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C language optimal state machine specification and C language optimal specification

C language optimal state machine specification and C language optimal specification Reprinted statement if reprinted content of this blog, please contact the 869119842@qq.com, get the author's written authorizationPreface Recently, my thoughts may not be able to stop. I have conceived a GUI framework (very small for the Cotex-M Platform). I hope to implement it later. There is a touch screen detection in it

Translation Go (#golang) Implementation of the State machine

This is a creation in Article, where the information may have evolved or changed. Before the Spring Festival, a rough look at the public account. A simple package WeChat is implemented with Golang for access to public accounts. At that time, thinking, the text of the interactive process if you want to achieve a certain logical complex process, you may need to use the state machine. Then you see this article

Three kinds of writing and advantages and disadvantages of finite state machine

three kinds of writing and advantages and disadvantages of finite state machine The key to state machine description is to describe the features of several state machines mentioned earlier, that is, how state transitions are perf

Configurable parser Development Chronicle (iv) construct a truly available state machine (top)

Originally said this article to the construction of deterministic state machine and look ahead finished, when I really want to write when found too many things, had to be divided into two pieces. The previous article said how a basic state machine was constructed, but according to the first article, the grammar was des

Unity3d Game AI Development state Machine (C # templates and examples)

Finite state machineState machineThis was a deterministic finite state machine framework based on Chapter 3.1 of Game programming Gems 1 by Eric Dybsend. Therea is, classes and enums. Include them in your project and follow the explanations to get the FSM working properly. There ' s also a complete example script at the end of this page.This is a deterministic fi

Visual Studio DSL entry 8-create a state machine metadata model

In the previous sections, we introduced some basic knowledge about vs.net DSL with the default project we created, including domain classes, domain relationships, graphical symbols, and graphic ing, these things may seem abstract and have no direct relationship with the requirements described in section 2, but these concepts must be mastered before developing our own DSL. If you are not familiar with the requirements of the actual case we are going to do, Please carefully consider the requiremen

Distributed Cache System memcached (ix)--state machine socket connection and distribution

The previous section has analyzed that the main thread listens for socket registration events and the callback function in the worker thread that connects the socket registration event is event_handler, and the core part of Event_handler is a finite state machine: Drive_machine. Therefore, the specific business processing of this state

The response of LIGHTTPD1.4.20 source Analysis Note State machine

. Setting Con->file_finished to 1 indicates that no files need to be sent to the client.3. Compare the value of Http_status, if 204,205,304, stating that the server does not need to return a file to the client, only the headers in response and its previous section, and the setting con->file_finished to 1.4. Determine the value of the file_finished. A value of 1 indicates that no file data needs to be returned to the client. For 1xx,204 and 304 states, set Content-length to a null value. If the m

Memcached State Machine Analysis

Workerafter the thread has got this connection, it should be assigned to this connection to a struct, including all the states of this connection, all writtenBufand so on, this structure isConn, and then thisWorkerthread will be in its ownEvent_basejoin the listener for the event of this new connection. That's what it says.Workerof theEvent_baseThere are two sets of processing logic, one forNotify_ RECEIVE_FD, and a set of new connections. ThisNotify_ RECEIVE_FDThe processing logic is to deal wi

Cocos2d-x Game Development Limited state Machine (FSM) (iv)

Cocos2d-x Game Development Limited state Machine (FSM) (iv)Although we know the FSM and can write our own FSM, there are better tools to help us with this tedious task. SMC (http://smc.sourceforge.net/) is such a tool. :Http://sourceforge.net/projects/smc/files/latest/downloadThe Smc.jar below the bin is the command-line tool used to build the status class. Use the following command:$ Java-jar Smc.jar Monke

Infantry Lua configurable state machine, dead knock behavior tree

"Infantry Lua" configurable state machine, dead knock behavior tree by EOS. Previous events Alfa's dog is so hot that he can't help but want to engage in AI, and then naturally study the behavior tree.But a look at the feeling of behavior tree is very awkward, not in line with my thinking mode, see the advantages and disadvantages of the behavior tree,Evaluated the reuse of the next

WiFiDog authentication comes with HTTP server Lighttpd1.4.20 source Analysis state Machine return response

The previous article describes the processing of the request, the first face LIGHTTPD will return the results of processing to the client. The state machine enters the Con_state_responst_start. In this state, the main work of the server is in the function Connection_handle_write_prepare. This function is not complex, mainly based on the client request method to s

Cocos2d-x Game Development Limited state Machine (FSM) (ii)

Cocos2d-x Game Development Limited state Machine (FSM) (ii) 1 state modeState is the base class for States. It is actually an interface, it has 3 implementation classes, each corresponding to each state. The monkey class only needs to maintain the State class, and the specif

Java Development Compiler: defect and improvement of LR state machine

Read blog friends can go to my netease cloud classroom, through the way the video View code debugging and execution process:http://study.163.com/course/courseMain.htm?courseId=1002830012The first two sections of the state machine we construct some defects, when we enter a state node, according to the characteristics of the node, we need to produce some action, ac

30 Chuan's state Machine road (creative, not timed upload)

Chuan's first dry goods, will be told from FSM (finite state machine) begins. Chuan First Contact state machine This kind of thing, also have to go back to the first to swim work, cracked the code of other games (game program is so no moral integrity and the bottom line, eh! Only to know that there is such a thing. Alt

Parking Access System State machine

The passing process of a car is: The landing lever is in the falling state and the traffic light is red. The car enters the access control system and the entry gate sensor value becomes true. Control the ascent of the landing bar until the position sensor reaches the rising position. The traffic light is green. The car leaves the access control and triggers the car gate sensor value to true. Control the drop lever down unt

"Engine room cooperation" state mode for on-machine judgment

In the computer room charge system of self-feeling on the machine is the need to judge the most of a function, to determine: 1, the card number is present, 2, the password is correct, 3, whether the card can be used, 4, whether the card has been on the machine, 5, the card is not rich. Temporarily only I can think of so many judgments, if still according to the previous wording, how much to write If...else

AI logic Implementation-Choose a behavior tree or a state machine?

Friends interested in AI may have seen the Rai Yonghao translation of the "Finite state machine era of the end of the 10 reasons", which discussed the state machine many drawbacks. At the same time in the PPT (attached) described the behavior of the many advantages of the tree, here is not to repeat. More to want to su

Cocos2d-x Game Development Limited state Machine (FSM) (i)

Cocos2d-x Game Development Limited state Machine (FSM) (i)Reference:http://blog.csdn.net/mgphuang/article/details/5845252"Cocos2d-x Game Development Tour" (Jong Dirong)Basically all the software is a finite state machine (Finite-state MA

On the programming method of state machine workflow

Had not yet thought how to write, first had a strange name. Well, this article is purely weeding, and only one approximate solution. However, we probably have to solve the two concepts first: one is the state machine, and the other is the workflow.What is a state machine? Presumably, I have a bunch of states here, and

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