Author: Wang Xuan Yi, source: http://www.cnblogs.com/neverdie/Reprinted, Please keep this statement. If you like this article, click [recommendation ]. Thank you!
Introduction
The last time we talked about MonoBehaviour's past and present, we learned that every GameObjec in the game is controlled by a script. This time we started to use Sprite in Native 2D in Unity, and use
array to store all the small pictures.
Imagesource[] Frames =NewImagesource[10];
It is convenient for you to reuse them in the animation again and again.
Maybe you want to know when image's imageopened event was fired. I have tried, and find it occurs when you set image's source property:
Sprite. Source = bitmap;
If you don't believe it, please mark this sentence, and check if the method bitmap
Now it is time to introduce how to integrate a * algorithm into the sprite's 2D animation. If you follow my tutorial from the beginning, you will find it is easy.
First, I must introduce a new concept, map. map is the soul of the game, but now in my demo, it is simply a image control. let's add it in our game:
PrivateImageMap;
VoidInitmap () {map =NewImage() {Width = 800, Height = 600, source
finds a group of walking animations with 2D protagonists and imports the entire image into the project according to the method described above. As shown in, the walking animation of this group of characters takes four frames from the left.
Here I want to emphasize that we need to modify the color of the material so that it supports background transparency. For the color of the current material, we choose u
new C # script and name it spriteoutline. The component will process updates to our materials in the editor and at run time, turn off or turn on contour effects, and change the outline color. You can also use this component in animations to enable or disable the outlines of specific animation frames or to change the outline color.usingUnityengine; [Executeineditmode] Public classSpriteoutline:monobehaviour { PublicColor color =Color.White; PrivateSpr
2d game, the operation of the wizard needs, is often two points:
1, Static Wizard: General to do background display and so on
2, Sprite Animation: Frame animation, skeletal animation, etc.
Statement: Following the unity of the operation, based on Unity3d 4.3.4, I am a beginn
Qt mobile app development (III): Use sprite images for Frame Animation
In the previous blog, we talked about the general support of Qt Quick for animation. Different types of animation can be combined with different interpolation functions to achieve almost all the animation
Unity3d Shaderlab Simulation Sprite AnimationIn the previous article, introduced through the shader simulation of the texture movement , then further, we can also put the frame animation of the sprite texture movement through the shader implementation. Although everyone is in the game script to do a higher level of control. But the money is wayward, code code can
If you followed the series so far we are pretty knowledgable in handling touches, displaying images and moving them around.
So far, we have known how to process touch time, draw pictures, and move them.
But a moving image it's a pretty dull sight as it looks really fake and amateurish. to give the characters some life we will need to do more than that. that is what animation is all about. A rock is an inanimate object and even if it is thrown, it does
have been concerned about the development of JavaFX, recently want to try to use JavaFX development game is what kind of situation. Unfortunately, I didn't find a class like graphics/graphics2d in Java 2D. His simple inheritance node, there is no way to draw their own. It seems that the current use of JavaFX for game development, only the use of JavaFX shape and ImageView.
Taking the time today to write an example of a JavaFX
Http://www.cnblogs.com/zhaoqingqing/p/3602253.htmlChinese course: Refer to Kakashi's CSDN blog http://blog.csdn.net/kakashi8841/article/details/17762453English course: Http://www.uni2d-plugin.com/index.php/tutorials a PDFNotes:Before using bone animation, change the type of the sprite Mesh to Grid, setting the appropriate number of bones and assigning weights1. Select the character,ctrl+6 that created the s
Sprite Animation, as the name implies is an animation effect, we use the map is similar to film, each frame is placed on a picture,Then the displacement is shifted by changing the UV value,If you have not previously done a UV-related transformation, you can view the previous article Unity3d texture map Mobile effectsFirst, we need a sticker like this one.Then bui
First, spine useResearch 2D Skeletal animation, cyou friend introduced me spine this tool, developed from Esotericsoftware of a special 2D animation software, network information is very little, I this from the perspective of Dabbler art technology to briefly use the tutoria
Using unityengine;using System.Collections; public class Anisprite:monobehaviour {private float myTime = 0; private bool Isplay = true; Anisprit. Sprite (4, 6, 0, 0, 1f), meaning: The map is a 4-column, 6-row animation diagram, the graph starts with coordinates (0,0), the total number of frames given 20 frames, frame rate 24, total time 1 seconds public bool Sprit
There are three main methods: Core animation, core graphic, and OpenGL ES.
Ease of operation: Ca> CG> OpenGL
Performance and functionality: OpenGL> CG> Ca
1. Core Animation
Non-entertainment software uses animations, which is easy to operate.
2. Quartz 2D drawing
Is a 2D dr
First Lecture1. Augmented Reality technology AR:--three-dimensional animation, stereoscopic vision and image processing are fused;-Modeling, rendering, position calibration, image fusion;2. OpenGL is a programming interface for creating real-time 3D images.3. The term three-dimensional indicates that an object being described or displayed has three dimensions: width, height, depth;-Computer 3D graphics are essentially planar;-a two-dimensional image d
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