game development books for beginners

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C # development Wpf/silverlight animation and games series Tutorials (Game Course): (12)

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (12) Magical copy Map The previous sections explain the complete structure of the game map in detail, and it is difficult to realize the inner layer of the map such as obstacles. A * algorithm often allows many beginners to Shing, the

Voice in android game development

In game development, I learned from materials and books that two formats of playing audio can be used in our game development: mediaplayer and soundpool! PS: Of course, there is another jetplayer, but the format of the file to be played is quite troublesome, so I will not

Dry: Unity Game development Image Texture Compression scheme

-images.jianshu.io/upload_images/1835687-2aff61ed971cb8eb.png?imageMogr2 /auto-orient/strip%7cimageview2/2/w/1240 "style=" Border:0px;vertical-align:middle;height:auto; "alt=" 1240 "/>Unity RGB16And RGB16, is mainly aimed at some, without transparent channel, at the same time the width is not 2 of the second side of the picture; For these pictures, using RGB16 can reduce the memory by half, but the effect will be slightly less than RGB32.Of course, RGB16 can be combined with jitter, but also to

Game Project Development Experience Sharing

Next week, the third MMORPG Involved in the development is ready to go public. after about a year of development, I felt that the competition was a little too great and my mind was exhausted. In summary, it was too much for success. After some adjustments in the last two months, I felt that the status and development efficiency had been improved. With the efforts

[Unity3D] Unity3D game development makes my NGUI messy, unity3dngui

[Unity3D] Unity3D game development makes my NGUI messy, unity3dngui Certificate ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- If you like my blog, please remember my name: Qin Yuanpei. My blog address is blog.csdn.net/qinyuanpei. Reprinted please indicate the source, Au

In-depth introduction to software development-(2) Game demand

requirements in a uniform format, which is also conducive to the management of requirements, this is the time for user story to show their skills: user story (consists of two parts: Title and description) There are many books and materials about user story for reference. I will not detail them here. Only list some rules that need to be followed when writing user story. Each user story only describes what the software does for the user. Use a lang

Plain Framework 11 is mainly used for the development of Network (game) C + + Framework installation Chapter

The last time we introduced the basic information about the plain framework, the framework is officially open for release today. The address of the project is hosted on GitHub and I believe most of my friends should know. Today's introduction to the framework's directory infrastructure, as well as examples of installation on Linux and Windows platforms, respectively. In order to let beginners or technology is not too solid friends can quickly get star

Unity3d game development conjecture--when programmers get old

own sky.If the speech ... If consulting ... If the market ..., obviously, I see the future of programmers unlimited possibilities, and our biggest advantage is: These guys can even write code, this is really cool!Of course, we programmers should not be too complacent, in a certain area deep plowing at the same time, do not forget to broaden their knowledge. If a person's field is too professional, after a period of time, you may find that your professional is obsolete. If a person has a wide ra

Unity3d game development-simple transparent shader Skill Training

Next we will start today's unity3d game development skill transparent shader skill training. We have learned the unity3d training goal: to allow U3D beginners to quickly master U3D technology, create and modify materials on their own, and develop small-scale 2D and 3D games and web games independently. [Plain]View plaincopy // Shader created with shader fo

Unity3d game development How to hide objects

hidden objects only need to call Gameobject's SetActive method,gameobject.setactive (FALSE);//Hidegameobject.setactive (TRUE);//Displaybut occasionally there is a case that can not be shown again after the hidden, because the developer has gameobject into a local variable, the developer let every time the operation of the control to go to the current find, but the Find method can only find to setActive true object, Fin D This function only returns the active

[Game development-Learning notes] Rookie Fly slowly (v)-How do you take notes?

Take notes? Take a note? Take a note, right?My reference-how to build your own note system? The "Ink Note method" with the highest number of votes.Tools: Onnote.-InBox, watching videos, reading books, inspiration. Write it down.-Note the knowledge points after finishing.-Knowledge summary, into an article Cheng Zhang.Induction, summary, but also the process of learning again, it is necessary.[Game

Unity3d Game Development Diary (a)--late

End Scattered flowersPlus the chronograph function, although the egg, but slightly increased the game tension, plus scores and local storage function, about the storage currently only playerprefabs some features.Summarize:According to the high tension, almost 4.5 hours, half of the reference book half of their own thinking, in fact, mainly books are simple examples, the code is too simple, have to fill some

J2's mobile game development diary 1

I am a newbie with a game project. I have some experiences and feel that I can share some things with you. Sorry for the mistake.Development Environment:Windows2000 + JBuilder X + semc_j2me_sdk_2_00004_betaI have never touched on this aspect, because a group of projects is about to start to learn j2_9. After reading the books for two days, I found that JDK is actually quite simple. There are several classes

J2's mobile game development diary 1

I am a newbie with a game project. I have some experiences and feel that I can share some things with you. Sorry for the mistake.Development Environment:Windows2000 + JBuilder X + semc_j2me_sdk_2_00004_betaI have never touched on this aspect, because a group of projects is about to start to learn j2_9. After reading the books for two days, I found that JDK is actually quite simple. There are several classes

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