game 18 android

Discover game 18 android, include the articles, news, trends, analysis and practical advice about game 18 android on alibabacloud.com

Android Basics (18)

. The corresponding code in the Secondactivity page is as follows: Intent intent = new Intent(); intent.putExtra("num""123"); finish(); setResult(RESULT_OK, intent); RESULT_OK is the result code, and when the returned intent parameter is received, the callback method Onactivityresult provides the result code to correctly identify the result and determine how to handle it. 3. After returning to the first page, the corresponding code is as follows:@OverrideprotectedvoidonActivity

Android Learning notes 18--dpi, DP, SP, XP ...

precision.Xp==> the smallest unit of the image, pixels (pixels). Different devices show the same effect, generally we hvga represent 320x480 pixels, this use more;Pt==> Point, is a standard length unit, 1pt=1/72 inches, for printing, very simple to use;sp:scaled pixels (enlarge pixels). Mainly used for font display best for TEXTSIZEIn (inches) ==> length units;MM (mm) ==> length unit;Resolution ==> refers to the total screen is how many points, eg:800*480, it is for the software to display unit

Android game Screen class Testscreen and game class androidgame design

Android game Screen class Testscreen and game class androidgame design1. Basic knowledge:A. WakeLockhttp://developer.android.com/reference/android/os/PowerManager.WakeLock.htmlB. requestwindowfeaturehttp://developer.android.com/reference/android/app/Activity.html#requestWind

Android online game development--client development--the choice of game engine

job is to choose the game engine, for my network game positioning is 2D network game, all I choose and concern is 2D game engine, I mainly focus on two game engine, one is COCOS2DX, Another is Andengine, where COCOS2DX is a C + + development of the cross-platform

Thoughts on Android (18): Edit box EditText

= "Textlongmessage"-- Long message formatAndroid:inputtype= "Textpersonname"-- name formatAndroid:inputtype= "Textpostaladdress"-- postal formatAndroid:inputtype= "Textpassword"-- password formatAndroid:inputtype= "Textvisiblepassword"-- password visible formatAndroid:inputtype= "Textwebedittext"-- text format as a Web FormAndroid:inputtype= "TextFilter"-- text filter formatAndroid:inputtype= "Textphonetic"-- Pinyin input formatAndroid:inputtype= "Number"-- digital formatAndroid:inputtype= "numb

Android audio and video goes deep into 18 FFmpeg to play videos with sound (source code download) and androidffmpeg

Android audio and video goes deep into 18 FFmpeg to play videos with sound (source code download) and androidffmpeg Project addressHttps://github.com/979451341/AudioVideoStudyCodeTwo/tree/master/FFmpegv%E6%92%AD%E6%94%BE%E8%A7%86%E9%A2%91%E6%9C%89%E5%A3%B0%E9%9F%B3%EF%BC%8C%E6%9A%82%E5%81%9C%EF%BC%8C%E9%87%8A%E6%94%BE%E3%80%81%E5%BF% AB %E8%BF%9B%E3%80%81%E9%80%80%E5%90%8EThis project was written by the sim

Android Development Series (18): Self-defined control style XML implementation in the Drawable directory

In the process of Android development, we often need to change the style of the control, can be used to add a background image of the way to change, but the background image is more and more certainly will make the apk file very large.We can do this with our own definition of the attribute shape.Shapegradient--the corresponding color gradient.StartColor, EndColor will not say much. android:angle refers to the angle from which the change begins. Solid

Android Development Series (18): XML implementation of custom control styles under the Drawable folder

In the process of Android development, we often need to change the style of the control, can be used to increase the background image of the way to change, but the background image is more and more certainly will make the apk file greatly.We can do that with a custom attribute shape.Shapegradient--corresponds to the color gradient.StartColor, EndColor will not say much. android:angle refers to the angle from which the change begins. Solid--fill.Strok

Android IOS WebRTC Audio Video Development Summary (18)

This article mainly introduces the last encounter of some machines do not see the video problem, the article from the blog Park Rtc.blacker, reproduced please indicate the source.Before doing the video chat app has been running well, a few days ago customer feedback said in Samsung 9100. You can't see your own image on the Android4.0.3.After a search to find the WEBRTC is the bottom of the bug, has been repaired and feedback to the community, the following main analysis of the cause of the bug a

Android Learning notes Advanced 18 drawing and saving pictures to local

1, first create a bitmap picture, and specify the size;2. Create a new canvas on the picture, then draw it on the canvas and save it;3, need to save the directory file, note if the write directory such as "/sdcard/song/" if not exist, you must first create (File.mkdirs).4, need to add permissions: Canvas is a canvas, you can create a blank canvas, just new one canvas object, no parameters required. You can also use Bitmapfactory to create a bitmap object, as a new canvas object parameter, that i

Android Learning notes Advanced 18 drawing and saving pictures to local

1, first create a bitmap picture, and specify the size;2. Create a new canvas on the picture, then draw it on the canvas and save it;3, need to save the directory file, note if the write directory such as "/sdcard/song/" if not exist, you must first create (File.mkdirs).4, need to add permissions: Canvas is a canvas, you can create a blank canvas, just new one canvas object, no parameters required. You can also use Bitmapfactory to create a bitmap object, as a new canvas object parameter, that i

Android game development 1: Introduction to game categories

Today, I want to systematically learn about android games and prepare to study the libgdx engine. I. Causal Games (casual Games) Probably the biggest segment of games on the Android Market consists of so-called Causal games. So what exactly is a causal game? That question has no concrete Answer, but causal games share a few common traits. Usually, they feature

Android game development for 10 days (2)-build the libgdx Game Engine

Libgdx Overview Libgdx is a cross-platform 2D/3D Game Development Framework written in Java/C ++. It is based on the Apache license and Version 2.0 protocol and is free for commercial and non-commercial use. Libgdx is compatible with windows, Linux, Max OS X, Java Applet, JavaScript/webgl, and Android [4] (version 1.5 +) platforms. The support for the Android pla

Android Game Development: Building a game framework (1)

Generally, the basic framework of game development includes the following modules: Window Management: This module creates, runs, pauses, and restores game interfaces on the Android platform. Input: This module is closely related to the Windows Management Module and is used to monitor and track user input (such as touch events, button events, and accelerator e

Describe the use of JNI By porting the Soldado game on the Android platform (embed the Soldado game into the fcgame simulator, eliminating the need to load the Rom from the SD card)

Starting point:Traditional game simulators (FC, Neo, FBA, GBA, Mame, n64, NDS, and PSP) are all moved to Android phones, the game Rom is then saved to the SD card and run through the simulator. However, considering that mobile games must follow the fast forward and fast forward principles, I have implemented the following micro-innovations on this basis: 1. direc

Android _ develop 8 excellent open-source android game engines (10)

Many new android game developers tend to be confused, and they often do not know where to start. Whenever they encounter problems that they cannot solve, and often will envy iPhone under a free game engine such as Cocos2d-iphone can be used, while self abandon complaints Android platform

[7 of Android game development] (the style required in Game Development) analyzes

= "Himi Button_2" Android: id = "@ + id/button2"/> Android: id = "@ + id/textview" Android: layout_width = "fill_parent" Android: layout_height = "fill_parent" Android: text = "This is Himi" Android: textSize = "32sp"

[Android game development 5] Game registration interface Demo-implements switching between two activities and data interaction!

Today, I will explain how to implement switching between two or more activities and data interaction in Surfaceview. I have provided a demo of the game logon interface to improve my image, I also wrote the layout of the input interface at will, mainly because the function does not take time to beautify, so you can change the layout in xml or code by yourself, the width and height of each widget. Okay, next (I love it ~ Doraemon, so I have to use the f

[Android game development 5] Game registration interface demo-implements switching between two activities and data interaction!

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/301.html Many kids shoes say that after my code is run, clicking home or back will cause a program exception. If you have encountered this, you certainly haven't carefully read the himi blog, in article 19th, himi specifically wrote about the causes and solutions of th

[Android game development 24] 360 ° smooth game joystick (touch screen navigation)

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/384.html , This chapter is part of the game development book being created. It has not been updated for a long time due to the writing of the book. Sorry, I am sorry for everyone. So let's release a part of the book today and

Total Pages: 15 1 .... 4 5 6 7 8 .... 15 Go to: Go

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.