codec can be completed by pure software, you can also use dedicated hardware chips. Playback Process
Extract related files from the storage device and perform Decoding Based on the encoding method used in the recording process. The audio system selects the final matching audio playback device for the playback instance. The decoded data is transmitted through the path designed by the
= audiorecord.getminbuffersize (8000,
Audioformat.channel_in_mono,
Audioformat.encoding_pcm_16bit);
2.Android echo Cancellation There are probably two types of echo cancellation on the Internet: 1. The audio is automatically removed from the voice_communication mode of Android. 2. Use third-party libraries for elimination (WEBRTC, Speex. ) to elim
that the resources it occupies are released: mediaPlayer. release (); it should be a good practice to perform this operation before dropping an instance. If you have not set MediaPlayer to a loop and the playback has ended, you can restart MediaPlayer through the MediaPlayer. prepare () and MediaPlayer. start () methods. Most of these methods are asynchronous. Therefore, when MediaPlayer. stop () is called, The MediaPlayer. isPlaying () method may take some time to return. Write a test activity
used to record PCM data. The audiotrack is used to play PCM data. PCM is the raw audio sample data that can be played with a VLC player. Of course, the channel sample rate and the like to set their own, because the original sample data is no file header, such as:VLC--demux=rawaud--rawaud-channels 2--rawaud-samplerate 44100 AUDIO.PCMGo back to the two classes of Mediamuxer and Mediacodec, and their reference documents see Http://developer.android.com/
scenario where Audiofocus is preempted and retrieved:Audio focus is preempted and re-acquired time series diagramNote : for the sake of simplicity, this figure, in addition to the two competing audio focus apps, only uses Audiomanager to characterize the objects inside the Android Audiofocus mechanism, The actual audiomanager is only the external representation, the internal participation of many objects,
MediaRecord can be used for recording in Android, which is easy to operate. However, it is not professional enough to Process audio. If you want to process audio in real time or encapsulate the audio
You can use AudioRecord for recording.
Here is a piece of code. Audio Rec
process, complete MP4 parsing, audio and video decoding, playback and rendering11. Learn more about OpenGL to learn how to achieve clip, rotate, watermark, filter, and learn OpenGL advanced features such as VBO,VAO,FBO, etc.12. Learn Android graphics image architecture and be able to use GLSURFACEVIW to draw Camera preview screen13. In-depth study of audio and v
to prepare are set parameters. You can also set other parameters to view the differences. Prepare means that the recording device starts to prepare to capture the data of the input device and encode the data. This means that everything is ready, just wait for the first moment. For the specific code of prepare, see:
/** * Prepares the recorder to begin capturing and encoding data. This method * must be called after setting up the desired
, intentfilter );Sendbroadcast (new intent (intent. action_media_mounted,Uri. parse ("file ://"+ Environment. getexternalstoragedirectory (). Getabsolutepath ())));}}
Send broadcast information by clicking the button, and then scan the audio information through the broadcast service.
The following is the broadcast service code:
Package com. ZTE. broadcastreceivermediascanner;
Import Android.
.
Porting the FFmpeg library to the Android platform, combining the experience gained above, to write a simple audio and video player
Porting the x264 library to the Android platform, combined with the above experience, to complete the video data H264 soft editing function
Porting the Librtmp library to the Androi
use infrared remote control for a moment, but you cannot find the remote control. In addition, I have developed the audio port extension header, insert it into the ear port of your Android phone and install a special app. You can use it to remotely control any electrical appliance with the infrared remote control function in your home!
You can also leave the mon
The project needs to get the real-time volume value of the video playback, the simplest way is to listen to the audio output, get the audio output stream, and then convert.When investigating, first find this blog:http://blog.csdn.net/jinzhuojun/article/details/33748031The output stream data is recorded in real time using the newly added MediaRecorder.AudioSource.REMOTE_SUBMIX parameter in API 19.Because you
Today, any smart phone can play audio. Of course, android-based devices are no exception. They allow you to create music players, audio books, podcasts, or any other applications that play around audio. In this article, we will discuss Android's functions in terms of format and decoder support, as well as several diffe
Steps to record audio:1. Create a Recording object2. Specify the recording device (initialization status)3. Set the bitrate of recorded audio4. Set the encoding format for recording audio5, set the location of recording audio storage6. Prepare for recording (ready status)7. Start recording8. Stop Recording9. Releasing ResourcesPermission to record a soundState diagram for recording audiopublic class Mediare
To use mediaplayer to play audio and video, you must first understand the status of mediaplayer. The following figure shows the status of the mediaplayer provided by Google. You only need to understand the status of the mediaplayer. It won't go wrong.
For more information, see the APIS provided by Google.
To use the audio playing program written by mediaplayer to be robust, you must not only understand th
IpCamera. It can access the camera and modify the monitoring configuration through the webpage, you can also obtain real-time monitoring audio and video through http or rtsp. The code structure shows that, spydroid has implemented RTSPServer, RTSPClient, RTP, RTCP, H264, AAC... and so on. In short, all the Utility we need is ready. We only need to combine these functions to meet our live broadcast needs.
Figure-IPCamera implemented by
How Android audio and video instant messaging software can be quickly implemented with JNIAudio and Video communicationAs an independent developer or a company that wants to shorten the audio and video development cycle, you want toAndroidThe quickest way to achieve audio and video communication under the platform is t
Android multimedia audio and video recording MediaRecorderOverview:
MediaRecorder status chart:Initial: Initial state. When a MediaRecorder object is created using the new () method or the reset () method is called, The MediaRecZ prepare? Http://www.bkjia.com/kf/ware/vc/ "target =" _ blank "class =" keylink "> vcmRlcrbUz/examples/templates + SW5pdGlhbGl6ZWSjutLRs/templates + templates/ release/bOxLz + relea
Android supports playing audio in two ways: SoundPool and MediaPlayer. The former is suitable for scenarios with short promotion but high response speed requirements (such as explosion in the game), while the latter is suitable for cases with low time requirements (such as background music in the game ). Example:First, create a project Sound, and create a directory named raw under res to store the Sound fil
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