Playing video (compiling/drdarknight) for statisticians, the market capitalisation of the global gaming industry has been a daunting task because it involves a variety of business models in addition to private and public companies. Today, Paul Heydon, a banker from the investment bank avistapartners, brought us the global market value of the game industry at a seminar in Edinburg. In the report, Bauer noted that the global game market has reached $100 billion trillion, specifically 100 billion to 105 billion dollars. The following is a map of Bauer's market capitalisation: Nintendo, a Japanese game maker, has a market capitalisation of $34.959 billion, followed by a stand-alone one, to $33.223 billion. The online gaming market ranked third, at $23.457 billion trillion. Although the chart does not include private and independent game developers, it is still possible to see the main distribution patterns of the current market. Haidong points out that the current online gaming market, which includes multiplayer, social and recreational games, is roughly equivalent to 71% of the market for non-Nintendo stand-alone markets. In addition, Haidong also stressed that although the current market share of the mobile gaming market is still very small, but this part will continue to grow, and the result is that mobile games will gradually erode the stand-alone and even online game market share. Similarly, the share of payment services will grow as mobile gaming and online gaming markets expand. The retail sector, with the smallest share of figures, will continue to shrink. Haidong in the report said investors ' valuations for game retailing have fallen by 64%. (Edit/Ming)
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