:// Create a framebuffer var fb = gl.createframebuffer (); // bind FB as the current window Gl.bindframebuffer (GL. FRAMEBUFFER,FB);In this way, we create a new buffer that can be drawn, and it is not displayed.But will that be all right? The idea is to render the texture after the shader rendering and hand it over to the next shader, when the method is introduced framebuffertexture2d
Reference from "OpenGL ES Reference Pages about Framebuffert
vertex coordinates to the floating point CacheTriangleVB. position (0); // read the first coordinate in the cache.}Public void draw (GL10 gl){Gl. glColor4f (0.64251875f, 0.76953125f, 0.22265625f, 0.0f); // you can specify the current color.Gl. glVertexPointer (3, GL10.GL _ FLOAT, 0, triangleVB); // set the vertexGl. glDrawArrays (GL10.
compute Gl-matrix.js).
As with OpenGL, we want to initialize the usage environment and extract some of the global usage. The relevant code is as follows:
Class
var gl;//webglrenderingcontext var cubevbo;//cube buffer ID var spherevbo;//sphere vbo var sphereebo;//sphere ebo var cubetexid;//li Square Texture ID var fbobuffer;//frame cache object var glcubeprogram;//cube shader apply var glsphereprogra
geometric images. In Android, SurfaceView is generally used to draw 2D images, while GLSurfaceView is used to display 3D OpenGL views, and 3D images are rendered through the Renderer interface. Therefore, we first establish a class that implements the Renderer interface. The Code has a detailed note: [java] public class GLRender implements Renderer {private float rotateTri; private int one = 0x10000; // a vertex of the triangle private IntBuffer triggerBuffer = BufferUtil. fBuffer (new int [] {
members in the main window class:Private Static thread thrdraw;Then define a private class member functionPrivate void opengl_start (){While (true){This. View. Refresh ();}}Add the following in the form_load method:Code, Start thread:Threadstart start = new threadstart (opengl_start );Thrdraw = new thread (start );Thrdraw. Start ();Exit the thread in the dispose method of the Main WindowThrdraw. Abort ();
Create a class inherited from openglcontrol: myviewUsing csgl. OpenGL;
Public class myv
rendered.How to set the texture parameters
First of all, look at the texture parameter setting method, set the texture parameters using the Texparameteri function, this function through three parameters to set the texture parameters.It is important to note that the texture parameters set here are only for textures that are bound at this point in time, while other textures in WebGL are unaffected.
Examples of use of >texparameteri
Gl.texparameteri (GL
. Enable vertex Buffering
Gl. glableclientstate (GL10.GL _ VERTEX_ARRAY); // OpenGLDocs.
// Specifies the location and data format of an array of vertex
// Coordinates to use when rendering. Specify the vertex position
Gl. glVertexPointer (3, GL10.GL _ FLOAT, 0, vertexBuffer); // OpenGLDocs.
When you are done with the
The most complete sysctl. conf optimization solution in China There are various versions of the sysctl. conf optimization solution on the Internet, most of which are copied and copied, making new users confused. In order to solve this problem, I have reviewed N materials over the past two days and summarized them as follows. Many default documents that do not need to be modified are not currently involved, in the future, we will gradually provide translation, explanation, and modification sugges
be obtained.
Linux 2.2 Select the source IP address using the following three mechanisms:
1. An application can explicitly specify the source IP address by applying bind (2) system calls to SENDMSG (2) calls and through a secondary data object ip_pktinfo. In this case, the operating system kernel simply checks to see if the source IP address is correct, or a corresponding error occurs.
2. If the application does not specify a source IP address, the routing table containing the source IP deter
adjacency point} edgenode;typedef struct VERTEXNODE{//VERTEX Table nodeVertextype data; Vertex fields, storing vertex informationint in; Number of storage vertex-in degreesEdgenode *firstedge; Edge table Header pointer} vertexnode;typedef struct EDGE{//EDGE Set arrayint u, v; ARC Tail and ARC headint next; Point to the next edge of the same arc tail// Edgetype weight; For a non-network diagram, no need to} edgelib;int book[maxm] = {0}; Mark if a letter appearsint istoposeq (char *data, Char *to
//CTest.cpp: Defines the entry point of the console application. //#include"stdafx.h"#include#includestring.h>#includeusing namespaceStd;typedefCharElemtype;structglnode{BOOLTag//flag Bitunion{//table header pointer field for a range or child tableelemtype data; Glnode*sublist; }; Glnode*next;};//used for testing (a, (b, (c)), (#), ((D,e))), F, (g));//To find the length of a generalized table is to find the length of a single linked list .intLenth (Glnode *
the Webar project and requires real-time tracking of the user's camera to process the video stream (256*256), which is very significant using the GPU, otherwise the real-time tracking cannot be achieved.Third, how to achieve universal GPU computing?3.1, first, we pass a flowchart, demonstrating the principle:3.2. Realize:3.2.1, creates a vertex shader, just passes the mapping coordinates.1 attribute vec4 position; 2 varying vec2 vcoord; 3 void Main () {4 0.5 0.5 ; 5 Gl_position = Positi
9.11. Network address type functions and operatorsTable 9-31 shows the operators that can be used for CIDR and inet . Operators , >>, and >>= are used to compute subnet inclusions: They only consider the network portion of two addresses, ignoring any host part, Then determine whether one of the network parts is equal to another or another subnet.Table 9-31. CIDR and inet operators
operator
(Draft only, not sorted)
Chapter 2
2 OpenGL ES running
2.1 Basic Principle of OpenGL ES
OpenGL ES (later called "Gl") is only concerned with rendering in the frame cache (and Reading saved values from the frame cache ). In some cases, peripheral devices related to graphic hardware, such as the mouse and keyboard, are not supported. Programmers must rely on other mechanisms to obtain input information, such as khronos openkodeapi.
The basic elements o
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