) = = Audiomanager.vibrate_setting_off) {No vibrations.Notification.vibrate =null;}elseif (volmgr.getvibratesetting (audiomanager.vibrate_type_ringer) = = audiomanager.vibrate_setting_only_silent) {Vibrate only when mutedNotification.vibrate =null;}else{VibrationNotification.defaults |= notification.default_vibrate;}}}Notification.flags |= notification.flag_show_lights;//to turn on the lightsBreakDefaultBreak}}The concrete implementation is like the c
Android alarm function, alarm bell sound, mobile phone starting to vibrate
To meet the company's project requirements, you must add the alarm function to the software,
Click the hand-drawn alarm icon to start shaking and send an alarm bell,
Layerlist, drawable, Vibrator, and soundpool are used.
Public class SosMainActivity extends BaseActivity {Private TextView sosTv1, sosTv2, sosTv3;Private int blueCo
Vibrate, is called the Android API JNI inside the function, these are called Java, such as the following reference,UsesFMX. Helpers.android,ANDROIDAPI.JNI.APP,Androidapi.JNI.Os,Androidapi.jnibridge, Fmx.stdctrls;It's still a few steps,1 Create a new mobile projectOpen Xe6, file----new----Firemonkeymobile Application-delphi2 Select Black Application click OK.3 in the window that opens, put a few button contr
Frameworks/base/policy/src/com/android/internal/policy/impl/PhoneWindowManager. java public boolean javasmhapticfeedbacklw (WindowState win, int partition tid, boolean always ){....... case HapticFeedbackConstants. SAFE_MODE_DISABLED: return; // start in normal mode. If you do not want to vibrate, directly return; pattern = mSafeModeDisabledVibePattern; break; case HapticFeedbackConstants. SAFE_MODE_ENABLED
; }} if(!ringtone.isplaying ()) { //string vendor = Build.manufacturer; Ringtone.play (); //for Samsung S3, we meet a bugs that the phone would//continue ringtone without stop//So add below special handler-stop it after 3s if//needed if (vendor! = null vendor.tolowercase (). Contains ("Samsung")) {Thread Ctlthread = new Thread () {public void run () {try {
handled during the event, if the return value is false, then the hand touches the text area and starts shaking, shaking for five seconds. And if the return value is true, the moment the finger is released, in response to the condition in the else if, stop shaking. If you keep pressing it, it will stop for five seconds.Before you enable the vibration, you also need to register the Androidmanifest.xml in the vibration, otherwise it will be abnormal. The program hangs directly. The contents of the
Package cn.com. chenzheng_java;
Android. OS. vibrate represents the mobile phone vibrator. The usage is very simple. Get the example using the getsystemservice () method, and then call the vibrate method to implement vibration.
To use this vibrator, you must specify the permission in androidmanifest. xml
system will not enter sleep phenomenonRefer to the following method to have the dialog box appear above the lock screenThe OnCreate method is usedRequestwindowfeature (Window.feature_no_title); Hide TitleWindow win = GetWindow ();Windowmanager.layoutparams winparams = Win.getattributes ();Winparams.flags |= (WindowManager.LayoutParams.FLAG_DISMISS_KEYGUARD| WindowManager.LayoutParams.FLAG_SHOW_WHEN_LOCKED| WindowManager.LayoutParams.FLAG_ALLOW_LOCK_WHILE_SCREEN_ON| WindowManager.LayoutParams.FL
When the button wants to call the System's vibration service, The first must be androidmainfest.xml inside plus the corresponding permissionsThen is vibrator vibrator = (vibrator) Getsystemservice (vibrator_service);Vibrator.vibrate (3000);Set the
For some QML applications, vibration is a very important function. Especially for the game. So how do we vibrate in the QML application?We officially have an API Hapticseffect, the function of this API is to let our application to vibrate. Using this API is easy:Import QtQuick 2.0import ubuntu.components 1.1import qtfeedback 5.0/*! \brief MainView with a Label and Button Elements.*/mainview {//ObjectName fo
(ksystemsoundid_vibrate); Audioservicesdisposesystemsoundid (ksystemsoundid_vibrate);But I met a wonderful problem, is on the IOS10 test, other version I did not have a mobile phone test, the problem is that I found the call stop method, and did not immediately stop, the time of the stop is proportional to the time you play the vibration, the longer the vibration time, the call stopped, but also continue to vibrate for a period of time to stop, So I
The problem encountered in the project is that the sound is vibrating while the music is over and the vibration is over.First, you need to introduce #import Add a place where you need to play music:Audioservicesaddsystemsoundcompletion (ksystemsoundid_vibrate, NULL, NULL, systemaudiocallback, NULL);Audioservicesplaysystemsound (ksystemsoundid_vibrate);Explanation: Theksystemsoundid_vibrate provides the system with the vibration ID. Systemaudiocallback is the callback function, and the callback
1. Background does not executeLoad the library file first: audiotoolbox.frameworkIntroduction of header file: #import "audiotoolbox/audiotoolbox.h" (Warm tip: because it is called Objective-c Note the file name)Opening method: Audioservicesplaysystemsound (Ksystemsoundid_vibrate);You cannot modify the vibration parameters, each call generates a short 1-2-second vibration. On a platform that does not support vibration, the call does nothing, but it does not have an error-(void) Application: (UIAp
iOS play and vibrateuse Audioservicesplaysystemsound this interface for sound and vibration playback, of course, you need to add audiotoolbox.framework in the project1. Play VibrationAudioservicesplaysystemsound (ksystemsoundid_vibrate);2. Play a specific soundstatic Systemsoundid soundidtest = 0;NSString * Path = [[NSBundle mainbundle] pathforresource:@ "test" oftype:@ "wav"];if (path) {Audioservicescreatesystemsoundid (cfurlref) [Nsurl Fileurlwithpath:path], soundidtest);}Audioservicesplaysyst
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