6 Excellent web design details

The difference between excellent design and excellent design is relatively small. The average person may not be able to explain the specific differences of the outstanding design, but they can find their favorite web design works. By contrasting a few excellent works, I have summed up a few details as distinguished design. Not long ago, I wrote a 4 excellent website http://www.aliyun.com/zixun/aggregation/8912.html "> Design principles." Now this article is a bit like the continuation of the previous article. In the last article ...

6 Excellent web design details

The difference between excellent design and excellent design is relatively small. The average person may not be able to explain the specific differences of the outstanding design, but they can find their favorite web design works. By contrasting a few excellent works, I have summed up a few details as distinguished design. Not long ago, I wrote an excellent website should follow the 4 http://www.aliyun.com/zixun/aggregation/8912.html "> Design principles." Now this article is a bit like the continuation of the previous article. ...

Excellent product manager How to top 1% in the past 10%

What characteristics does a good product manager need? Organization and coordination ability? Communication skills? Or a collection of all kinds of outstanding characteristics in one? Http://www.aliyun.com/zixun/aggregation/11629.html "There are 10 very good product managers in the >100 product manager, and these top10% product managers are in many ways beyond the ordinary product managers, But the top 1% product managers are among the elite. Quora someone asked how to be an elite ...

Benign cycle of product interaction

The interaction between the user and the product can be seen as a two-way linear process, the input letter "D" on the phone and the interface output display is a short interaction, the completion of a shopping payment is long interactive, this is the use of a product process. The user experience is about the whole process of using the product, including the performance of the excellent user experience from installation to the time axis of abandonment, and the benign cycle of interaction. Simply take the recommendation engine as an example to illustrate how each element works on the timeline: Initialize. Based on the group characteristics and the relevance of users, similar user preferences of other items are recommended to the user. ...

Why persuasive design will be your next requisite skill

The experience of the user is really hot enough. Over the past 20 years, it has made the practice of information architecture, experiential design, content strategy and interactive design increasingly normative. It will continue to evolve, thanks to the relentless efforts of the practitioner of user experience to improve and define this field, and its next push will be the practice of persuasive design, incorporating its technology into the field of interactive design. An architectural persuasive design designed to change behavior creates persuasive techniques, or "is designed to be influenced by persuasion and social influence ——...

Some user experience details in front-end development

The user experience has been a commonplace topic. I very much agree with what a person says, http://www.aliyun.com/zixun/aggregation/8643.html "> User experience design should run through the whole process of product from bud to birth, product prototype, visual design, front-end development, Backend development even includes product testing everyone should have a share. Only the students in all aspects of this thing when the matter, then the products can only be good products. I think the ued team is in ...

Undercover User Experience Design

User Experience Design The word is probably a haunting ghost in my heart, and I will never give me any respite unless I convert to it. As a compromise, mention a new book, although the author and the publisher did not give me any referral fees, and not authorized me to cite the relevant content, I decided to introduce the UX Booth to the book a reference: Winning a User experience debate. This article quotes a section of chapter fifth of the original book, and I quote only a few and synthesize some of the main points: to integrate the user design experience into the business ...

Design from life-talking about the design of user experience in life

User experience design, to come from the user care, the purpose is to win products and users. Users, is the vast number of real people, then the source from the life of the user experience inspired by the virtual product user experience design, has a great reference significance. The following is the author found in the real life of the story, and summed up a number of user experience design principles. 1 Smooth road and up and down since the new office area has been moved, the coffee has become a problem. Our office area is on the second floor, there is a coffee machine on the other side of the second floor, and there is a coffee machine just below the first floor. First unfamiliar ...

Summarize user experience design principles from life details

User experience design, source and product for the user care, the purpose is the product and the user win. Users, is the vast number of real people, then from the user experience inspired by life, for http://www.aliyun.com/zixun/aggregation/9358.html "> virtual products, user experience design, has a great reference significance." Case one: ued following the establishment of the product center, from the 8 floor to 9 floors, the morning clock-in into a more troublesome thing. Because the company's front desk set in ...

The priority of "user experience" in my mind

The user experience itself's operability is not very good control, its quantification is a flexible standard. If there is no primary and secondary level, eyebrows, it will eventually be very exhausting and ineffective. My heart The "user experience" of several major elements of priority is as follows: 1.http://www.aliyun.com/zixun/aggregation/11586.html > User Motivation Products to meet certain needs of some people, Be able to create their own products for the value advocated, this is the first important ...

A tour of the form from a user's perspective

Users use publishing forms, like a trip. Can the purpose of the trip be achieved? Is the process satisfying? It all determines whether the user will come here again. First, then why should the user's perspective? As a designer, have you ever encountered this situation: · &http://www.aliyun.com/zixun/aggregation/37954.html ">nbsp; we add an extra entry to collect user information." ...

Calculation method of user Satisfaction Index weight

User Satisfaction Survey is an important activity in user experience work. In order to understand the overall satisfaction degree, the first level index satisfaction, the two level index satisfaction, we also need to understand the weight of the next level index to the above index, help to determine the work priority of each aspect, and provide the decision basis for the http://www.aliyun.com/zixun/aggregation/11260.html "> Product Optimization improvement direction." The following is a brief introduction to several methods of calculating the weight of satisfaction Index. Part 1. Weight calculation ...

15 User Experience Design analysis

User interface and user experience (Ui/ux) is the key to any product success or failure, especially web,web is a kind of open, can be accessed by anyone anywhere anytime, a special product, the user's experience almost means everything, although the content is more important, but the content can be replaced, experience is unique, This article analyses 15 different ui/ux cases, the inspiration that the excellent user experience brings us is priceless. The motion parallax effect in content scrolling is parallax-scrolling to allow multilayer backgrounds to move at different speeds to form a motion parallax 3D effect ...

Stupid user

The user is very stupid, the user is very lazy, the user does not want to move the brain at all, the user does not have the figure in 5 seconds to know how to do they will completely give up ... Most of the articles on internet interaction design say so, and I often have deep doubts about it. On the Internet, a product is popular, often not because it is easy to use, but because others are using it. In my opinion, QQ is the most difficult to use software in the world. A new user, how does he know to download a software first? Where do I download it? How do I know which software to install after downloading? How to know to apply for a QQ number? How to use this QQ number to find and ...

Emulation or minimalism, the beauty and sadness of the user interface

The most intuitive user experience for a product comes from the UI, the user interface. Knobs and pointers, buttons and LEDs, touch and screen. ERA in development, http://www.aliyun.com/zixun/aggregation/11909.html "> Industrial products from full exposure to the details of the present all around the screen existing" black box "state. The past time is not forget the texture. Shiny metal parts, natural wood, just right leather texture. Put on a set of

Considerations for Text Design

The text that appears in the application is collectively referred to as text, which can be divided into headings, control labels, supplemental instructions, error messages, and operating text. http://www.aliyun.com/zixun/aggregation/18453.html "> Text information is the most basic interaction element, such as the early command-line interface, users rely on reading and writing characters to interact with the computer, a large number of characters require user memory, The graphical interface adds intuitive graphical interaction, reducing the cost of learning, but the text itself conveys the most meaning ...

Do not see de vision, unconsciously de design

Invisible dimensions, edge thinking, gesture vocabulary, animation grammar ... Visual vision, invisible vision behind the design story-Alibaba China Station wireless http://www.aliyun.com/zixun/aggregation/9135.html "> Product Experience Summary ... Project members: Liu Ying (a), Schamingfen (summer), Yellow Sea (yellow), Pei, Chu Yanwei (d-dimensional) source address: http://www.aliued.cn/2012 ...

Discussion on SNS attention mechanism: Network Atlas "Knowing"

Introduction: The original intention of writing this article is to let oneself "read" know. Knowing that it is an attractive product that has even shifted my interest in Weibo, I want to know what the logic behind it is and how it works. Of course, it is possible to talk about Quora, but I have not used Quora so I have no say, so I can only know the analysis. One theory: Knowing is a kind of mixed network, by individual node and knowledge node two kinds of nodes constitute the cause of this network structure is due to a bold and interesting settings: Users can Follow "...

WAP Product Design: Delete Confirmation can not be less

Primer: Delete action do you want to reconfirm? In web design, this problem in fact before many design Montana have written, there are some optimization methods, there are various advantages. Today to say is the situation in the WAP product design, a moment before the revision station message, there is a type of operation is to clear all messages and delete a single message, the operation is more dangerous, but in fact did not carefully considered before, causing some of the user's query. This is the case, I used the old version of the station message design: delete/empty do not confirm the direct operation, I believe that users have been accustomed to this way, in fact, the old version of the problem, ...

How to face the qualitative and quantitative analysis of products?

Because work needs, often do risk analysis and effectiveness evaluation, for users to study students may be more professional knowledge of qualitative analysis and quantitative analysis, the same, product managers, interactive design, user research three students on this topic should also be sensitive. But they are in different stages of the product focused attention and concern about the qualitative and quantitative analysis of products. Our product manager, interactive design or user research and other students often debate about a problem, the reason is nothing but we look at the visual angle of the product is different, in fact, to say the truth, there is no absolute right and wrong, is not it? Especially for the ...

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