1.TP driver Tpd_down () and tpd_up () function do not need to escalate the ID number, the upper layer will automatically match;The 2.TPD_UP () function only needs to escalate Btn_touch and mt_sync information, other information is not escalated, as follows:static void tpd_up (int x, int y,int *count){Input_report_key (Tpd->dev, Btn_touch, 0);PRINTK ("u[%4d%4d%4d]", x, y, 0);Input_mt_sync (Tpd->dev);Tpd_em_print (x, y, x, y, 0, 0);if (Factory_boot = = Get_boot_mode () | | Recovery_boot = = Get_bo
How to Use cocos2d-x to make a shanty Angry Birds game
DRAMA: Part 1
Note: This tutorial is based on the Tutorial "microComing from innovation, hope and smile. (I will publish it in three tutorials)
Before that, I have several requirementsDescription.
First,This is my first copy tutorial, and I will try to useCocos2d-xLaterI will useThis method avoids unnecessary copyright disputes andCocos2
Application of physics knowledge in iOS Animation: Angry Birds-Collision Detection and ios Collision DetectionCollision Detection
Source code: https://github.com/Esdeath/07-13-
I believe that iOS players are more or less familiar with the ball play game. The trajectory of a different point can be changed. For many people, if they do not know the idea, they may think that the ball hits the screen, and it see
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