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C # FAQs about secondary development based on AE Components,

C # FAQs about secondary development based on AE Components, Because I am engaged in. net platform for secondary development of GIS, so the first blog post will talk about: I recently encountered a common problem in the project, if you can add a little convenience to everyone, it is also my pleasure. If you have any comments or suggestions on this blog post, you are welcome to discuss with me and make progress together. 1: The call to the COM compon

The ae:ae of TF realizes the real value comparison of the TF self-brought data set compared with AE first encoder the accurate comparison of decoder predictive numbers-jason NIU

()) total_batch = Int (mnist.train.num_examples/batch_size) # Training Cycle For epoch in range (Training_epochs): # Loop through all batches for I in Range (Total_batch): BATC H_xs, Batch_ys = Mnist.train.next_batch (batch_size) # max (x) = 1, min (x) = 0 # Run optimization op (backprop) and cost op (to get loss value) _, c = Sess.run ([Optimizer, Cost], feed_dict={x:batch_xs}) # Display lo GS per epoch step if epoch% Display_step = = 0:print ("Epoch:", '%04d '% (epoch+1), "Co St= "," {:. 9

Redis AE Asynchronous Event module __ Distributed storage

processing of timed events.Redis processing events are single process single-threaded, while classic Reator mode is serially processed for events.That is, if an event is blocked for too long, it can cause the entire redis to be blocked.The following is a brief analysis of the Redis AE event-handling model.You can see from the code that it mainly supports Epoll, select, Kqueue, and the Solaris event ports.There are two main types of event drivers avai

C#ae creating featuredataset/creating data, set feature sets

Core code1Iworkspacefactory pfactory =NewAccessworkspacefactoryclass ();//Here you need to add the desktop bindings to the Program.cs2Iworkspace pworkspace = Pfactory.openfromfile (Temmdbpath,0);//Axliscense is required here to add control additions or code additions3Ifeatureworkspace Pfeatureworkspace = Pworkspace asIfeatureworkspace;4 stringTemdsname="tem";5Ispatialreference PSR =NewUnknowncoordinatesystemclass ();6Psr.setdomain (-60000000,60000000, -60000000,60000000);7Ifeatured

C # + AE's summary of property Query

I have just implemented some functions related to property query. Here I will summarize them. If there are errors and inspecies, we also hope that experts in GIS and AE development will give some advice. // ****** The second part has a dot error. Now ***********// ①: How to obtain Feature Based on featurelayer: CodeAs follows: Ilayer player;Player = frm1.axmapcontrol1. Map. get_layer (layerboxedit. selectedindex) as ilayer; // both frm1

Scenecontrol + AE + scroll wheel Scaling

Scenecontrol + AE + scroll wheel Scaling To set the scroll wheel scaling for scenecontrol, you must define the delegation. Because scenecontrol does not have a wheel event, the from wheel event must be delegated. Public form1 (){Initializecomponent ();This. mousewheel + = new mouseeventhandler (this. sc1_wheel); // enter "This. mousewheel + =" in this place and press the tab key twice in a row.} Private void sc1_wheel (Object sender, system. Wind

Prompt box for creating bubbles in AE (VB. NET and C # source code)

The following method creates a bubble prompt box with AE: 1. VB. NET source code ''' ''' Create a text prompt box ''' ''' ''' ''' ''' ''' ''' ''' Public Function createtextelement (byval X as double, byval y as double, byval ptextstring as string, optional byval Ppoint as ipoint = nothing, optional byval pgraphicscontainer as igraphicscontainer = nothing) as ielement Dim pelement as ielement = new markerelementclass () Dim ptelement as ielement = new

Source code of 3D query based on AE

Source code of 3D query based on AE Public type m_pobjarray Ifeature as ifeature Ilayername as string End type Public m_pfeaturearray () as m_pobjarray Private sub arcscenecontrol_onmousedown (byval button as long, byval shift as long, byval X as long, byval y as long)Arcscenecontrol. scenegraph. isnavigating = falseCall identify3dmap (x, y)End sub 'Input: Current 3D map, X coordinate, Y coordinate, reference public variable m_pfeaturearray'Output: s

C # + arcengine serialization and deserialization of AE objects

During the AE development process, some objects must be temporarily stored, such as element, layer, map, and symbol. arcengine provides methods for serializing objects to save this information. All serializable objects support the ipersiststream interface (For details, refer to the help group documentation ). ixmlstream is also an important interface. for more information, see the help documentation. This article is inspired by the technical docume

Deleting selected elements based on AE

Delete selected elements based on AE -- '// Deletes all features selected on the current layerPublic Sub DeleteAllSelectedFeatures (ByVal pFeatureCursor As IFeatureCursor, ByVal GeometryTypeStr As String)Dim pWorkspaceEdit As IWorkspaceEditDim pFeature As IFeature'If there are no features currently selected then nothing to doIf pFeatureCursor Is Nothing Then Exit SubTryDim bResponse As DialogResultBResponse = MsgBox ("are you sure to delete all" Ge

Source code of 3D query based on AE

Source code of 3D query based on AE Public Type m_pObjArray IFeature As iFeature ILayerName As String End Type Public M_pFeatureArray () As m_pObjArray Private Sub ArcSceneControl_OnMouseDown (ByVal Button As Long, ByVal Shift As Long, ByVal X As Long, ByVal Y As Long)ArcSceneControl. SceneGraph. IsNavigating = FalseCall Identify3DMap (X, Y)End sub 'Input: Current 3D map, x coordinate, y coordinate, reference public variable M_pFeatureArray'Output: s

AE + C # implement eagleeye functions -- (2) (move with the mouse)

) // right-click and drag the red box{PSmallViewerMouseDownPt = new PointClass ();PSmallViewerMouseDownPt. PutCoords (e. mapX, e. mapY );AxMapControl1.CenterAt (pSmallViewerMouseDownPt ); IsTrackingSmallViewer = true;If (pSmallViewerEnvelope = null){PSmallViewerEnvelope = new MoveEnvelopeFeedbackClass ();PSmallViewerEnvelope. Display = axMapControl2.ActiveView. ScreenDisplay;PSmallViewerEnvelope. Symbol = (ISymbol) oFillobject;}PSmallViewerEnvelope. Start (pEn, pSmallViewerMouseDownPt ); AxMapCo

AE exports 2D and 3D scenes as image and image space data files (with source code)

In AE development, we often encounter the need to export the current scenario in map, scene, and globe as an image. below is my summary of the export method, where two-dimensional can be exported to the memory or hard disk, you can also export the space data file of the image, which can only be exported to the hard disk in 3D, with the source code (VB. net), the usage is detailed in summary, ^ _ ^ ''' ''' Two-dimensional export the current scenario is

Quick implementation of AE mapcontrol and scenecontrol Toolbar

The toolbar has been encapsulated in AE. You only need to drag this control and set several properties to implement the corresponding functions in the desktop. (1) drag a arcengine toolbarcontrol on the form (2) Right-click toolbarcontrol --> Properties 1> under the items tab, select the tool to be added. You can see that commands and toolset do not include most of the functions of map browsing, property query, and space analysis. Customized deskt

AE traversal raster to implement reclassification of the raster (C # implementation)

There are many methods for reclassifying raster data. AE can be implemented in multiple ways, either by map algebra (implemented in RasterModel), IReclassOp, or Geoprocessor, it can even be implemented by traversing the raster. This is the most primitive method, but it may also be the most practical. The original raster Traversal method is used here. [Csharp] private void reclass (IRaster pRaster, float weight) {IRasterProps rasterProps = (IRasterProp

ArcGIS AE Delete sde featureclass data

Delete an SDE layerpublic static bool Deletesdelayer (ESRI. ArcGIS.Geodatabase.IWorkspace m_pworkspace, String sdedsname){Try{ESRI. ArcGIS.Geodatabase.IEnumDatasetName penumdsname = M_pworkspace.get_datasetnames (ESRI. ArcGIS.Geodatabase.esriDatasetType.esriDTFeatureClass);Penumdsname.reset ();ESRI. ArcGIS.Geodatabase.IDatasetName psdedsname = Penumdsname.next ();while (psdedsname! = null){if (PSDEDSname.Name.ToUpper (). EndsWith (Sdedsname.toupper ())){Break}}Psdedsname = Penumdsname.next ();}i

Personal grooming of some business AE templates, materials, plugins

I personally have been in the last few months to do the video collection of content, I hope you cherishDial: http://pan.baidu.com/s/1pKtkCSr password A4zaReproduced this article please attach this article link, thank you!"Footage list"Eight examples of concise subtitle strip materialFlat-style statistical element materialFlat-style graphic linesFlat Information Statistics MaterialGood twist and burr transition effectSuper-Multi-text subtitle typesetting effectSuper Effect Element PackageMulti-co

AE Raster Classification Rendering

) { prband.computestatsandhist (); } Prrend.raster = pRaster; Prclassrend.classcount = 10; prrend.update (); Irgbcolor pfromcolor = new RgbColor () as irgbcolor; pfromcolor.red = 255; PfRomcolor.green = 0; PFromColor.Blue = 0; Irgbcolor ptocolor = new RgbColor () as irgbcolor; nbsp; ptocolor.red = 0; Ptocolor.green = 0; Ptocolor.blue = 255; Ialgorithmiccolorramp Colorramp = new Algorithmiccolorramp () as ialgorithmiccolorramp; colorramp.size = 10; Colorramp.fromcolor = pfromcolor; Co

AE Open Map Document

if (openmxddialog.showdialog () = = DialogResult.OK) { pathmxd = openmxddialog.filename; if (pathmxd! = null) { if (Axmapc.checkmxfile (PATHMXD)) { threadprogress = new Thread (new Parameterizedthreadstart (showprogress)); Threadprogress.start (); Axmapc.loadmxfile (PATHMXD);}}}   

Related codes for drawing point lines in the Onafterdraw function in AE

= Emptypathcolor asicolor;TenSimplelinesym.width =3; One AActiveView.ScreenDisplay.SetSymbol (Simplelinesym asisymbol); - - for(inti =0; i ) the { -Ipolyline Emptyline =Emptypathstrdrawlist[i].emptypathline; - ActiveView.ScreenDisplay.DrawPolyline (Emptyline); - } +}3. Polygon Drawing Code1 if(Drawpolygonlist! =NULL Drawpolygonlist.count >0)2 {3Irgbcolor color =NewRgbcolorclass ();4Color. Red =

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