How To Create Buttons in Cocos2D: Simple, Radio, and ToggleLike this post? Follow me on Twitter!Buttons Tutorial ScreenshotWhen you are making a game in Cocos2D, likely one of the first things you’ll find yourself needing is buttons. This tutorial
觸控板(TrackPad)大概是 MacBook Pro 對於 PC 使用者來說最酷最具有吸引力的組件了。毫不誇張地說,只要你用 MacBook Pro 上幾個小時的網,再回到 PC 的時候你一定很鬱悶。無按鈕設計是第一大特色,整塊 TrackPad 就是一個大按鈕,無論移到哪裡都可以直接點擊——而且是真的可以按下去的按鈕,而不只是裝模作樣地敲一下面板(當然它也可以支援
Unity3D File Based Assetbundles on the iPhone Let me start off by saying that Unity3D is a really great game engine. Let me also say that I wish the documentation was as great as the engine is. Sadly, it’s difficult to figure out some of the more
Creating 2D Games With Unity3D Part 2Posted January 6th, 2011 in Tutorials, Unity3D by Tim MillerThis is part 2 of a multi-part series on making 2D games with Unity3D. Part 1 covered the basic tools you’ll need, some basic concepts, and initial
這是很多人 N 年前就幹過的事情,我一直沒有嘗試,因為沒有那麼一台可以整天放在家裡並保持串連的電腦。但是事情在最近發生了變化。一來我自己的那台 SONY 筆記本已經休息了很久了;二來覺得為了做點小實驗而去租用各式各樣的主機空間實在有點浪費。那台電腦閑著也是閑著,廢物利用一下更好。於是開始搭建,主要是碰到一些令人哭笑不得的小問題,所以寫在這裡。基本的方式就是花生殼 + ADSL 路由器連接埠轉寄。Web 是 Vista 的 IIS,FTP 是
Creating 2D Games With Unity3D Part 1Posted December 29th, 2010 in Tutorials, Unity3D by Tim MillerOne of my goals for 2011 is to write at least one new blog post every week. I’m going to kick off that goal this week by starting a multi-part series
這似乎是做這件事一年多來我第一次公開寫 blog 提到它。很多朋友一天天地看著我 MSN/QQ 的簽名欄裡方括弧內的數字一點一點增長。今天,它到了 50% 之時,我決定紀念一下。2007 年底,大概是 11 月,我看到了微軟發布的 Windows Vista UX Guidelines。那個時候它還是“預發布版本”——令人寒的是,至今仍然還是。我曾試圖聯絡過擷取它的翻譯著作權,第一個人和我聯絡的人一直很積極,但後來貌似跳槽了;後來再也沒有過實質性的進展。今天,它已經改名為 Windows UX