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4, COCOS2DX 3.0 Three, find a small game development Hello World Analysis

respect the work of the developer. When reproduced, please be sure to indicate the source: http://blog.csdn.net/haomengzhu/article/details/27186557Hello World AnalysisOpen the new "findmistress" project to see that the project file is made up of multiple code files and directories. The code files for Hello world are directlystored in the project directory. Let's take a look at the file composition of the project in detail below.1. "Resource" This directory is primarily used to store resource fil

Introduction to animations in games

object motion. Frame-by-frame animation is also known as frame animation or key frame animation, that is, the effect of motion is achieved by displaying the image sequence of the animation at a frame or frame. Based on different visual spaces, computer animation can be divided into two-dimensional animation and three-dimensional animation ." -- Also from reference 1 We are mainly studying real-time animation. In fact, the simple point is the animation calculated in real time, instead of the ori

"Turn" Android game optimizer based on Unity3d engine (Drawcall)

1. Update the opacity map compression format for etc 4bit, because the Android market in the mobile phone GPU has a variety of, each home GPU support different compression format, but they are compatible with etc format,2. For transparent mapping, we can only select Rgba 16bit or Rgba 32bit.3. Reduce FPS, the VSync Count parameter in projectsetting-> quality will affect your fps,everyvblank equivalent to

Unity3d Android Optimizer

Recent projects into the finishing phase, before the project has done a lot of optimization, mesh merge, reduce drawcall and model bones and physical computing, combined material ball, optimization code and so on, on iOS fortunately, but on Android, tried several mobile phones, from the low to the high end, found that performance is still poor, So it took a few days to explore and finally put the game performance. Record it and leave it for future reference. 1. The compressed format for updati

Installation of ATi display driver

installed at all. I checked and found that I had to compile the kernel, so: Cd/usr/src Bzcat fglrx.tar.bz2 | tar x Cd/usr/src/modules/fglrx ./Make. sh Mkdir/lib/modules $ (uname-r)/misc Cp fglrx. ko/lib/modules $ (uname-r)/misc/ Depmod-AE Modprobe fglrx again, display Error inserting fglrx, Operation not permitted After the restart, the resolution is OK, and the screen width is returned. View fglrxinfo: Display: 0.0 screen: 0 OpenGL vendor string: ATI Technologies Inc. OpenGL renderer string

Apple IPHONE6/6 plus the way to shoot HD video

IPHONE6/6 Plus Camera analysis IPHONE6/6 plus pixel did not ascend only 8 million pixels to take photos of 1920 x 1080p/60 fps (up to 60 pixels per second), this function system is not open by default, we need to manually open to make High-definition video, specifically as follows. Opening this feature is simple: Go to "setup"-"Photo and camera"-"Use FPS video" switch on. Now, what do you mean by popul

Image scaling algorithm

Absrtact: First, a basic image scaling algorithm is given, and then the speed and scaling quality are optimized step-by-step. High-quality, fast image scaling full text is divided into:On the nearest neighbor sampling interpolation and its speed optimizationMedium two-time linear interpolation and three convolution interpolationThree linear interpolation and mipmap chains in the next chapter Body: For the sake of discussion, only 32bit ARGB color is processed here;The code uses C + +, when it co

2. Mobile first who is the main ups and downs----a common program

EnableFramerateCounter to true, Idcompositiondevicedebug is also called in the underlying component :: Enabledebugcounters. The results are counters specific to applications that use XAML and directcomposition counters for all applications that you debug in the Windows store app.The format of the frame rate counter displayed in the window chrome is: 000 000 ... ... 000 000 APP fps APP CPU

[Cson original] HTML5 game framework cngamejs development record (game loop)

. Start ();}}}} After the image resources are loaded, call the initialize method of the game object and determine whether the game loop object exists. If yes, end the previous loop (in this case, the level is usually switched, when a new game object is introduced). Otherwise, the game loop is established and started. Now let's take a look at the implementation code of the game loop: VaRGameloop =Function(Gameobj, options ){If(! (This InstanceofArguments. callee )){Return NewArguments. calle

Open DRI in Linux (Reprinted from Minzhu's pickles)

successfully enabled. 6. Test the acceleration score. I don't know if I do not test it. I smiled at the test and found that there were more than 3 K. I didn't configure more than 1 K before: [Luyaotang @ localhost ~] $ Glxgears LibGL warning: 3D driver claims to not support visual 0x4b 15743 frames in 5.0 seconds = 3148.550 FPS 16727 frames in 5.0 seconds = 3345.365 FPS 16730 frames in 5.0 seconds = 3345.

Win32 OpenGL programming (14) display list

painting. Then let go of the FPS limit and add a code for calculating the FPS: // called every frameint CalculateFPS(DWORD now){ static int frameCounted = 0; static int startTime = GetTickCount(); static int fps = 0; ++frameCounted; int elapsed = now - startTime; if (elapsed >= 1500 ) { fps

Guide to graphic Display Settings for game players (7) (The Gamer's Graphics & Display Settings Guide)

Guide to graphic display settings for game players (7) Translated by Koroush Ghazi 7. Graphics settings-refreshing Rate Update Rate The refresh rate and the number of frames per second are not confused. FPS indicates how fast your video card can output independent frames per second. The refresh rate is a separate attribute of the CRT display: the number of refresh times per second, no matter how many frames the video card has or what type of images w

Optimize 3D graphics Assembly Line

capacity of vertex transformation coloring is limited.(2) Maximum number of vertices.(3) create a triangle.(4) grating restrictions.(5) pixel coloring restrictions.5: the memory size is too small.6: video card memory is too small, and other hardware caps restrictions. The above is the bottleneck in the common 3D graphics rendering pipeline, so we will determine the bottlenecks one by one. The simple method is to detect FPS.Note 1: many bottlenecks may change due to hardware changes.NOTE 2: the

Android Memory leak Summary (memory Detection tool included)

area is full after a long-lived object (the object survived after multiple Minor GC).Before Android 2.2, when the GC was executed, the thread of the app was paused and 2.3 began to add a concurrent garbage collection mechanism.Permanent GenerationStorage method area. General Storage: Information for the class to load static variables Final constant Properties, method information fpsHere is a simple introduction to the concept of frame rate to make it easier to understa

The Inputreader of Linux/android--input system (vii)

steps when dealing with ordinary events:void Inputreader::p rocesseventsfordevicelocked (int32_t deviceId, const rawevent* rawevents, size_t count) { ssize_t Deviceindex = Mdevices.indexofkey (deviceId); if (Deviceindex Continue to see InputDevice's process:void InputDevice::p rocess (const rawevent* rawevents, size_t count) {//process all of the events in order for each map Per. We cannot simply ask each mapper to process them in bulk because mappers May//has side-effects that

6-Sprite animation with Android

Android to display the corresponding frame.This is a little troublesome. We know that we have five frames, each of which is 30 pixels. We define a rectangle. Its width is one frame, and its height is the height of the image. Shows how I cut the first two frames. Finish the rest by yourself. Let's start our project. We need the knowledge of the previous chapters, mainly game loop and graphic display content. We need an object to do the action. We use elastic, so I created the class of Elastic. j

Live streaming weak network optimization strategy | live streaming SDK performance optimization practices, sdk Performance Optimization

difficulties. The main difficulty is to cope with unstable networks. In a mobile network, it is usually prone to network instability, Connection Reset, and reconnection due to disconnection. On the one hand, frequent reconnection requires overhead to establish a connection. On the other hand, especially when the GPRS/2G/3G/4G switch occurs, the bandwidth may have a bottleneck. When the bandwidth is not enough, the content with a higher frame rate or a higher bit rate is difficult to send out, w

Frame Rate Test for tile-based games test results. [Confused inspiration]

Http://discussion.forum.nokia.com/forum/showthread.php? S = db67f2a788859f04447a0e9bfd9f05e9 threadid = 33852 perpage = 15 pagenumber = 2 Frame Rate Test for tile-based games Hi, all. Recently there were pretty much discussions on which method is faster and more efficientFor using in tile-based games.I was also interested in the issue, of course I spent some free time and created small test that rather reallistically models typicalSituation: It fills screen with 16x16 pixel tiles and then dr

Cuda statistical time

;Cudaerror_t cudaeventrecord (cudaevent_t event, custreamStream) --- record events;Cudaerror_tCudaeventelapsedtime (float * time, cudaevent_t start, cudaevent_tEnd) --- calculate the time difference between two events;Cudaerror_tCudaeventdestroy (cudaevent_t event) --- destroys the event object.Calculate the time difference between two events (In milliseconds, the precision is0.5Microseconds). If no event is recorded, this function returns cudaerrorinvalidvalue. If any event in the record uses a

OpenCV2 Study Notes (18): displays the Frame Rate of the video stream and opencv2 Study Notes

OpenCV2 Study Notes (18): displays the Frame Rate of the video stream and opencv2 Study Notes Recently, you need to display the frame rate (FPS) in real time on the video. FPS is the abbreviation of Frame Per Second. The Chinese meaning is the number of frames Per Second. The development platform is VS2013 + OpenCV2.4.9. FPS is used to measure the quantity of in

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