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(Operationresponse operationresponse) {//processing messages sent back by the server } Public voidonstatuschanged (StatusCode StatusCode) {Switch(statusCode) { CaseStatusCode.Connect:Debug.Log ("Connect"); Break; CaseStatusCode.Disconnect:Debug.Log ("Disconnect"); Break; } } //Use this for initialization voidStart () {Peer=NewLitepeer ( This, CONNECTIONPROTOCOL.UDP); Peer. Connect ("localhost:5055","MyServer"); } //Update is called once per frame voidUpdate
Cocos2d-x game instance-"Run" production tutorial (Article 3) -- let the protagonist run
What do you mean? Flowers? No, it's your heart ~Reprinted please note, original address: http://blog.csdn.net/musicvs/article/details/8189386
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Finally, we entered the topic of our
remove, to achieve the effects of the explosionenemylist[i].deadtime--; }Else{score+=Myplane.level; Killnum++; Mainobj.removechild (Enemylist[i].enemynode); //first remove nodeEnemylist.splice (i,1);//then unbind } } } /** Determine if a hero is dead*/ if(myplane.blood) {mainobj.removechild (Myplane.planenode); Gameover (); } /** Determine if boos is dead*/ for(i=0;i){ if(booslist[i].isdead) {if(booslist[i].deadtime) {mainobj.removechild (Booslist[
Cocos2d-x game instance-"Run" production tutorial (article 7)-add items that can eat and victory Conditions
What do you mean? Flowers? No, it's your heart ~Reprinted please note, original address: http://blog.csdn.net/musicvs/article/details/8203206
Body:
Note: Please download the resources used in this article: http://download.csdn.net/detail/musicvs/4769412
Our games are already very similar to game
650) this.width=650; "src=" Http://s3.51cto.com/wyfs02/M01/59/A5/wKiom1TaLMrxWfDzAAXEYf-f4CM449.jpg "title=" Page Tour encryption. png "alt=" wkiom1talmrxwfdzaaxeyf-f4cm449.jpg "/>Design ideas and means of encryption for web game making technologyEssential tool: doswf good friend Laan development, please Baidu search by yourselfToday is too late to update the content tomorrow ... A ka-ka-kaThis article is from the "Zhang Zuofeng (mouth) grocery store"
Cocos2D: Anti-tower game production Tour (11)
It's time to mix some bad guys!
Open HelloWorldLayer. h and add the following code:
// Add these instance variablesint wave;CCLabelBMFont *ui_wave_lbl;// Add the following property to the properties section@property (nonatomic,strong) NSMutableArray *enemies;
Modify the HelloWorldLayer. m file as follows:
// Synthesize enemies@synthesize enemies;
Now we have cre
crosshairs.png into the source image property of the crosshairs node's image component, adjust the position of the crosshairs to (0,0,0), the center of the screen, Set Native Size9. Configure a first-person camera, the eyes of human beings. is to drag the main camera to the person under person as a child node renamed eye, so you can follow the protagonist to move. Then set the camera's position to (0,1.5,0), just in the headFire shot.10. Create a script open_fire, mounted under the person node,
(First declare
: This is found in the post from the erycd community. Here I apologize to LZ and I am pirated.) First of all, I don't need to write any code, or the code is easy to learn, for example, the combination of MMF and darkbasicpro and fpscreator, but these are all paid software, which can be pirated, but it is always a bit boring. Every time I see a foreign website saying that our domestic intellectual property rights are relatively sloppy, I am not happy with it. It's cheaper to buy a
Previously, we used Projection to complete an upgraded special effect. Silverlight storyboard animation is quite easy. This time we will detail the frame production of the storyboard animation, as we all know, in the game, the transfer point is usually fixed in a certain place and played cyclically. It usually indicates that there will be a special event and so on, we will use the previous upgrade special e
Cocos2d-x game instance-"run and run" production tutorial (article 2) -- add to the protagonist
What do you mean? Flowers? No, it's your heart ~Reprinted please note, original address: http://blog.csdn.net/musicvs/article/details/8188540
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1. entity parent class
Because I think players and mons
Cocos2D: Anti-tower game production Tour (14th)
Battle of towers: turret attacks
The turret is in place? Check. Is the enemy moving forward? Check again-they look like this! It looks like it's time to defeat these guys! Here we place the intelligence in the code of the turret.
Each turret checks whether an enemy is under attack. (The turret can only attack one enemy at a time. if yes, the turret will start
user, you can click "New user" to build.8. After filling in the information, you can create a new user, as shown in:9, the above operation on the server set up a new empty project, as well as new users, the following describes how to import the existing project resources into the empty project. Right click on the project AA, select "Connection", the following interface will appear:10, enter the server IP, the server input "localhost", the user name and password, click "Show Projects" can see th
Recently bored, so with C + + implementation of a small game-thunder, seemingly running is also good, texture and harmony is duang! Duang! 's. The whole project I will also give the download link, interested can compile and run, using the new features of c++11, it is best to use vs2013 compile.Game Description:Operation:Arrow keys--Control movementSpace-FireP--Open the store, then press to close0~9 and +-keys--Buy (open store required)Enter--Start or
This article will record all the skills I have learned about game production on the way to game development.
Map
Irregular graph display:Method 1: Use a transparent textureMethod 2: Use the Alpha texture as the display template and multiply the Alpha value when using it.
Click to judge:Method 1: use an approximate shape for mouse Inclusion Detection.Method 2: Us
This poster on the Internet advertising creative form of one of the game Activity home page production, through the steps to decompose, so that everyone step by step to learn how a game site is produced.Final effect
I. Poster Details:
Second, creative ideas to deduce
This article mainly introduced. NET production of the small restaurant and game equipment, small partners in the future no longer need to consider where to eat every day, very fun and practical, need friends can refer to the
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Just create a new ASP.net Web project and drag it in. Now know why the game is always not good equipment, because his weight is very sm
To the users of Photoshop software to share a detailed online game poster pictures of the production tutorial.
Tutorial Sharing:
First, choose the background of the original picture of the forest because and the character material close, must let the character into the scene.
Second, we pay attention to the color palette, because now the overall tone gray often cold, we let it warm up!
Project Address: Https://github.com/moonlightpoet/GuanYuZhuanMain classes and their corresponding effects:Mainscene: Menu interface (for selecting different scripts)Storyscene: Story interface (corresponding to different scripts)Fightscene: Combat interface (to combat the interface, but it is very simple to do, basically, the protagonist (Guan Yu) hit a person after the enemy died, and then entered the Victory interface)Succeedscene: Victory interface (for displaying victories and returning to m
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