)
List View
x px
x px
X (px)
Table 2
5 How to achieve adaptive screen size?
1) Interface layout aspect
You need to prepare 5 sets of layouts based on the size of the physical size, layout (put some generic layout XML files, such as the top and bottom layouts in the interface, not with the size of the screen, similar to the title bar of the WinDOS window), Layout-small ( Screen size less than 3 inch layout), Layout-no
PxThat is, the pixel, 1px represents a physical pixel on the screen;PX units are not recommended, as the same 100px picture, the actual size displayed on different phones may be different as shown (images from Android Developer Guide, same as below).
The occasional use of PX is when you need to draw a 1-pixel tabl
Layout
Five layout, similar to the title bar of the windos window), layout-small (layout with a screen size less than 3 inch), layout-normal (screen size less than 4.5 inch ), layout-large (between 4 inch and 7 inch), layout-xlarge (between 7 and 10 inch)
2) image resources
You need to prepare 5 sets of image resources, including drawable, drawalbe-ldpi, drawable-mdpi, drawable-hdpi, and drawable-xhdpi Based on the dpi value.
There is a way to see if someone is really careful when completing a webpage design. Sometimes the miracle is some small details, some details that are almost invisible to others. What I call "pixel-level beauty" refers to the careful scrutiny of online bars, edges, and border strokes. Instead of using a single line, we should add more details. The details can be a subtle gradient, or just a line of 1 pixel
BitmapExtends objectImplementsParcelable
Java. Lang. Object
Bytes
Android. Graphics. Bitmap
1.1 Definition:
Bitmap is called a bitmap or raster graphics. It is an image represented by a pixel array. The color information of each pixel is represented by an RGB combination or a
DPI (DPR) stands for dots per inch which technically means printer Dots per inch.This parameter actually quantifies the physical resolution and display sharpness of the screen, such as the iphone's DPR 2, which is higher than the average phone.The same images have a very different effect on different phones, especially for Apple devices, because their DPR are relatively high, so they generally have toApplication of high resolution image display can be
1. px (pixels) pixels-is a pixel, which is the actual pixel unit on the screen.
Dip or dp (device independent pixels) device independent pixels, related to the device screen.
Sp (scaled pixels-best for text size): similar to dp, it mainly deals with the font size.
Dpi (dot per inch): screen pixel density, how many pixels per inch
There is a member with the same
Using HTML5 in developing mobile applications to meet a variety of needs Android resolution and screen of tablet device density, which is a very cumbersome process, the ultimate solution is to use CSS Media query, matching the same time resolution and screen pixel density. On the compatibility test, and finally ensure that on most Android tablets can be better di
The previous chapter I wrote the rendering pipeline, the middle mentioned the role of shader, our big shader classmate is responsible for the CPU assigned to the GPU to do some such as vertex conversion, care model, rasterization and other operations.There are two types of big shader, they are vs "vertex shader" and Ps "pixel shader".They can exist at the same time, or they can exist separately, without any use restrictions.At that time, if it existed
The concepts of PX, dip, SP, and DP are vague. I checked it online and found it clearly in theory.
1. PX (pixels): the point on the screen, which is related to the density. The density is high, and the PX size per unit area is large.
2. Dip or DP (pixels unrelated to density ). This is related to the hardware of the device. We recommend that you use this feature to support WVGA, hvga, and qvga 5 hexadecimal space. An abstract unit based on screen
build a simplest data model, which contains the coordinates of a space point and XYZ, we save and set the pixels.
Package{// Basic spatial point ModelPublic class point3d{Public var X: number;Public var y: number;Public var Z: number;
Public Function point3d (X: Number, Y: Number, Z: Number){This. x = X;This. Y = y;This. z = z;}}}
And then save it as an array.
For (var I: Int = 0; I {For (var j: Int = 0; j {VaR color: uint = bitmap. bitmapdata. getpixel (J, I );VaR RED: Int = (color> 16) 0xf
First, we recommend a book: The English version of opencv 2 computer vision application programming Cookbook can be downloaded from the Internet. It seems that there is no translation. This book is characterized by the fact that the program in it is not a process-oriented small program written to demonstrate function functions, but a large program written with an object-oriented approach, but he taught you to write it step by step, and you should not
Comparison of pixel units dp, px, pt, and sp in androidDp (dip): device independent pixels (device independent pixel ). different devices have different display effects, which are related to the hardware of the device. We recommend that you use this function to support WVGA, HVGA, and QVGA without pixels. Px: pixels (pixels). Different devices have the same display effect. Generally, we use HVGA to represen
inside is 30 points, then it is 30sp.Resolution: The whole screen is how many points, such as 480*800, it is for the software to display units, in PX units of the point.The density (density) value represents the number of display points per inch, and the resolution is two concepts.APK in the resource bundle,Resources that use HDPI tags when the screen is density=240Resources that use MDPI tags when the screen is density=160When the screen density=120, use the ldpi tag resource.General
This article for everyone to share the Android game development Collision detection, for your reference, the specific content as follows
The principle of rectangular collision : Four kinds of two rectangular positions not in these four cases are collisions
Circular Collision principle: Using the distance between the two centers to determine. When the distance between two centers is less than the radius of the collision.
In a row of two-column layouts, when only one block has a floating property, there is a 3px gap between the two columns (normal for other browsers) under the IE6 browser. As shown in the following:High Version Browser:I in E6:The code is as follows:DOCTYPE HTML>HTMLLang= "en">Head> Metahttp-equiv= "Content-type"content= "Text/html;charset=utf-8" /> title>title> styletype= "Text/css">. Left{width:200px;Height:100px;float: Left;Background-color:#f70;}. Right{Background-color:#fff;Height:1
This article illustrates the way Android uses bitmap to get image pixel data. Share to everyone for your reference, specific as follows:
The references on the Internet are:
int[] pixels = new Int[bit.getwidth () *bit.getheight ()];//saves an array of all pixels, with a picture wide x high
bit.getpixels (Pixels,0,bit.getwidth ( ), 0,0,bit.getwidth (), Bit.getheight ());
for (int i = 0; i
Where the
1, overviewIn the past, programmers typically designed computer user interfaces in pixels. For example, the image size is 80x32 pixels. The problem with this approach is that ifyou run the program on a new monitor with a higher dots per inch (dpi), the user interface will appear small. In some cases, the user interface may be too small to see the content. This problem can be solved by developing the program in a resolution-independent unit of measurement. A
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