the script is actually running independently. However, if import time is used, it can cause a segment error.The reason is that in this way, later import of the various Python libraries, if it is a C language extension, then because of the repetition of the conflict.The workaround is to add--enable-time when compiling Python, and compile the time and Python libra
on the line OnDoubleClick ();"Dog planing Learning Net"4. The exchange between the first-click object and the second-click object is a declaration of an instance of the two-click object, enabling a return-to-back switch between two different objects.
Judging Click Object
public void SelectItem (Gameobject item)
{
Currently selected item object
GAMEDATA.CURRGAMEOBEJCT = Item;
Judge two times the selected object, the first selected, the second selected
if (_firstclick
Basic tutorials on how to import and use baking maps in Unity3d for light maps.1 When you complete the UVW save to your model. UVW file2, create a new UVW and change it to Channel 2. Load UVW before creating. This is better than giving you the use of automatic UVW results.3, Hit (0) open render to texture window. Select "Use an existing channel", change the Channel to "2", and select Add "Lightingmap".When you see the image rendering is not the real result. Real images are stored in your 3dsmax
Using the photon Engine for Unity Network game Development (i) photonpununity Network game development Photon engine Introduction: 1. Server Engine: Introduction to the server engine
The server engine encapsulates a series of network communication methods that devel
Unity Game development Tips collection using ninja darts creating particle effects using ninja darts to create particle effectsIn the game, such as smoke, fire, water droplets, deciduous and other particle effects can be achieved using
using the photon engine for Unity online game Development (ii)--photon Common class IntroductionPhotonPUNUnityOnline game developmentphoton Common class Introduction:Ipuncallback
The Pungipuncallback interface defines a number of callback functions related to the Photon network connection.
These callback f
1: I use the Computer Configuration win7 3 core memory 8G desktop. Always wanted to learn coco2d game development, so, one weeks later, need to find out, eventually build a good environment2: I use version number version number, as for building Android development environment slightly.3: 2.2> installs the ndkfor Android deve
dynamically display frames per second (FPS) on the title bar, which is very important for serious game developers:
Scene: icamerascenenode * camera = smgr-> addcamerascenenodefps ();Camera-> setposition (core: vector3df (-50, 50,-150 ));Int lastfps =-1;While (device-> Run ()){Driver-> beginscene (true, true, 0 );Smgr-> drawall ();Driver-> endscene ();Int FPS = driver-> getfps ();If (lastfps! = FPS){Core: stringw STR = l "campfire FX example [";STR
We know that most commercial game development in Windows is based on DirectX, but people who use MFC may think DirectX is very cumbersome to learn.
In fact, the development of general casual games does not require DirectX support. For example, some games on red and white machines in the past can develop interesting games just like
1: I use the Computer Configuration win7 3 core memory 8G desktop, always want to research coco2d game development, so after a week of need to find, finally set up the environment2: I use the version is this version, as to build the Android development environment omitted,3: 2.2> installs the ndkfor Android development
First, the preface
This tutorial will show you how to use the HTML5 to make a large map of the small map, and how to use the existing advanced HTML5 game development Library Lufylegend.js game development.
First let us understand how to use HTML5 to achieve animation, after all, "static and dynamic Combination" is the
Previous ArticleArticleThis article introduces how to use TWL for layout. Recently, other Java things have come into contact with table-layout. It is quite helpful to use it. After careful consideration, the document still supports libgdx.
A simple trial is much better than TWL. Introduction to tablelayout
Tablelayout is a lightweight UI component layout library. Using tables is a bit like HTML tables.
It supports libgdx, swing, Android, and T
When we started to study Unity3d's game development, 3D models could be taken from Unity's assets store and downloaded from the Web, and we could try to do some simple models by ourselves at the same time.Here's a simple missile model based on the Unity3d tank war instructional Video: Warheads, body shells, tail fins. Among them, warheads, single use capsules to achieve, the tail is the use of polygons to a
Game development, we often need to put some of the small fragmented picture of a larger picture, the need to use these pictures can be used to draw a small part of this large setclip, you can also advance through the setclip large image into small maps and then directly call the small map.Here is an example to illustrate how to split a picture. Create an Image array: image[] imgnumbers = new IMAGE[10];
pri
("button down and Mouse move");//button Press to move Break;case gui::toucheventtype::touch_event_ended:cclog ("button up"); Release button Break;case gui::toucheventtype::touch_event_canceled:cclog ("button Cancel");//Cancel button break;default:break;}}Then let's look at the effect:This is a simple example, the interface is very simple to make, and later to change the picture or something is also very convenient, the development of the effect great
Python game engine development: TextField text
TextField
Anyone who has used flash knows that this class is not only used to display text, but also used to display input boxes. I will only implement some basic and practical functions here, and it will take some time to expand. Like the previous chapter,TextFieldIs a display object inherited fromDisplayObject. The
Python game engine development (7): drawing vector Graphs
Today, we will draw a vector image.Graphics class
First, createGraphicsClass is used to create vector graphics:
Class Graphics (DisplayObject): def _ init _ (self): super (Graphics, self ). _ init _ () # self. _ drawingList = [] # used to store the current graphic data self. _ currentGraphics = None
Since
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