getpaint

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TextView uses a Custom font and is highlighted. textview is highlighted.

); // set the font2. Use android: textStyle = "bold" in the xml file to set English to bold, but not Chinese to bold,The method to set Chinese to bold is:TextView TV = (TextView) findViewById (R. id. TextView01 );TV. getPaint (). setFakeBoldText (true); // Chinese imitation "bold" -- use TextPaint imitation "bold" to set setFakeBoldText to true.Hi.baidu.com/...4.htmlHi.baidu.com/...9.htmlHow to set the font in TextView in android Changing the Font Typ

New book content serialization (1): Custom Android components with image TextView

();Src. bottom = bitmap. getHeight ();Int textHeight = (int) getTextSize ();Target. left = 0;// Calculate the ordinate value of the image copied to the target region. Because the text content of the TextView component is not// Draw from the top. Therefore, you need to recalculate the ordinate of the drawn image.Target. top = (int) (getMeasuredHeight ()-getTextSize ()/2) + 1;Target. bottom = target. top + textHeight;// To ensure that the image is not deformed, the width of the image needs to be

Android obtains the screen width and height, Status Bar Height, and string width and height of a mobile phone.

? 1 2 TextPaint paint = textView. getPaint (); Float len = paint. measureText (string ); Get screen size: ? 1 2 3 4 5 DisplayMetrics dm = new DisplayMetrics (); GetWindowManager (). getDefaultDisplay (). getMetrics (dm ); Double x = Math. pow (dm. widthPixels/dm. xdpi, 2 ); Double y = Math. pow (dm. heightPixels/dm. ydpi, 2 ); Double screenInches = Math. sqrt (x + y); // screen size (INCHES)

Android programming tips (continuous)

. TruncateAt. valueOf ("END ")); TV. setEllipsize (TextUtils. TruncateAt. valueOf ("START ")); TV. setEllipsize (TextUtils. TruncateAt. valueOf ("MIDDLE ")); TV. setEllipsize (TextUtils. TruncateAt. valueOf ("MARQUEE ")); TV. setSingleLine (true ); 26: edittext cursor in XML: Android: pidding = "10dp", you can move the cursor back a bit and set the cursor behind the font in the Code: titleView. setSelection (titleView. getText (). length (); () indicates the content length of the input box. 27:

Property animation and android property Animation

= alpha;} public Paint getPaint () {return paint;} public void setPaint (Paint paint) {this. paint = paint ;}} public class MainActivity extends Activity {static final float BALL_SIZE = 50F;/*** used to control the animation execution time */static final float FULL_TIME = 1000; @ Override protected void onCreate (Bundle savedInstanceState) {super. onCreate (savedInstanceState); setContentView (R. layout. activity_main); LinearLayout container = (Line

Flashing Text and text progress bar Control

) { super.handleMessage(msg); colorIndex = (colorIndex + 1) % 3; invalidate(); } }; public GradientTextView(Context context) { this(context, null); } public GradientTextView(Context context, AttributeSet attrs) { this(context, attrs, 0); } public GradientTextView(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); } @Override protected void onMeasure(int widthMeasureS

Android marquee Effect

, attrs, defStyle); initView ();} private void initView () {// setOnClickListener (This);} public void init (WindowManager windowManager) {paint = getPaint (); text = getText (). toString (); textLength = paint. measureText (text); viewWidth = getWidth (); if (viewWidth = 0) {if (windowManager! = Null) {Display display = windowManager. getdefadisplay display (); viewWidth = display. getWidth () ;}} step = textLength; temp_view_plus_text_length = viewW

Basic tutorial for Android -- 8.3.13 Paint API -- Shader (Image Rendering)

. MIRROR, Shader. tileMode. MIRROR); // create LinearGradient and set the gradient Color array mLinearGradient = new LinearGradient (0, 0,100,100, new int [] {Color. RED, Color. GREEN, Color. BLUE, Color. WHITE}, null, Shader. tileMode. REPEAT );/ /Hybrid rendering. Here BitmapShader and LinearGradient are used for hybrid rendering. Try other functions ~ MComposeShader = new ComposeShader (mBitmapShader, mLinearGradient, PorterDuff. mode. DARKEN); // ring gradient rendering mRadialGradient = new

Textview subtitle Effect

As follows: ImplementationCodeAs follows: Public class textsubview extends textview {private textpaint mpaint; Public textsubview (context, attributeset attrs) {super (context, attrs); mpaint = new textpaint (getpaint (); mpaint. setstyle (textpaint. style. stroke); mpaint. setshadowlayer (2.0f, 2.0f, 2.0f, color. red) ;}@ override protected void ondraw (canvas) {super. ondraw (canvas); canvas. save (); canvas. cliprect (0, 0, 55, getbottom

Android uses paint to calculate the text width

From: http://www.r-base.net/archives/442 In Android UI development, if you use XML to configure layout, we can easily implement compatibility issues with different resolutions (using dip units ). however, if you cannot use XML to configure layout in a game, it will be a lot of trouble if we are compatible with different resolutions. some coordinate calculations can also change the units of dip to pixels. when I was developing a hamster game, I found that the text was hard to calculate the width.

Andorid textview subtitle effect example

I, Ii. Code CopyCodeThe Code is as follows: public class textsubview extends textview { Private textpaint mpaint; Public textsubview (context, attributeset attrs ){Super (context, attrs ); Mpaint = new textpaint (getpaint ());Mpaint. setstyle (textpaint. style. Stroke );Mpaint. setshadowlayer (2.0f, 2.0f, 2.0f, color. Red );} @ OverrideProtected void ondraw (canvas ){Super. ondraw (canvas ); Canvas. Save ();Canvas. cliprect (0, 0, 55, getbo

Automatically adjust the textview font size to adapt to the textview Length

Package com. Test. Android. textview; Import Android. content. context; Import Android. Graphics. paint; Import Android. util. attributeset; Import Android. widget. textview; Public class customtextview extends textview { Private Static float default_min_text_size = 10; Private Static float default_max_text_size = 20; // Attributes Private paint testpaint; Private float mintextsize, maxtextsize; Public customtextview (context, attributeset attrs ){ Super (context, attrs );

Android Elite Biography Series two view Drawing (one)

(intWintHintOLDW,intOLDH) { Super. Onsizechanged (W, H, OLDW, OLDH); if(mviewwidth==0) {//Initially initialized to 0, so it will enter this if judgment statementMviewwidth=getmeasuredwidth ();//gets the current width if(mviewwidth>0) {Mpaint=getpaint ();//Gets the Paint object for the current drawing TextView /** Set a lineargradient gradient renderer * The 12th parameter is the starting point for setting the gradient, where the

Android-----Change Icon original color and search box

, attrs, Defstyle); } PublicDrawabletextview (Context context, AttributeSet attrs) {Super(context, attrs); } PublicDrawabletextview (Context context) {Super(context); } @Overrideprotected voidOnDraw (canvas canvas) {drawable[] drawables=Getcompounddrawables (); //get the Drawable object set by Drawableleftdrawable leftdrawable = drawables[0]; if(Leftdrawable! =NULL) { //get the width of the leftdrawable intLeftdrawablewidth =leftdrawable.getintrinsicwidth (); //get

Andriod TextView Load HTML tags and load labels with pictures

;Urldrawable.setbounds (0, 0, bitmap.getwidth (), Bitmap.getheight ());Textview.settext (Textview.gettext ())//Without this sentence does not show the picture, for unknown reasons}@Overridepublic void onbitmapfailed (drawable errordrawable) {}@Overridepublic void Onprepareload (drawable placeholderdrawable) {}});return urldrawable;}} Urldrawable class: /*** Created by the Administrator on 2016/6/28 0028.*/public class Urldrawable extends Bitmapdrawable {Public Bitmap Bitmap;@Overridepublic voi

Andorid TextView Caption Effect Example _android

One, the effect chart Second, the Code Copy Code code as follows: public class Textsubview extends TextView { Private Textpaint Mpaint; Public Textsubview (context context, AttributeSet Attrs) { Super (context, attrs); Mpaint = new Textpaint (Getpaint ()); Mpaint.setstyle (TextPaint.Style.STROKE); Mpaint.setshadowlayer (2.0F, 2.0F, 2.0F, color.red); } @Override protected void OnDraw (Canvas Canvas) { Super.ondraw (c

drawable usage Analysis of graphic image processing in Android _android

r = This.getcontext (). Getresources ();Ii. How to get drawing objects in resources Data Packet package:android.graphics.drawable Main class: Drawable Drawable is a virtual class, how to paint, you need to specifically analyze the drawable subclass, such as: bitmapdrawable The main interfaces are as follows: Bitmapdrawable ()Bitmapdrawable (Bitmap Bitmap)Bitmapdrawable (String filepath)Bitmapdrawable (InputStream is)void Draw (Canvas Canvas)Final Bitmap Getbitmap ()Final Paint

Android inherits existing control extensions implement custom controls Textview_android

, mPaint2); Canvas.save (); Canvas.translate (0); Super.ondraw (canvas); Canvas.restore (); We drew two rectangles with unequal widths, and the canvas translated 10 units. The custom controls that are drawn here are: This example, very simple, maybe we have to inherit the original control or the meaning of the words, our hundred feet head further. Make a slightly more complex point. Custom textview--with blinking text TextView. We analyze the realization of the

TextView width is too large in Android programming to cause drawable to not be centered problem solving _android

protected void OnDraw (Canvas Canvas) { drawable[] drawables = Getcompounddrawables (); if (drawables!= null) { drawable drawableleft = drawables[0]; if (drawableleft!= null) { final float textWidth = Getpaint (). Measuretext (GetText (). toString ()); Final int drawablepadding = getcompounddrawablepadding (); Final int drawablewidth = Drawableleft.getintrinsicwidth (); Final float bodywidth = textWidth + drawablewidth + dr

Android Surfaceview and view draw a touch trajectory _android

(isclear) {canvas=new canvas (new2bitmap); }else{canvas=new canvas (pic); //canvas.drawline (StartX, Starty, Clickx, clicky, paint);//Draw Line Canvas.drawpath (MPath, paint); if (isclear) {return new2bitmap; } return pic; private void Initpaint () {paint = new paint ();//Initialize Brush Paint.setstyle (style.stroke);//set to draw line Pai Nt.setantialias (TRUE);/Set brush anti-aliasing paint.setcolor (color);/Set Brush color paint.setstrokewidth (strokewidth);/Set Brush width /**

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