(); s.setSpan(mNoUnderlineSpan, 0, s.length(), Spanned.SPAN_MARK_MARK);}
If you use it in listview and use holder, you can create a span object and reset the span object after calling setText. In this way, textview does not have any underline on the interface, but it retains the autolink function.
How to Set underline in android TextView
1. TextView TV = new TextView (this );TV. getPaint (). setFlags (Paint. UNDERLINE_TEXT_FLAG); // underlineTV.
article
This article uses another method for measurement, instead of new TextPaint, but uses TextView's own TextPaint, which is obtained through TextView. getPaint () method.
The last example shows the difference between the two methods.
Testing Machine is MI4, xxdpi
The Code is as follows:
Public class MainActivity extends Activity {Private final static String TAG = "MainActivity ";
@ OverrideProtected void onCreate (Bundle savedInstanceState ){Supe
1. activiti provides the image viewing module dimo-viewer. This module can obtain data in rest mode and then display the progress of the process. However, the default task is beige, unlike many websites, you can only change the color by modifying the color. Now, you can change the color to a white background to adapt to various websites:
1. Modify the JS script used by digoal-Viewer: processdiagramcanvas. js. This is the main drawing script. The color of the task is a piece of code.
varattr={"
) radius of the top left, top right, bottom right, and bottom left corner of the outer rectangle; // The distance between the inner rectangle and the outer rectangle, the distance between the upper left corner x and the y corner, and the bottom right corner x, y distance float [] innerRadii = {20, 20, 20, 20, 20, 20, 20}; // RoundRectShape roundRectShape RoundRectShape = new RoundRectShape (outerRadii, inset, innerRadii); // RoundRectShape roundRectShape = new RoundRectShape (outerRadii, null, i
KX; Invalidate (); } public float Getmasky () {return Masky; } public void Setmasky (float Masky) {this . Masky = Mas KY; Invalidate (); }Sure enough, we see that the author defines the two member variables themselves, so what is the effect of changing the two values? Let's find out where these two values are used in the code:@Override protectedvoidonDraw(Canvas canvas) { ifnull) { ifnull) {
, Bitmap.Config.ARGB_8888); Canvas c = new canvas (b); C.drawcolor (Getcurrenttextcolor ()); Wave.setbounds (0, 0, wavew, Waveh); Wave.draw (c); Shader = new Bitmapshader (b, Shader.TileMode.REPEAT, Shader.TileMode.CLAMP); Sets the shader's Tilemode getpaint (). Setshader (shader); OffsetY = (getheight ()-Waveh)/2; Calculate offset y is placed by default in the middle of TextView }OffsetY is
) {drawable = drawables[2];//to the right drawable}//float text Size = Getpaint (). GetTextSize (); Using this will cause the text to be vertically drained down the float textSize = Getpaint (). Measuretext (GetText (). toString ()); int drawwidth = Drawable.getintrinsicwidth (); int drawpadding = getcompounddrawablepadding (); float contentwidth = textSize + drawWidth + Drawpadding;int leftpadding = (int)
;//Listview.getdividerheight () Gets the height of the delimiter between children //Params.height finally get the entire ListView full display required heightListview.setlayoutparams (params); }}It is important to note that:If TextView is a multi-line time. Need to override Onmeasure method for TextViewprotected void onmeasure(intWidthmeasurespec,intHEIGHTMEASURESPEC) {Super. Onmeasure (Widthmeasurespec, Heightmeasurespec); Layout layout = GetLayout ();if(Layout! =NULL) {intHeight = (int) Float
. getpaint () must be used. It depends on the position of your textview. This is based on the padding of the parent control of textview, in order to calculate the line feed more accurately.
Int line = (INT) math. ceil (this. getpaint (). measuretext (STR)/(screenw-paddingleft-paddingreft); Height = (this. getpaint (). getfontmetrics (). descent-this.getPaint ().
Public class shaderview extends view {private final Bitmap bitmap; private final shapedrawable drawable; // the radius of the magnifier is Private Static final int radius = 80; // magnification: Private Static final int factor = 3; private final matrix = new matrix (); Public shaderview (context) {super (context); bitmap BMP = bitmapfactory. decoderesource (getresources (), R. drawable. demo); bitmap = BMP; bitmapshader shader = new bitmapshader (bitmap. createscaledbitmap (BMP, BMP. getwidth ()
, which is transparent. BM. erasecolor (0xff0000); // create an imageview object. Imageview IMV = new imageview (this); // load the image to an imageview object. IMV. setimagebitmap (BM); // display the image on the screen. Setcontentview (IMV );}
Method 3: Use the setalpha method of imageview.
Public void oncreate (bundle savedinstancestate) {super. oncreate (savedinstancestate); // create an image. Bitmap Bm = bitmap. createbitmap (20, 20, config. argb_4444); // color the image. The first par
attributes can be set to none or none. The effect may be a little different. Determines whether to set it to none based on the actual situation.
Android: scrollbars = "none"
6. Set the background border color, amplitude, and background color in xml format.
7. Set the button or layout click effect in xml
8. Underline TextView in android
TvTest. getPaint (). setFlags (
so on.The strategy mode is to solve the policy switching and extension, more concise is to define the policy family, respectively encapsulated, so that they can replace each other, the policy mode to make the policy changes independent of the customers using the policy.
The factory is equivalent to a black box, the strategy equivalent to white box.//Strategy.cpp:Defines the entry point for the console application.//#include"stdafx.h"#include#includestring>using namespacestd;classpaint{ Public
In addition to using the Shape Drawable resource in XML (for example above), you can also use Code to define the Shape Drawable, which is a hierarchical graph of the Shape class defined in Android:
If you are familiar with 2D graph development, Path, Arc, Rect, Oval, and RoundRect, you should be familiar with them. In this example, ShapeDrawable uses code to create various ShapeDrawable and customize a Shape: MyShapeDrawable.
The Shader in Android is similar to that in other platforms (it can b
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