Guidelines for reading Good experiences: 100% Easy-2-read

Translator: Two days ago to see an article, feel pretty good, simple translation to share to everyone. Most websites are packed with small text that makes people feel miserable reading. What is the cause of this problem? If we think about it, there's no reason to cram so much information into a tiny screen. In fact, this is only a historical problem, because in the past, the screen is really small. Screen VS. Magazine: 100% is not big (from Wilson Miner) so ... Don't let me adjust the font size I don't want every ...

An interactive feature of the touch screen

A recent article in translation is good: The ipad frees designers from the http://www.aliyun.com/zixun/aggregation/16906.html ">qwerty" keyboard. But the situation in this article is not limited to "the Ipad" or the improvement of the "QWERTY" keyboard, but it actually reflects Apple's new interactive approach to the touchscreen. For different functional areas, the input means to adjust the target ...

10 inspiration for usability of interface design

This article is the Usability master Jakob Nielsen summed up 10 years ago, still enjoy today. Through this time span, it can be concluded that the topic of usability is not a product of a certain era, some research experience is still worth learning today. The seemingly short 10 revelations, incorporating a lot of project experience, will continue to guide designers to create higher quality products with the help of new internet technologies. Don't look at it as a tutorial, it's just the distillation of the essence of thought. In a variety of projects, will encounter strange ...

The color psychology of the Internet

Why is Facebook blue-from the original to the latest version, after the design change, the constant main color is blue? The answer is really simple, according to a New Yorker interview, Facebook founder Mark Zuckerberg is a red-green blind, he can only tell the blue: "Blue for me is the most colorful color." "* Facebook's initial design interface, then it was called thefacebook.com. At that time, want to open a ...

Android UI Design Guidelines

The following design guidelines are developed by the Android user Experience team, which adheres to the principle of user supremacy. As you develop your creativity and thinking, take them into account and consciously practice them. Design guidelines The following design guidelines are developed by the Android user Experience team in accordance with the principle of the supremacy of user interests. As you develop your creativity and thinking, take them into account and consciously practice them. Pleasing me in unexpected ways a beautiful interface, a carefully placed animation, or a timely sound effect, are a ...

The output in the work of an interactive designer

The following content to Self-Knowledge, the author @moonmonster, Baidu Wireless user experience Department of Interactive designers, Shanghai MUX leader. Lei Feng Network has been authorized by the author, and the original answer to make appropriate editorial layout. The last day of 2012, the year-end summary should be the past. In each area of the industry, each job has its own mode of work, including the "interaction" which everyone is talking about, and we can learn from the common work of interactive design, the process of interaction and the deliverables it gives. UE Team internal Workflow guidance flow ...

Eight principles of mobile phone wireless design

The following content to Self-Knowledge, the original author @ A well-behaved design, the original Millet technology product manager, Lei Feng Network has been authorized by the author, and the original answer to make appropriate edits. In the product design, the product interface, the usage situation, the user operation and so on will affect the user to the product experience. Therefore, we should follow certain principles in the process of design, avoid the designer one-sided according to their own subjective understanding of the product to make a choice. Principle 1: The user interface should be based on the user's heart model, rather than based on the project implementation model is to the background is very complex things through the design of the user's daily life in accordance with the usual way of browsing ...

Gossip: How designers collect information

The following scene is still in our http://www.aliyun.com/zixun/aggregation/18162.html "> Design service process is everywhere: Customer:" Please help me design a website! "Designer:" OK, please give me design requirements and project plan. "Customer:" We need a more stylish website. "Designer:" I am not talking about style, but your information and plans. "Customer:" Oh, we do not have any information, you want our company logo Mody ...

Attention and Interaction Design

People-oriented design, we must consider the ordinary people in the general task of the implementation of the tolerance problem. Because the person's energy is limited, again strong demand, powerless to complete is also in vain. The effective conversion rate of energy is the key point to measure the quality of interactive design. 1. The formula energy generally consists of mental and physical makeup. For Internet products, mental habitat (the physical consumption of non-production sites is very low). And the composition of brain is divided into attention, understanding and memory. In this paper, we will try to analyze the characteristics and precautions of interactive design with attention as an example. Attention itself can be concentrated, dispersed and transferred. Focus generally out of clear ...

The process of designing a complete Web site

wrote a similar article before, but because the reason for the work is relatively simple, this time from the product point of view of the previous work of some experience, is a stage of their own summary. First, the collection of demand as a product of the initiator, you may be the CEO of the company, may be a product manager, or even an ordinary entrepreneur, no matter what your position is, want to do a good job of a website must have a full understanding of its target audience, clearly understand what my main consumer needs? What can I offer them? What are my resources? Sometimes ...

13 Beautiful mobile app sites to share

Mobile application Site If the design of exquisite is also a good design inspiration, of course, good design can provide users with a better experience, but also can increase the number of applications download. Cinch Expense Manager Shares readmill ep1c Weather notifications Square Cash Sunrise The Circa moves aviate Event book shindig Source: &h ...

The recessive navigation design of iOS

One of the most important characteristics of mobile device reading software is to enlarge the reading area as much as possible, to do so, you must make the screen as much as possible to minimize the navigation, or even hidden, mobile browsers are basically reading software, the recent popular Dolphin browser even the computer's "mouse gestures" into the mobile browser. What is hidden navigation the image below is the reading interface of read it later software in iOS, except for the top status bar, the reading area is full of the entire screen, there is no navigation button such as "return", "close", the actual buttons are hidden ...

Eight practical mobile device interface design Tips

The difference between the screen and the solution of the mobile device and the PC results in a lot of differences in the interface design between the two, so this paper puts forward 8 useful points in the design of mobile device interface, which is helpful to the interface design of mobile device platform. Layout, layout, layout design layout in the final analysis to http://www.aliyun.com/zixun/aggregation/12461.html "> Mobile device User accessibility, availability and overall readability." In the layout design, heavy ...

Design of forms for mobile devices

The form design of mobile devices is much more restrictive than the desktop: small screen, slow network, difficult to enter, and so on. Therefore, when designing mobile applications and Web sites, you should minimize the number of forms. At the same time, if some places really need to http://www.aliyun.com/zixun/aggregation/18678.html "> user input, should try to let them click to select, such as multiple options, check box, select menu, list, etc. A text box that replaces poor usability. Restrictions can often lead to innovation, and mobile forms are no example ...

IOS App Design Process

Mobile platform is the next battlefield, iOS is a very large platform, about the design process of iOS see a good translation, according to the original text of this 11 steps, and share with you, another picture version can be downloaded to save. 1. Determine if your creativity has been done, and if you have a similar app, consider it more, try to go beyond it and have some unique optimization design in 2 of them. The positioning application locates 3 by using the Apple HMI Guide (Human Interface guidelines) diagram. Core function ...

2014 Global Mobile Application Interface Design Trend analysis

The mobile internet era has been quietly changing our way of life, so a large number of design forces have poured into the design field of the mobile side, which also shows that more and more people are attaching importance to the user's experience at the terminal level of each device. In the planning of products, the PC-side and mobile-side products are often placed in the same important position to think. However, the diversity of equipment and the diversity of product forms bring more space for designers, as well as greater challenges. How are these products different in design? How to plan the function of products on different platforms? What are the differences in design? 2014 move ...

Small screen, Hello! --10 of the big Mobile end of the website case Appreciation

The mobile internet era has been quietly changing our way of life, as well as a large number of design forces pouring into the mobile-side design field. In the background of the web2.0 era, the designers have grown up, in the entry of such a new field, how many "acclimatized". Hope that through this article can bring some new exploration direction and try. Source: Tgideas Network environment Research according to CNNIC 32nd Internet Development Survey, as of June 2013, the total size of Chinese mobile phone users up to 464 million ...

Scramble for attention on the mobile device side

I still remember the surprise and shock that it brought to me when I saw the term "attention economy" in "reader" many years ago. The attention economy seems to herald the arrival of a new era, from a limited age of goods to an infinite information age. In this process, people's attention is more and more precious. People, as the subject of choice and use, become more and more important. The attention economy is produced in a particular internet age. It is only when the Internet age arrives that the importance of attention is historically put on the agenda. The so-called attention, refers to people focus on a subject, an event, a line ...

Consistency VS usage Scenarios

Consistency is a common concept in design. Good consistency will help companies shape their brand image, significantly reduce customer/user http://www.aliyun.com/zixun/aggregation/10547.html "> Learning costs and cognitive costs; From a system perspective, A highly consistent process is also the basis for ensuring product quality and operational efficiency. The most famous example here is McDonald's VI and product line. However, how important is the principle of consistency and under what circumstances can it be broken ...

GOMs keystroke-layer model for quantitative interaction behavior

Having been paying attention to the theory of quantitative experience, Sword Rainbow has benefited from sharing some of the methods of experience quantification in its previous blog post. On the quantization method of the behavior layer I want to add the keystroke model in the GOMs method, which has the advantage of being more operable, and the designer can complete the measurement independently in a short time. In the keystroke model, the user's interaction behavior is decomposed into several meta actions, each meta action is measured by a large number of tests to get an average time (see the table below), through the accumulation of these meta actions to get the interface design of the operation time required to verify and compare the pros and cons of various schemes. ...

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