arm64

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IOS Undefined Symbols for Architecture arm64 solution

Undefined Symbols for Architecture arm64:"_objc_class_$_yycache", referenced from:Objc-class-ref in LFNETWORKING.O"_objc_class_$_afhttprequestserializer", referenced from:Objc-class-ref in LFNETWORKING.O"_objc_class_$_afjsonresponseserializer", referenced from:Objc-class-ref in LFNETWORKING.O"_objc_class_$_afhttpsessionmanager", referenced from:Objc-class-ref in LFNETWORKING.OLd:symbol (s) not found for architecture arm64There are several possibilitie

ARM64 boot Thread (iv): Open MMU

address of kernel space, but for various reasons, concrete arch can specify an OFFSET (Text_offset) when compiling the kernel. For ARM64 It is 512KB (0x00080000), so the compiled kernel runs on the 0xffff8000_00080000 address. When the system starts, bootloader will kernel image copy to main memory, and of course, like the virtual address space, kernel image does not copy to the first address of main memory, Also maintains an offset of the same size.

Let COCOS2DX support and compile with arm64

In order to support 64-bit, please replace this file directly to the corresponding Lib directory, it is necessary to change the macro definition in NETON_MATRIX_IMPL.C,In the PLATFORM/IOS/EAGLVIEW.MMModify in Neon_matrix_impl.c#if defined (__arm_neon__)for # if defined (_arm_arch_7)also have Third_party support for curl under the directory. So I tidied up and packaged him up as a zip file to make it easy to replace it with a direct download.Please download for freehttp://download.csdn.net/detail

Linux arch/arm64 Add system calls

Tags: struct user inux fine long linkage post nbsp cal1, add a system call, increase the total number of system calls +1diff in Kernel/include/uapi/asm-generic/unistd.h+ + #define __nr_mysyscall 285+ + SYSCALL (__nr_mysyscall, Sys_mysyscall)#undef __nr_syscalls--#define __nr_syscalls 285+ + #define __nr_syscalls 2862, statementdiff in Kernel/include/linux/syscalls.h+ + asmlinkage long sys_mysyscall (const char __USER * process)#endif3, realizediff in Kernel/kernel/sys.c+ + SYSCALL_DEFINE1 (mysys

Mobile phone CPU structure, ARM

Problem description Today testers test the integration version in addition to a bug: about the Huawei Mate 8 Mobile Android 6.0 system running just the version of the test, there is a flash bug, and Xiaomi 4 mobile phone Android 6.0 system did not appear any bug, run well. Later view the code of my relevant module, found that I integrated version of the relevant module code and branch version of the code of the relevant module is exactly the same, that is to say I merge the branch code

Linux process switch (2) TLB processing

First, prefaceProcess switching is a complex process, and this article is not intended to describe in detail all aspects of the process switching, but rather to focus on a little bit of knowledge in process switching: the processing of TLB. To be able to articulate this problem, we describe in the second chapter some of the TLB-related details in a single CPU scenario, and the third chapter advances to the multi-core scenario, at which point the theoretical part ends. In the second chapter and t

Questions about arm instruction sets, static library running, compilation errors, and other issues, arm Instruction Sets

Questions about arm instruction sets, static library running, compilation errors, and other issues, arm Instruction Sets Reprint from http://www.jianshu.com/p/4a70aa03a4ea? Utm_campaign = hugo utm_medium = reader_share utm_content = note utm_source = qq I read a lot of information about the arm Instruction Set and the running of the static library, as shown below: 1: blog.csdn.net/lizhongfu2013/article/details/42387311 The following content is forwarded from the above link: iOS developer ~ M

Apple mobile device default instruction set

ARMV6 devices: IPhone, IPhone2, iphone3g, first generation, second generation IPod Touch ARMV7 equipment: iphone3gs, IPhone4, iphone4s ipad, IPad2, IPad3 (the New ipad), ipad Mini ipod Touch 3G, ipod Touch4 armv7s equipment: IPhone5, IPHONE5C, IPad4 (IPad with Retina Display) Arm64 devices: iphone5s, ipad Air, ipad mini2 (ipad mini with Retina Display) The options associated with the instruction set in Xcode (Build Settings panel architectures): Arch

How to download and compile Android kernel goldfish?

PrerequisitesAssuming that we already downloaded the android-ndk-r12b and SDK. [email protected]: ~/utils$ lsandroid-ndk-r12b Android-sdk-linux bin Goldfish nexus7 And then we need to set the environment.Or You can download the VM has been set up directly. [1]1. Edit ~/.BASHRC# Add Android SDK Tools to the Pathexport android_sdk=~/utils/android-sdk-linuxexport path= $PATH: $ANDROID _sdk/tools:$ android_sdk/platform-tools# Add other custom utilities to the Pathexport path= $PATH: ~/

IOS lib (. a) Library conflict solution

IOS lib (. a) Library conflict solutionWhen a third-party lib (. a) Library is introduced, it is often caused by a. o conflict because the third-party lib library introduces the same open source code as your existing project. I would like to say that such open-source code with high usage should not be included in the lib library. If you want to include the source code, you should change the name. However, there is no way for us to separate them. 1. view the supported framework types of the lib l

Doubts about arm instruction set, static library operation, compiling error and so on

Reprinted from Http://www.jianshu.com/p/4a70aa03a4ea?utm_campaign=hugoutm_medium=reader_shareutm_content=note utm_source=qqThe question of the arm instruction set, the static library running problem, looked over a lot of information, organized as follows:1:blog.csdn.net/lizhongfu2013/article/details/42387311The following links are forwarded from the above link: iOS development ~ Making a static library that supports armv7,armv7s,arm64,i386,x86_64 at t

Android Crawl pit trip is not easy to find bugs

corresponding directory, but if not find the corresponding. So file, will not go to armeabi down to look for.My project only references the so file for the Armeabi and x86 schemas, where we assume the lib.so fileWhen I use a mobile phone with a ARM64-V8 architecture, because the ARM64-V8 corresponding directory is not found, the system will downgrade to Armeabi to find the lib.so file.Fresco picture frame

ANDROID.MK (1) function

want to do not extend the name, take out to spell an individual extension up, such as XXX.C, as long as XXX, in the future to spell a XXX.O or XXX or the like, with basename To add an extension to a file, use Addsuffix Want to take the file to another path, put a directory name up, with Addprefix Directory path function to fetch a file dirCases:$(dir $(oatfile))all2 : @echo -n "The result is: " @echo $(result)Output: The result is:out/target/product/ali6753_65t_m0/obj/apps/mu

Android project development pits-so file raised battle

Original Address http://blog.csdn.net/ys743276112/article/details/50903905Java.lang.UnsatisfiedLinkError WorkaroundMain contentInstalls the package in only compiles the Armeabi, does not have the x86, arm64-v8a, is how to run on the various processor's handset?https://www.zhihu.com/question/36893314/answer/69467752ARM64-V8A is backwards compatible, but only if there is no arm64-v8a folder inside your projec

Summary of Undefined symbols for architecture XXX issues when iOS build

This 2-day upgrade to Xcode6, using the iOS8 SDK to compile the old project, various Undefined symbols for architecture xxx, the spirit almost collapsed. But finally solved, this article briefly summed upSimply put,Undefined symbols is basically equivalent to Java classnotfoundexception, the most common reasons for this are:Build without the frameworkFor example, there's a piece of code I used OpenGL to introduce a header file#import Build, compile stage no problem, but link error undefined symb

Undefined symbols for Architecture xxx, summary of errors

Simply put, Undefined symbols is basically equivalent to Java classnotfoundexception, the most common reasons for this are:1, build when no Add the frameworkBuild, compile stage no problem, but link error undefined symbols for architecture xxx (here XXX may be armv7s,armv7 or arm64, depending on the configuration, will say later). The workaround is to add xxx.framework to the build phases link Binary with libraries, and then compile2, the project depe

"Up-to-date" compilation of Luajit libraries for IOS and Android real machines and emulators

of the environment is. MacOS 10.13.4 Xcode 9.4.1 Android Studio 3.1.3 The basic path information is first agreed to be used later ├── LuaJIT-2.1.0-beta3├── build-android.sh├── build-ios.sh├── lib│ ├── android│ │ ├── arm64-v8a│ │ ├── armeabi│ │ ├── armeabi-v7a│ │ └── x86│ └── ios│ └── libluajit2.1.0-beta.3.aCompile the Luajit library for IOS, and you may encounter problems before compiling the preparationNeed to first put

Linux process switch (1) Basic framework

Tags: need flush count Information save run file AST user space storageFirst, prefaceThis paper mainly takes Context_switch as the starting point, analyzes the basic operation and basic code frame of the whole process switching process, and many details such as TLB operation, cache operation, lock operation and so on are described in other special documents. Process switching includes architecture-related code and system-structure-independent code. Combined second describes the code context of C

WEBRTC iOS Framework Compilation

Out_ios_ia32/release-iphonesimulator Iossim Apprtcdemo;Echo"* * * creating IOS IA32 Libraries";pushd out_ios_ia32/release-iphonesimulator/; Rm-f LIBAPPRTC_SIGNALING.A;popd; Mkdir-p Out_ios_ia32/libs; Libtool-static-o out_ios_ia32/libs/libwebrtc-ia32.a out_ios_ia32/release-iphonesimulator/lib*.a; Strip-s-x-o out_ios_ia32/libs/libwebrtc.a-r out_ios_ia32/libs/libwebrtc-ia32.a; Rm-f out_ios_ia32/libs/libwebrtc-ia32.a;Echo"* * * Result: $PWD/out_ios_ia32/libs/libwebrtc.a";popd;}function build_iossim

Webrtc ios framework compilation and Webrtcios framework Compilation

; 16 17 echo "*** creating iOS ia32 libraries "; 18 pushd out_ios_ia32/Release-iphonesimulator/; 19 rm-f libapprtc_signaling.a; 20 popd; 21 mkdir-p out_ios_ia32/libs; 22 libtool-static-o out_ios_ia32/libs/libWebRTC-ia32.a out_ios_ia32/Release-iphonesimulator/lib *. a; 23 strip-S-x-o out_ios_ia32/libs/libWebRTC. a-r out_ios_ia32/libs/libWebRTC-ia32.a; 24 rm-f out_ios_ia32/libs/libWebRTC-ia32.a; 25 echo "*** result: $ PWD/out_ios_ia32/libs/libWebRTC. a "; 26 27 popd; 28} 29 30 function build_iossi

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