game industry games help information

The perfect world's first 2D round of action online games, "God carved heroes" today official beta. "God carving" is the game industry's first use of "dual engine" of the online games, can easily achieve thousands of people with the screen, the original merit play, and in the industry to put forward the concept of action round.

It is reported that the "Glyph of the Valhalla" engine is composed of (wind Force) and mist (fog) two sets of engine seamless integration. Wolkenthrut engine control stability, in addition to ensure stable operation of the client, but also the network information Support Excellent, maximize the optimization of data transmission and communication between the server.

Mist engine is based on a stable basis to enhance the effect of graphic image processing, with the help of "holographic particle imaging" technology, real-time dynamic weather technology, "virtual reality" technology, "logic surround sound" technology and many other technological innovations, from the game picture quality, special effects, combat impact, lighting effects, skeletal animation, model deformation, The physical movement, the rendering effect and so on aspect unfolds "The God carves the hero Companion" incomparable charm.

"Glyph of the Gods," with the Valhalla engine holographic particle imaging technology and 3D particle acceleration technology, in the turn of the game first merit play, break the traditional round of the ordinary operation of online games mode, anyone can easily jump obstacles, feiyanzoubi.

In addition, the first "action round" in the industry proposed a new concept. "Glyph of the Gods" currently has 2479 moves, with the help of "holographic particle imaging technology", each set of moves are subdivided into "up, transfer, storage, wiping, pendulum, collapse, tease, cut, seal," Nine ", in the form of real-time calculus to reproduce the classic martial arts knowledge, so that the role of jumping, lifting, throwing, throwing, diving and other actions are more action and a sense of shock. With the help of real-time particle collision function, such as "Toad Martial Power", "sadly palm" and other moves are not only dazzling, but also can affect the whole combat scene in real time and even scene damage.

In addition, Valhalla engine is the traditional one-line combat evolution into a non-linear combat, each set of attacks include "attack", "special effects rendering", "judgment", "hard Straight performance", "Force Feedback", "environmental impact" and other specific processes, will be sincere to the meat of the blow, High-speed and intensive fighting rhythm and real rich environmental interaction and many other elements of the integrated display to the players, so as to completely transcend the traditional round of combat.

  

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