1 -- Back Projection
CamShift is a motion tracking algorithm called "Continuously Apative Mean-Shift. It is used to track the color information of moving objects in video images. I divide this algorithm into three parts for ease of understanding:1) Back Projection Calculation2) Mean Shift Algorithm3) CamShift AlgorithmFirst, we will discuss Back Projection, and t
In the equisigned projection, there is no disappearing point. The observer's eyes are always parallel, and the Projection Direction and coordinate axis angle are fixed values. Although it looks slightly distorted, the stereoscopic effect is obvious in general, the important thing is that no matter where you place the stereoscopic image formed by the equisigned projectio
Projection Master can be understood as a projection master, which is a unique feature of zbrush®, which allows users to carve, texture, and other operations on 3D models using all 2D and 2.5D brush tools.Simply put, Projection Master is the user chooses an alpha two-dimensional information in the three-dimensional model of the color and texture of the painting, a
1. Camera settings
Location coordinates of the camera
Location of the camera
Camera Up direction
1 Matrix.setlookatm (2 Mvmatrix, // storage Generation matrix element float[] Type array 3 0, / / Fill start offset 4 Cx,cy,cz, // X, y, z coordinates of camera position 5 Tx,ty,tz, // observation target point x, y, Z coordinates 6 //up vector component 7 on the x, y, Z axis ; 2.
Creating a mirror: Projection texture Problem
You want to create a mirror in the scene. For example, create a rearview mirror in a racing game. You can also use this technology to create a reflection texture.Solution
First, you need to draw the scene in the mirror into a texture. Then, draw the scene (including the empty mirror) You see in the camera and paste the texture on the mirror.
To draw a scenario that looks like a mirror, you need to define a
Today, I spent a little time reading and writing the projection information in shape in OGR in C.For information about the read/write vectors and attributes, see the previous article. C # Use the gdal/OGR library to create and write a shape file. The test passes the [original]
the specific process is // project experiment area osgeo. OSR. spatialreference SS; SS = orglayer. getspatialref (); // The orglayer is osgeo. OGR. layer instances string
This article draws the first example by referring to computer graphics using OpenGL.
1. House defined by the Parameter
2. a flurry of filled rectangles
3. Sierpinski Curve
Contains the mouse and keyboard response functions onmouse and onkeyboard.
/************************************************************************//* CreateTime:2013-2-18**Author:@Rachel Zhang**Discription: Draw Parameter House, Flurry and Sierpinski**3rd-party:OpenGL*//*****************************************************
On a n * n grid, we place some 1 * 1 * 1 cubes is axis-aligned with the X, y, and Z axes.Each value V = grid[i][j] Represents a tower of v cubes placed on top of the grid cell (I, J).Now we view the projection of these cubes onto the XY, YZ, and ZX planes.A projection is a shadow, which maps our 3 dimensional figure to a 2 dimensional plane.Here, we is viewing the "shadow" when looking at the cubes from the
In the OpenGL ES environment, the projection and camera views show objects closer to what people see with the naked eye. This simulation technology is achieved by precisely performing mathematical transformations on the coordinates of the drawn objects.
Projection: this transformation adjusts the coordinates of the drawn object based on the width and height of the GLSurfaceView.
Without this transformatio
Private Double Double y) { new pointclass (); Ppoint.putcoords (x, y); New Spatialreferenceenvironmentclass (); 2414 ); int ) ( esrisrgeocstype.esrisrgeocs_beijing1954)) ; returnwhich2414 );This line of code is the spatial reference that sets the PPoint, which is the projected coordinate of the point to be converted. If the projection coordinates are not known, the conversion will be reported as abnormal.2414 is the enum value f
bottom side is B. The coordinates of vertex A and vertex B to be projected are a (XA, ya, za), B (XB, Yb, ZB ), now we need their projection point coordinates A0 and B0. Here I will use point B as an example to explain the simplest geometric knowledge of projection.
First, we can calculate the X coordinates of B0 points (dotted lines are all auxiliary lines). We can see That Triangle B C O and triangle B0
In OpenGL or d3d, scissoring by API performs the per fragment operation before fragment is written to the frame buffer. The sequence of operations in OpenGL is as follows:
Scissor Test
Alpha test
Stecil Test
Depth Test
Blend
Dither
Logic Operation
To perform scissor test, we can
Glenable (gl_scissor_test); glscissor (left, bottom, with, height );
By default, scissor test is disabled, and the size of scissor is the entire window. In d3d, we can
G_pd3device-> s
In application development, if the obtained video image is after the projection transformation and needs to be corrected, you can use the cvwarpperspective function to implement the perspective transformation. Through the perspective transformation, you can flip the image, linear arbitrary deformation.
You can also use the projection transform cvgetquadranglesubpix to flip an image, but it has three less
The technology of the Apple mobile phone's projection screenToday, I tried the technology of the screen of the Apple mobile phone is very fun, I would like to share how to achieve the screen effect (my phone is the iphone)(1) First, download the Apple screen master from the Internet (URL: http://www.itools.cn/), download to the computer.Download the icon after the good:(I also downloaded the following item when I was playing with this software (2) Dow
Creating realistic projections Once upon a time I racked my brains to explore if we were to make realistic model projections, based on the company's less solid economic base. Selection of the general shooting company, shot out of the picture does not have three-dimensional. Look at the small picture can also, just do not have the atmosphere of natural feeling so I use the universal PS to create a perfect lifelike projection. Process is also very long,
In the rapid development of science and technology today, we are always feeling the technology to our work, study and life brought about by various changes in the comparison can reflect a company integrated research and development capabilities of the projector field is so. Recently, in the projector market, mainstream projection manufacturers have introduced their own technical strength products, a variety of professional nouns have emerged-the ultim
In the relational algebra relational algebra, the unary operator has the option of selecting, projecting project, renaming Remane, the remainder including the union, set difference set diffetence, and Cartesian product Cartesian Product, etc., is a two-element operator. Learn the basics of their use below.One or one-tuple operatorA) SelectThe selected operator is lowercase sigma (σ), such as a teacher selecting a physics department, which can be written as:Σdept_name= "Physics" (instructor) (The
is as follows:
[Java] Public void onDrawFrame (GL10 gl ){// TODO Auto-generated method stubGl. glClear (GL10.GL _ COLOR_BUFFER_BIT | GL10.GL _ DEPTH_BUFFER_BIT );MTriangle. draw (gl );}Public void onDrawFrame (GL10 gl ){// TODO Auto-generated method stubGl. glClear (GL10.GL _ COLOR_BUFFER_BIT | GL10.GL _ DEPTH_BUFFER_BIT );MTriangle. draw (gl );}
In this way, we have drawn a plane triangle. However, we found that this triangle is not an equilateral triangle as we defined it. This is because O
Principle of vertex format Index View Matrix Projection Matrix
Vertex format
Custom two vertex formats
Struct ColorVertex {
Float _ x, _ y, _ z; // location
DWORD _ color; // color
};
Struct NormalTecVertex {
Float _ x,-y, _ z; // location
Float _ nx, _ ny, _ nz; // vertex normal
Float _ u, _ v; // texture coordinate
};
After the Vertex structure is defined, the desired combination of Flexible Vertex formats (Flexible Vertex Format, FVF) is used to
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