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Cgaffinetransform Correlation function

TransformsApply affine Transforms to CTM functionsvoid Cgcontextconcatctm (Cgcontextref C,Cgaffinetransform Transform);Creating affine TransformsMove effectCgaffinetransform Cgaffinetransformmaketranslation (CGFloat TX,CGFloat ty);Cgaffinetransform Cgaffinetransformtranslate (Cgaffinetransform T,CGFloat TX,CGFloat ty);Rotation effectCgaffinetransform Cgaffinetransformmakerotation (CGFloat angle);Cgaffinetransform Cgaffinetransformrotate (Cgaffinetransform T,CGFloat angle);Zoom effectCgaffinetra

Html5 Table Tennis (collision detection) Example 2 _ html5 tutorial skills-

;Function intersect (sx, sy, fx, fy, cx, cy, rad){Var dx;Var dy;Var t;Var rt;Dx = fx-sx;Dy = fy-sy;T = 0.0-(sx-cx) * dx + (sy-cy) * dy)/(dx * dx + dy * dy ));If (t {T = 0.0;}Else 'if (t> 1.0)T = 1.0;Var dx1 = (sx + t * dx)-cx;Var dy1 = (sy + t * dy)-cy;Var rt = dx1 * dx1 + dy1 * dy1;If (rt Return true;ElseReturn false;

Cgaffinetransform Correlation function

TransformsApply affine Transforms to CTM functionsvoid Cgcontextconcatctm (Cgcontextref C,Cgaffinetransform Transform);Creating affine TransformsMove effectCgaffinetransform Cgaffinetransformmaketranslation (CGFloat TX,CGFloat ty);Cgaffinetransform Cgaffinetransformtranslate (Cgaffinetransform T,CGFloat TX,CGFloat ty);Rotation effectCgaffinetransform Cgaffinetransformmakerotation (CGFloat angle);Cgaffinetransform Cgaffinetransformrotate (Cgaffinetransform T,CGFloat angle);Zoom effectCgaffinetra

Zoom in and drag in custom view with bitmap in Android

translation, then sets the starting point position, calculates the distance between them, and obtains the two parameter values that the bitmap object needs to translate SX, SY. It also includes a check code that ensures that the image does not cross the view boundary. Savepreviousresult () to save the current panning data, the next time you can continue panning the bitmap object on a secondary basis. ZoomIn () based on Euclidean distance between two

Android--matrix (b)

(px,py). Setscale (float sx,float sy):SX, SY is the scale in X, y direction . Setscale (Float sx,float sy,float px,float py): Sets the Matrix to be scaled (px,py) to the axis, SX, SY for the X-, y-direction scale. Postrotate (float degrees) Postrotate (float degrees, float px, flo

Minimum number of steps Nyoj

1#include 2#include 3#include 4 using namespacestd;5 6 intd[9][9];//Mark whether this point accesses and records distances7 intmaze[9][9]={8 1,1,1,1,1,1,1,1,1,9 1,0,0,1,0,0,1,0,1,Ten 1,0,0,1,1,0,0,0,1, One 1,0,1,0,1,1,0,1,1, A 1,0,0,0,0,1,0,0,1, - 1,1,0,1,0,1,0,0,1, - 1,1,0,1,0,1,0,0,1, the 1,1,0,1,0,0,0,0,1, - 1,1,1,1,1,1,1,1,1}; - Const intinf=1Ten; -typedef pairint,int>P; + intN,sx,sy,gx,gy; - intdx[4]={1,0,-1,0}

Noi 7221 Save the Princess (state compression +bfs)

/*This problem is really a bit of a reference to the solution of some of the methods of judgement---------because the state compresses all the gems so that the states compress the f[i][j][s] to the binary every 10 means that the gem has no 1 indicates that the gem has a state whether the Gem collection state is present at this point (i,j) */#include#include#include#includeusing namespacestd;intt,n,m,k,f[ About][ About][ -],sx,sy,ex,ey,num;intxx[5]={0,

HDU-2102 a plan

DFS can be resolved.#include #include#include#include#include#include#include#include#defineRep (I, L, R) for (int i=l; i#defineDown (i, L, R) for (int i=l; i>=r; i--)#defineMAXN 23#defineMAX 1using namespacestd;intN, M, T, map[2][MAXN][MAXN], SX, SY, SZ, TX, Ty, TZ, d[2][MAXN][MAXN];Chars[ the];voidSearch (intZintXintYintc) { if(Map[z][x][y] 0)return; if(D[z][x][y] return;ElseD[z][x][y] =C; if(Map[z][x][y] >0) Search (1-z, x, y, c); Else{Search (z

#1 Saving Princess Claire_

with a integer, representing the minimum cost. If Prince YKWD cannot rescue his princess whatever he does and then output "Damn teoy!". (see the sample for details.)Sample Input1 3 3y*c1 3 2y#c1 5 2yp#pcSample Output3Damn teoy!01#include 2#include string.h>3#include 4#include 5 using namespacestd;6 Const intinf=0x3f3f3f3f;7 8 structNode9 {Ten intx; One inty; A }; - Charmp[5005][5005]; - intd[5005][5005],sx,sy,gx,gy,nump; the intdx[4]={1,0,-1,

hdu1072 BFS Time Optimization pruning

(intj=0; j) Dp[i][j]=inf; }}intMain () {intT; intSx,sy; intFlag; Charts[3]; scanf ("%d",t); while(t--) {flag= -1; scanf ("%d%d",n,m); Init (); for(intI=0; i){ for(intj=0; j) {scanf ("%s", TS); G[I][J]= ts[0]; if(g[i][j]=='2') {SX=i; Sy=J; } } } /*printf ("debug\n"); for (int i=0;i*/step Tp,fro; Tp.x=SX; TP.Y=Sy; TP.T=0; Tp.limit=0; Q.push (TP); G[

ORA-00054: The resource is busy, but the resource is specified as NOWAIT, or the timeout expires

case of concurrency. In Oracle databases, DML locks mainly include TM and TX locks, where TM locks are called table-level locks, and TX locks are called transaction or row-level locks. When Oracle executes DML statements, the system automatically requests a TM-type lock on the table to be operated on. When the TM lock is obtained, the system automatically requests the TX type of lock and resets the lock flag bit of the data row that is actually locked. In this way, checking the compatibility of

[NOIP2012] Universal group

Treasure HuntBig simulation1#include 2#include 3#include 4 using namespacestd;5 intn,m;6 intro[10500][ Max];//Brand7 intru[10500][ Max];//This room is upstairs .8 inth[20000]={0};9 intsx=0;Ten intstart; One intLV; A intMain () { - - inti,j; thescanf"%d%d",n,m); - for(i=1; i) - for(j=0; j){ -scanf"%d%d",ru[i][j],ro[i][j]); +h[i]+=Ru[i][j]; - } +scanf"%d",start); A //printf ("%d\n", n); at for(lv=1; lv){ - intx=Ro[lv][start]; -

HDU 1429 Victory Grand Escape (continued)

,t,state; Node () {} node (intAintBintCintd): X (a), Y (b), T (c), state (d) {}//Construction};BOOLvis[maxn][maxn][1Ten];//3, the last dimension to collect the number of keys, a total of 9 keys, so need to 1CharMAZE[MAXN][MAXN];intdir[4][2] = {{1,0},{-1,0},{0,1},{0,-1}};intBFsintSxintSY) { queue Que Node Pre;memset(Vis,false,sizeof(VIS)); Que.push (SX, SY,0,0)); vis[sx][sy][0] =1;intState while(!que.empty (

POJ 1066 Treasure Hunt

Enumeration + Judging segment intersection#include #include#include#include#include#include#includeusing namespacestd;Const intinf=0x7FFFFFFF;Const intmaxn= -+Ten;#defineEPS 1e-8intN,ans,num;Doublepx,py;structline{DoubleSx,sy; DoubleEx,ey;} L[MAXN];structpoint{Doublex; Doubley; Point (DoubleADoubleb) {x=A; Y=b; }};DoubleCross_pro (Point p0, point P1, point p2) {return(p1.x-p0.x) * (P2.Y-P0.Y)-(p2.x-p0.x) * (p1.y-p0.y);}intDBLCMP (Doubled) { if(Fabs (d) EPS)return 0; return(D >0) ?1: -1;}BOOLI

Hdoj/hdu 1180 quirky staircase (classic bfs-)

position is not moving, time plus 1! into the queue again. This order is important!You cannot go past, then time adds 2, then into the queue. This will be hyper-memory, which is why many people use priority queues!(Because of this, you will find that the pop-up of the node-type variable t will appear in the short-t-time will pop up in the back, so that increased memory use!!!) )#include #include #include #include using namespace STD;structnode{intX,y,t;};intN,m;intmx[]={0,1,0,-1};intmy[]={1,0,-

Recursive and divided treatment

Board Overlay2^k Checkerboard, there is a flaw, with an L-shaped jigsaw puzzle to cover the board.Apply each time you apply the defect around ... 23333Referenceintdir[4][2] = {{0,0},{0,1},{1,0},{1,1}};///The checkerboard L shape corresponds to the difference between the missing latticeintgraph[10000][10000];voidSet_piece (intRintCintx) {///R,c represents the position to be applied, X indicates which type to smear, and the other means not to smear . for(inti =0; I 4; i++){ if(i = =x)Co

Poj 3620 avoid the lakes

Poj_3620 As long as you traverse each grid in sequence, find a grid with water, and then start with this grid for Deep Search or wide search, until the connected grid with water can be searched, then we will find the number of grids with water and Max For comparison. Max Update when large Max . # Include Stdio. h > # Include String . H > Int A [ 110 ] [ 110 ], SX [ 1010 ], Sy [ 1010 ]; Int DX [] = { - 1 , 1

Poj 2243 knight moves

Poj_2243 After reading and converting the start and end points, you only need to start from the start point and8Perform extensive search at reachable locations and record the number of steps at the location in sequence. Exit the loop when the search ends. # Include Stdio. h > # Include String . H > Char S [ 5 ], T [ 5 ], Sx, Sy, TX, Ty; Int A [ 10 ] [ 10 ], DIS [ 10 ] [ 10 ], QX [ 100 ], QY [ 100 ]; Int DX [] =

UIView some basic properties

this property to adjust the position and size of the control7.CGPoint Center1> represents the midpoint of the control (the origin of the coordinates in the upper-left corner of the parent control)2> Modify this property, you can adjust the position of the control8.CGRect bounds1> represents the position and size of the control (in its own upper-left corner of the coordinates origin, where the position is always (0, 0))2> Modify this property to adjust the size of the control only9.CGAffineTrans

BFS (Shortest path) HDU 2612 Find a way

) { - if(X 1|| X > N | | Y 1|| Y > M | | Maze[x][y] = ='#'|| Vis[x][y])return false;Wuyi return true; the } - Wu voidBfs_y (void) { -memset (step,0,sizeof(step)); Aboutmemset (Vis,false,sizeof(Vis)); $queueint,int> >Q; Q.push (Make_pair (SX, SY)); -Vis[sx][sy] =true; Step[sx][sy] =0; - while(!Q.empty ()) { - intx = Q.front (). First, y =Q

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