that advertisers reach the highest click-through rate and conversion rates, so that the application of advertisers and games to get a rapid and stable promotion, by more mobile phone users to accept and use. The use of push advertising mode, so that advertisers and applications separate ads, do not affect users to play games and applications, display time is sho
: Network Disk DownloadUnity 3D Scripting-developing cross-platform games using the C # language-is based on Unity 3D's cross-platform foundation Mono and its game scripting language, C #. The cross-
, iOS is a closed system, Apple's "boutique route" speed should be fixed, the rapid expansion of Android is a good opportunity, but not enough, if Windows can be added, it would be cool, in the windows of hundreds of billions of applications support (iOS about 300,000, ANDROID20, and Windows than the gap is too large, ARM architecture can be omnipotent, even can preempt the desktop market.
From a short view, Windows Cross-
Getting started with cross-platform application development using the appmobi* XDKCross-platform application development means that only one program can be written and deployed on multiple platforms. Application developers can take advantage of development tools that tend to design and develop across platforms to make a profit. Android* and ios* are two of the mo
touchupinside, so we through this event processing, after the user clicked the button, the display text of the Edge button ( Use UIButton's Settitle method). Finally, the button control is added to the screen through the View.addsubview method.The results of the implementation are as follows:Introduction to cross-platform developmentAs a cross-
I was going to switch to iOS development last year. Because the main language on iOS is object-C, I have a great sense of exclusion, probably because of the age, do not want to engage in new playways. Later I discovered the cocos2d library on the iOS platform, which is a 2D rendering library based on OpenGL on the IOS system. The entire library was developed using object-C, many of the Games released in the
. Superio (SIO) and open-source cross-platform IoT framework Serversuperio (SSIO) building a system's overall solution3.c# Technology Roadmap for industrial IoT and Integrated system solutions (data source, data acquisition, upload and receive, ActiveMQ, Mongodb, WEBAPI, mobile app)5.github Address: Https://github.com/wxzz/ServerSuperIO6. Help small and medium-si
The following discussion is only for PC-side and mobile-side.It used to be, but it's not anymore.There are cross-platform requirements for only the client application, not the server. For example, the desktop app, your customers may be Windows users, or Linux users, this time if you do not want to invest more cost to adapt to each
JavaScript cross-platform open-source framework NativeScript
This article will share with you the NativeScript, an open-source framework that uses javascript to build cross-platform native mobile apps. It can be used to develop cross
With the development of mobile, cross-platform has become a communication architecture design important considerations, PC, Android, IOS, WP and other cross-platform communication between the data, it is necessary to solve the problem of character encoding/decoding.The multi
Currently, the mainstream C ++ development environments on mobile platforms include Windows Mobile, Symbian, brew, and Linux. To accelerate the development of applications on various platforms, the common method is to build a cross-platform framework ). So many platform-inde
Ogengine is an open-source game engine developed by orange games based on Java that supports cross-platform. Ogengine complies with the Apache license 2.0 open source protocol. The ogengine cross-platform version has made significant changes to the previous version. The fi
client.What is J2EE,J2SE,J2ME?j2ee--Full name Java 2 Enterprise Edition, Java is a business Edition for enterprise-level application development.The j2se--full name Java 2 Standard Edition, is the Java Standards version, for standard application development, is also Java basic version.j2me--Full name Java 2 Micro Edition, is a miniature version of Java, for mobile phones, PDA and other embedded development, for m
Implementation of cross-platform player based on FFmpegFirst, Background introductionFFmpeg is a super-powerful open source multimedia codec framework that provides a complete solution for recording, converting, and streaming audio and video, including Libavcodec, Libavformat and many more multimedia libraries. FFmpeg is based on the Linux platform and can also r
What this article is sharing is an open source framework that uses JavaScript to build Cross-platform, native mobile apps, and can use JavaScript to develop Cross-platform, truly native iOS, Android, and Windows mobile app (--nati
Http://www.cnblogs.com/evan-cai/archive/2013/01/25/2876803.html
Write a cross-platform player with Cocos2d-x and libvlc
Introduction: This article uses cocos2d-x and libvlc two free open-source cross-platform framework, to achieve a video player. Visual Studio 2010 is used as a development tool and the testing
This article will share with you the NativeScript, an open-source framework that uses javascript to build cross-platform native mobile apps. it can be used to develop cross-platform, truly native iOS, Android, and Windows mobile a
The original: "Analysis of the principle of Xamain cross-platform mechanism""Recommended, recommended after 100, will send patch address"Xamarin project from shouting slogans to now, for several years, there is no fire in the mainland, the reason is no more than three, 1. Authorized Fegui 2.3. The original ecological Java development of Android more and more, labor costs reduced.The above mentioned 3, are r
Original: "Original" easy to solve Chinese garbled problem (1)---cross-platform garbledOriginally was only intended to write an article about the Chinese garbled blog, but found to talk about the span a bit big, not good to write in the same article, so separate.Another article is "original" easy to understand the Chinese garbled problem (2)---Analysis to resolve the MySQL insert
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