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Photon Server advanced & production of a new game (i)

(Operationresponse operationresponse) {//processing messages sent back by the server } Public voidonstatuschanged (StatusCode StatusCode) {Switch(statusCode) { CaseStatusCode.Connect:Debug.Log ("Connect"); Break; CaseStatusCode.Disconnect:Debug.Log ("Disconnect"); Break; } } //Use this for initialization voidStart () {Peer=NewLitepeer ( This, CONNECTIONPROTOCOL.UDP); Peer. Connect ("localhost:5055","MyServer"); } //Update is called once per frame voidUpdate

[Wood Cocos2d-x 011] Game instance-"Run" production tutorial (Article 3) -- let the protagonist run

Cocos2d-x game instance-"Run" production tutorial (Article 3) -- let the protagonist run What do you mean? Flowers? No, it's your heart ~Reprinted please note, original address: http://blog.csdn.net/musicvs/article/details/8189386 Body: Note: Please download the resources used in this article: http://download.csdn.net/detail/musicvs/4769412 Finally, we entered the topic of our

[Cicada Hall Study notes]_ Pure JS production "aircraft War" game _ 3rd (Implementation of the Logical method)

remove, to achieve the effects of the explosionenemylist[i].deadtime--; }Else{score+=Myplane.level; Killnum++; Mainobj.removechild (Enemylist[i].enemynode); //first remove nodeEnemylist.splice (i,1);//then unbind } } } /** Determine if a hero is dead*/ if(myplane.blood) {mainobj.removechild (Myplane.planenode); Gameover (); } /** Determine if boos is dead*/ for(i=0;i){ if(booslist[i].isdead) {if(booslist[i].deadtime) {mainobj.removechild (Booslist[

[Wood Cocos2d-x 015] Game instance-"Run" production tutorial (article 7)-add items that can eat and victory Conditions

Cocos2d-x game instance-"Run" production tutorial (article 7)-add items that can eat and victory Conditions What do you mean? Flowers? No, it's your heart ~Reprinted please note, original address: http://blog.csdn.net/musicvs/article/details/8203206 Body: Note: Please download the resources used in this article: http://download.csdn.net/detail/musicvs/4769412 Our games are already very similar to game

Zhang Zuofeng sharing web game production technology encryption design ideas and means

650) this.width=650; "src=" Http://s3.51cto.com/wyfs02/M01/59/A5/wKiom1TaLMrxWfDzAAXEYf-f4CM449.jpg "title=" Page Tour encryption. png "alt=" wkiom1talmrxwfdzaaxeyf-f4cm449.jpg "/>Design ideas and means of encryption for web game making technologyEssential tool: doswf good friend Laan development, please Baidu search by yourselfToday is too late to update the content tomorrow ... A ka-ka-kaThis article is from the "Zhang Zuofeng (mouth) grocery store"

Cocos2D: Anti-tower game production Tour (11)

Cocos2D: Anti-tower game production Tour (11) It's time to mix some bad guys! Open HelloWorldLayer. h and add the following code: // Add these instance variablesint wave;CCLabelBMFont *ui_wave_lbl;// Add the following property to the properties section@property (nonatomic,strong) NSMutableArray *enemies; Modify the HelloWorldLayer. m file as follows: // Synthesize enemies@synthesize enemies; Now we have cre

About Unity FPS First person shooter game production (Special topic 10)

crosshairs.png into the source image property of the crosshairs node's image component, adjust the position of the crosshairs to (0,0,0), the center of the screen, Set Native Size9. Configure a first-person camera, the eyes of human beings. is to drag the main camera to the person under person as a child node renamed eye, so you can follow the protagonist to move. Then set the camera's position to (0,1.5,0), just in the headFire shot.10. Create a script open_fire, mounted under the person node,

Java eat coins game design and production

(11); } } if(Codenum = = Keyevent.vk_left | | codenum = =keyevent.vk_a) { if(position.x > 0) {System.out.println ("Left"); Gamecore.setspriteflipx (Spritegirl,true); Gamecore.setspriteposition (Spritegirl,--position.x, POSITION.Y); Gamecore.pause (2); } } if(Codenum = = Keyevent.vk_right | | codenum = =keyevent.vk_d) { if(Position.x ) {System.out.println ("Right"); Gamecore.setspriteflipx (Spritegirl,false); Gamecore.sets

We recommend two 3D game production and development software blender3d and 3D rad.

(First declare : This is found in the post from the erycd community. Here I apologize to LZ and I am pirated.) First of all, I don't need to write any code, or the code is easy to learn, for example, the combination of MMF and darkbasicpro and fpscreator, but these are all paid software, which can be pirated, but it is always a bit boring. Every time I see a foreign website saying that our domestic intellectual property rights are relatively sloppy, I am not happy with it. It's cheaper to buy a

Tips for Silverlight game development: special effect production for transfer points

Previously, we used Projection to complete an upgraded special effect. Silverlight storyboard animation is quite easy. This time we will detail the frame production of the storyboard animation, as we all know, in the game, the transfer point is usually fixed in a certain place and played cyclically. It usually indicates that there will be a special event and so on, we will use the previous upgrade special e

[Wood Cocos2d-x 010] Game instance-"running" production tutorial (second) -- to join the protagonist

Cocos2d-x game instance-"run and run" production tutorial (article 2) -- add to the protagonist What do you mean? Flowers? No, it's your heart ~Reprinted please note, original address: http://blog.csdn.net/musicvs/article/details/8188540 Body: Note: Please download the resources used in this article: http://download.csdn.net/detail/musicvs/4769412 1. entity parent class Because I think players and mons

Cocos2D: Anti-tower game production Tour (14th)

Cocos2D: Anti-tower game production Tour (14th) Battle of towers: turret attacks The turret is in place? Check. Is the enemy moving forward? Check again-they look like this! It looks like it's time to defeat these guys! Here we place the intelligence in the code of the turret. Each turret checks whether an enemy is under attack. (The turret can only attack one enemy at a time. if yes, the turret will start

Photon Server advanced & production of a new game (ii)

=Operationrequest.parameters}; Lock(syncRoot) {broadcastmessage ( This, @event, sendparameters); } varResponse =NewOperationresponse (Operationrequest.operationcode); This. Sendoperationresponse (response, sendparameters); } Private voidOnbroadcastmessage (Chatpeer peer, EventData @event, Sendparameters sendparameters) {if(Peer! = This) { This. Sendevent (@event, sendparameters); } } }}The first is an action d

Unity3d Game Production (iv)--asset server Building

user, you can click "New user" to build.8. After filling in the information, you can create a new user, as shown in:9, the above operation on the server set up a new empty project, as well as new users, the following describes how to import the existing project resources into the empty project. Right click on the project AA, select "Connection", the following interface will appear:10, enter the server IP, the server input "localhost", the user name and password, click "Show Projects" can see th

C + + Production mini-game-Thunder

Recently bored, so with C + + implementation of a small game-thunder, seemingly running is also good, texture and harmony is duang! Duang! 's. The whole project I will also give the download link, interested can compile and run, using the new features of c++11, it is best to use vs2013 compile.Game Description:Operation:Arrow keys--Control movementSpace-FireP--Open the store, then press to close0~9 and +-keys--Buy (open store required)Enter--Start or

Game production skill records

This article will record all the skills I have learned about game production on the way to game development. Map Irregular graph display:Method 1: Use a transparent textureMethod 2: Use the Alpha texture as the display template and multiply the Alpha value when using it. Click to judge:Method 1: use an approximate shape for mouse Inclusion Detection.Method 2: Us

Photoshop production of large shooting game website home

This poster on the Internet advertising creative form of one of the game Activity home page production, through the steps to decompose, so that everyone step by step to learn how a game site is produced.Final effect I. Poster Details: Second, creative ideas to deduce

. NET production of restaurants and game equipment Small program

This article mainly introduced. NET production of the small restaurant and game equipment, small partners in the future no longer need to consider where to eat every day, very fun and practical, need friends can refer to the --> Just create a new ASP.net Web project and drag it in. Now know why the game is always not good equipment, because his weight is very sm

Photoshop online game poster photo production tutorial Share

To the users of Photoshop software to share a detailed online game poster pictures of the production tutorial. Tutorial Sharing: First, choose the background of the original picture of the forest because and the character material close, must let the character into the scene. Second, we pay attention to the color palette, because now the overall tone gray often cold, we let it warm up!

COCOS2DX Game--the production and realization of "role playing" demo of Three Kingdoms Guan Yu Chuan

Project Address: Https://github.com/moonlightpoet/GuanYuZhuanMain classes and their corresponding effects:Mainscene: Menu interface (for selecting different scripts)Storyscene: Story interface (corresponding to different scripts)Fightscene: Combat interface (to combat the interface, but it is very simple to do, basically, the protagonist (Guan Yu) hit a person after the enemy died, and then entered the Victory interface)Succeedscene: Victory interface (for displaying victories and returning to m

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