Android UI Design Guidelines

Source: Internet
Author: User
Keywords People themselves them when if

The following design guidelines are developed by the Android user Experience team, which adheres to the principle of user supremacy. As you develop your creativity and thinking, take them into account and consciously practice them.

Design Guidelines
The following design guidelines are developed by the Android user Experience team, which adheres to the principle of user supremacy. As you develop your creativity and thinking, take them into account and consciously practice them.

To please me in unexpected ways
A beautiful interface, a carefully placed animation, or a timely sound effect, are a happy experience. Fine effect can produce a kind of relaxed atmosphere, feel the hand has a powerful controllable power.

Real objects are more interesting than buttons and menus
Allows people to directly touch and manipulate objects in your application. It reduces the cognitive power needed to carry out a task and makes it more enjoyable.

Let me turn it into mine
People like to add personal gestures because it makes them feel comfortable and controllable. Provide a sense, beautiful default gesture, but also consider fun, optional, and do not affect the main tasks of the customization.

Learn to understand me
Over time, learn the preferences of users. Do not repeatedly ask the user the same question, the user's previous selections are listed for quick choice.

Simplify My life

Concise language
Use a short phrase composed of simple words. People tend to skip long sentences.

Images can be understood more directly than words
Consider using images to explain ideas. Images capture people's attention and tend to be more efficient than words.

Decide for me, but it's up to me.
Make the best guesses, do it first rather than ask first. Too many choices and decisions are unpleasant. Only if you can make a mistake, you provide an ' undo ', and then you still do it first.

Show me what I want only when I need it
When you see too many things at once, people are vulnerable. Break down tasks and information into small, digestible fragments. Hide the currently not required options and instruct people how to proceed.

I should always know where I am.
Give people the confidence to know where they are. Design the different scenes in your application to differentiate and use the transform effect to show the relationships between different scenes (Windows). Provides task progress feedback.

Never lose my things.
Save the things that users spend time creating so they can access them anywhere. On platforms like mobile phones, tablets and computers, remember settings, personal gestures, and work. This will make software upgrades the easiest thing in the world.

If it looks the same, it's the same thing.
Help people differentiate between functional differences by visually distinguishing them. Avoid a similar scene, which looks the same, but for a different scenario for the same input result.

Just interrupt me when it's important.
Especially as a good http://www.aliyun.com/zixun/aggregation/17515.html "> personal assistant, you should protect your boss from being distracted by unimportant matters. People need to focus, unless the situation is very serious and urgent, the interruption will be very unpleasant.

Give me something that works.
People will be thrilled if they can explore something themselves. Make your application easier to learn by using visual patterns and custom operations. For example, a swipe operation would be a good navigation shortcut gesture.

It's not my fault.
Be polite when prompting the user to correct the error. They need to be considered smart when using your application. If something goes wrong, give clear recovery instructions instead of leaving technical details to them. If you can fix the bug in the background, it's certainly best.

Sway to encourage
Decompose complex tasks into small, easily completed steps. Give feedback to the user's actions, even if it is only a small step of success.

Take responsibility for me.
Let the novice feel like an expert by making them do what they think they can't do. For example, a quick operation that combines multiple photo effects can make a few simple steps for an amazing photo effect.

Let the important things be done faster
Not all operations are equal. Identify the most important operation in your application so that it can be easily found and used, such as the shutter on the camera and the pause button on the music player.

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Android design–design Principles

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