A good user experience requires 5 points

"Editor's note" The translator @ni, the article for those who have a good user experience of technology products or applications, will enumerate the user experience required 5 points. At the beginning of the product design, the user experience is the center of the product, from the visual design to the user experience, and then by the user's behavior to grasp the user's psychology. Being able to do these 5 points may be the next great product. If you've ever used a mobile social network to apply path, I think you've become obsessed with its superior user experience. The path is designed to be very sophisticated and easy to use. Red-oriented with ...

Five things a good user experience designer should do

"Editor's note" This article translates from the blog Usability Counts, the translator @c7210. The original author, Patrick Neeman, is a user experience designer who works for the social recruitment company Jobvite as user experience Director. In the article, the author proposes that "Real user experience designers know how to continuously improve" people "," business "," technology "these three factors, through the full understanding of these three, so that the" product "in the organic combination to make the product gradually become better" who will draw the wireframe. " When I (English original author) 's Friends ...

Best practices for interoperable prototypes in IOS

"Editor's note" reproduced in this article from Baidu Ued, the author is @yoyicue. Friendship hint, this classmate "hide" very deep. It is easy to find a variety of iOS component libraries on the Internet to implement controls, so this article does not include how to implement the same interaction with iOS. But solving a puzzle, how to gracefully present prototypes on IOS devices? Many UX and PM students are still accustomed to using traditional Axure RP to make product prototypes, the authors feel Axure RP in IOS prototype ...

Design a gesture operation that is easy for the user to discover

"Editor's note" This article is reproduced from the @ zi mu yoyo personal blog. When touch-screen devices, such as smartphones and tablets, become popular, gesture manipulation is becoming more prevalent. This allows the user to directly touch the screen and manipulate the object. Although this is a more natural mode of human-computer interaction, gesture manipulation is still a problem in usability. So we need to design gestures that make it easier for users to understand. Once upon a time, computers could only be used through the command-line interface. If you want your computer to do something, you need to remember all the commands and enter them exactly. When ...

Non-negligible product status in design

"Editor's note" This article is reproduced from the @ zi mu yoyo personal blog. In the product design process, the designer always likes to make the picture is very beautiful, in the virtual page content, uses the beautiful picture, arranges the content to be just right. But when the output interface demo, this page may be an empty content of the page, also may be a lot of content, resulting in layout dislocation. Therefore, in the design of the interface, we must not ignore the empty state, excessive content, such as limit state. These states may only be encountered in the initial use, perhaps only a small number of users encountered, but these affect the quality of the product details ...

5 Design Workshop templates for agile Experience Design

"Editor's note" This article is reproduced from the @ A native thief's personal blog. Unlike the simple "brainstorming" of the past, or the uninteresting "needs review", the process of agile experience design is always open, emphasizing the identification of requirements in interaction with the customer, and the design of outputs, culminating in a consensus on the content of the project deliverables. Over the past five years, the authors have participated in dozens of design workshops with clients and shared the five design workshops that they often use. Template 1: User value definition The definition of user value is the basis of any software experience design--what is the solution ...

Software tools required by the Product manager

"Editor's note" This article reproduced from the @ pylon classmate's personal blog, the product manager's work content as the starting point, for different content recommend suitable software tools. Product planning, design, implementation and acceptance, etc. are an important step in the birth of a product. Maximizing the business value of a product, articulating a product's architecture, and achieving a good user experience require excellent tools to assist. 工欲善其事, prerequisite This "device" is not just referring to the "weapon" or "appliance", you can understand as can be "use", "use" of tools or means. For the ...

Roaming users ' needs in mobile electricity dealers

"Editor's note" the author of this article @atorange Orange, a product manager, designer. See this year Jingdong Mall orders from the proportion of mobile is just over 4%, but the growth of wireless Taobao up to 600%, the turnover of 50 billion, Jian share of 8%. The author asks what caused the two different situations? What is the user's need? Why do you want to hang out? Small screen size, at the same time easy to carry, is the inherent nature of the mobile phone terminal, and PC large screen, not portable to form a sharp contrast. Only from this point of view, mobile electric operators should never be the continuation of PC, no ...

Experience design for retaining users: designing fish ponds

"Editor's note," the author of the article @http://www.aliyun.com/zixun/aggregation/12604.html ">kentzhu if the design of social products compared to" build the country ", this analogy does seem very atmospheric. In this paper, the author of the product as a metaphor for the design of fish ponds, can retain users. For the function of the product design, we should clearly analyze the product's core functions, very useful features and prohibited features. The following text is written by the author in the first person: Ford said, do ...

Interactive design: Paging or loading, which is a problem

"Editor's note" the author of the article @ Yoyo published in his personal blog. Whether on a Web page or a mobile application, information is often not displayed in a single page, which requires some http://www.aliyun.com/zixun/aggregation/12878.html to extend the page's information "> Interactive mode: Paging (pagination) and loading (continuous scrolling). Paging and loading are very common interactive patterns ...

The prelude to Interactive design: Understanding Product backgrounds and Limitations

"Editor's note" the author of this article @ Liu Jin Legene, an excellent interaction designer, if you do not understand the relevant background of the project and special restrictions, it is difficult to make good design. If the actor needs to read the script before the game, it is impossible to understand everything by experience. Good actors do other things besides reading scripts, such as reading relevant history books and experiencing character life. Interactive designers, too, good interaction designers, before the formal start of the design will also understand the product information, so that when the design will be able to do. So ...

The main design of Internet products

"Editor's note," the author of the article @ 168, posted on its personal blog. In the Internet industry, whenever you make a new product will be too high or suspicious of their users.   But in fact, not everyone can be the first time to understand the products you do, but, and not everyone, as you suspect it is a little white, what do we design the Internet industry for whom the product is designed? In the classic "About Face" of interactive design, Alan Cooper will be the user ...

Intelligent handheld device product design "eight precepts"

"Editor's note" the author of this article @ the butterfly, the text of the mobile phone application function of the design mentioned 8 principles, which refer to the principle of guiding the user, but also for the user group's designer principles. Perhaps each designer in the design of the problems encountered are different, but in the design of the user's point of view is the same way, and the article mentioned in the Eight commandments can help us solve some of the often entangled in the design of the situation. 1, a page to do only one thing when the user completes a task, if need to complete three things in order, then these three parts need to be decomposed into three pages ...

5 tips to help you create a cleaner user interface

"Editor's note" writer Jake Rocheleau, social media enthusiast and internet entrepreneur. Based on his personal experience, he explained to us some tips on how to design minimalist Web interface. The minimalist design mentioned here is to eliminate all the extraneous elements, keep the design in the most basic state, and to put it simply, in fact, it is not so easy to use minimalism in today's web interface design, which is accustomed to gorgeous and gradual gradients. "Pager is more" was the 1930s famous architect Nokomis Rohe said ...

10 design principles for mobile applications

"Editor's note" The original author Jonathan Stark is a mobile device consultant, trainer, this article is compiled by @c7210. The article summarizes the 10 principles of mobile application interface design, including design concept and specification, use of scene environment, navigation, user input, operation gesture, screen orientation, start loading and so on. It is hoped that the normative thinking can help the designers who are not very familiar with the field to establish a practical design frame of thinking. Mobile devices and traditional desktop devices are both "computing devices", but ...

11 things about how experience design activities converge

"Editor's note" in the past five years, the author @ A dirt thief led dozens of of different sizes of the design activities, the most profound experience is that the correct guidance to make the whole http://www.aliyun.com/zixun/aggregation/25722.html " > Design Team Symphony. It is embodied in the grasp of the overall situation, the stimulation of the team, the right to the point, decisive and rational decision, embracing the challenges of the mentality and so on. Experience design is the art of convergence and guidance, interaction and collaboration is also an excellent experience ...

The experience of display design and some details

"On the display" such as offline shopping malls to pay attention to moving lines and display the same, we are on the page on the online also pay attention to some of the details of the display! The custom of design is called User experience design! I am based on the rapid elimination of large sellers of the work of the actual experience to talk about these content, modesty or want to, a discussion! Of course there is a point, no matter how to talk about the user experience of the page, this is only a link to the entire electrical business behavior, so to eliminate the experience of the design of the king of this irresponsible, no overall view of the speech! The "Display design" I'm talking about here is not a concept built on the field of expertise, it's about ...

Systematic thinking: products are not just products

"Declaration" This article translates from Don Norman's article on his personal website, "Bae Thinking:a product is more Than the product", translated and published with the original author's consent. Original url:http://jnd.org/dn.mss/systems_thinking_a_product_is_more_than_the_product.html Note: This article is published in my ...

Impetuous design, you and I he

The restlessness that pervades China's various industries is not immune to the Internet design field. Visual design in doing interactive design, interactive design in the Product manager, product manager in the boss's business, is no one to do their own professional areas, and is sinking down to the pursuit of the ultimate. Everyone is too impetuous. For example, a company's website, a bunch of designers, are very busy. But the site on the previous input box is ugly for many years, and continue to be ugly. Ask, originally some in busy http://www.aliyun.com/zixun/ag ...

7 design recommendations at the door of Apple Design Awards

The Apple Design Awards (Award,ada) are like the Academy Awards. It is not the little gold that makes the geeks dream, but the Apple's most popular new app award from the developer. The author won this award at Apple's World Wide Developer conference this year. The authors began to consider how to urge thousands of developers to develop more perfect mobile apps through Apple's ADA standards. This article, is the author of these ...

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