As the most intelligent LAN becomes increasingly powerful, "LAN chat" begins. The generation of white-moon people living in the west desert lost most of their companions in the battle with other creatures. Although it has the highest wisdom, it is extremely powerful. The white moon family faces the danger of extinction. Their reproductive capacity is very low, an
#scp#这是一个简单的局域网聊天程序的例子Definition: string, string1Definition: String, string2#addr1是对方的地址#addr2是自己的地址#如果addr1和addr2相同, is to chat with yourselfDefinition: Address, addr1,127.0.0.1,27015Definition: Address, addr2,127.0.0.1,27015Definition: integer, number of bytes, 0#在自己的UDP端口上监听Definition: Network connection, CONN2,UDPListening: CONN2,ADDR2#连接对方的UDP端口Definition: Network
Now, the open-source xeim case project "LAN chat" has adopted the alpha version of apworks, and has made some implementations in commandhandler and eventhandler. Before downloading and compiling "LAN chat", download and install apworks Alpha. If your apworks is not installed in the C:/Program Files directory, you need
msg[30] in the case that the structure is a chat message is the chat message, if the MSG is not the string I specify, the server will send it as a chat message forwarding, so if I enter "FILE" in the chat room and send ... You know, the bug came up.。Send and receive files I was in the server send and receive the file
Very early want to do a similar QQ chat program, suffering has been no time, coupled with the feeling that the network more difficult to do communication, so this idea put aside. The last two months of school holiday idle looked at some TCP/IP, multi-threaded books, plus the previous point of C + + and VC Foundation, began to do it, a total of 17 days to complete the program. It includes server-side program
I. Requirement Analysis
This simple LAN chat system consists of two parts: server and client. The client is sent to the user for chat, and the server user manages all user information. Client functions: 1. chat with other online users. update user status: when a user goes online or offline, the user status is updated i
The company's online behavior management products support both wired and wireless Ethernet LAN in the gateway connection mode. However, the current implementation is that the subnet addresses of wired and wireless LAN cannot overlap, in this way, the communication between the wired LAN and the wireless LAN cannot be pe
I am a newbie, looking for an Open Source LAN voice chat software-general Linux technology-Linux technology and application information. The following is a detailed description. In the past two days, my boss has arranged a job for me to build a LAN voice chat platform for linux. My younger brother has never been in tou
Three years ago just learned to write a QT LAN chat tool small project.Because it is a beginner qt writing, the code is relatively simple, there is no time to tidy up the project, only for everyone to refer to the relevant TCP and UDP connection and transmission functions and related controls basic use method.Need to learn the source of e-mail ~1. Client program Function description Connection server:
The mobile LAN feixun tool integrates information chat, File Sending and receiving, and voice calls. The software is developed based on the Flying Pigeon book on the computer, in daily work and life, each person's cell phone will save some of his/her collections, such as music pictures. But if you want to share it with your friends and colleagues, you have to unplug the memory card. This is troublesome. Sec
May 1 was at home for a while CodeI tried to improve and think of the LAN chat tool I wrote last summer. Now I can see that the code I wrote was unsightly. the most incredible thing is that I used "multithreading" to process network requests, now I think the asynchronous method should be used. Main Design
Brief Description
The left part indicates the client pr
The essence of a method is a function, that is,LAN chatWe only need methods when complex operations are required. In more cases, we only need properties.
When learning languages, developers should focus more on algorithms, rather than APIs, and even algorithms may not be the most important. The most important thing should be programming ideas, from the perspective of martial arts novels, programming is like an internal skill method. APIs and algorithm
The company's online behavior management products support both wired and wireless Ethernet LAN in the gateway connection mode. However, the current implementation is that the subnet addresses of wired and wireless LAN cannot overlap, in this way, the communication between the wired LAN and the Wireless LAN cannot be pe
C # implement a multi-threaded LAN chat system
This article mainly introduces the code for Implementing the multi-threaded LAN chat system in c #. For more information, see.
I think it is helpful.
Socke programming, supports multiple clients, multi-threaded operations to avoid endless boundaries.
Enable socket
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In general, when we chat on a LAN, we basically merge the data in a model based on the object attributes. In fact, when we design the model of this object, have we considered model granularity refinement? Although model granularity refinement increases the cost of dimensions, it also increases the flexibility of the system. The first condition is that the granularity of the model should be rationalized. (Th
The source code of the latest permission management system component has been designed for the permission management system for two and a half years. LAN chat has always believed that knowledgeable customers will appreciate the source code of this component, A customer in Beijing accidentally purchased the source code of this set of components and contacted me several times. The customer was very interested
(BROADCAST_IP); Multicast group Multicast.joingroup (group); Join the multicast group to receive the packet new Thread (new Multicast ()). Start (); try {thread.sleep (100);//And other information recipients ready to send "I'm online!" "The information is guaranteed to receive the SendMessage (" I'm online! ");} catch (Interruptedexception e) {e.printstacktrace ();}} /** * Broadcast this message * * @throws ioexception */private static void SendMessage (String msg) throws IOException {//Sent pa
usingUnityengine;usingSystem.Collections; Public classServer:monobehaviour {//Port No. intPort =10000; //Chat Information stringMessage =""; //Move Information stringMoveinfo =""; //Rolling video PositionVector2 scrollposition; //Use this for initialization voidStart () {}//Update is called once per frame voidUpdate () {}voidOngui () {GUI.skin.label.fontSize=Ten; Switch(network.peertype) {//Service does not open CaseNetworkP
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