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Multi-level processing of pictures in WebGL (FrameBuffer)

:// Create a framebuffer var fb = gl.createframebuffer (); // bind FB as the current window Gl.bindframebuffer (GL. FRAMEBUFFER,FB);In this way, we create a new buffer that can be drawn, and it is not displayed.But will that be all right? The idea is to render the texture after the shader rendering and hand it over to the next shader, when the method is introduced framebuffertexture2d Reference from "OpenGL ES Reference Pages about Framebuffert

SharpGL learning notes (6) cropping and transformation, sharpgl learning notes

using System. windows. forms; 9 using SharpGL; 10 11 namespace clipPlane 12 {13 14 public partial class SharpGLForm: Form 15 {16 17 public SharpGLForm () 18 {19 InitializeComponent (); 20} 21 22 private void openGLControl_OpenGL Draw (object sender, PaintEventArgs e) 23 {24 OpenGL gl = openGLControl. openGL; 25 gl. clear (OpenGL. GL_COLOR_BUFFER_BIT | OpenGL. GL_DEPTH_BUFFER_BIT); 26

Android-based OpenGL-draw triangles on GLSurfaceView and use projection and camera views

vertex coordinates to the floating point CacheTriangleVB. position (0); // read the first coordinate in the cache.}Public void draw (GL10 gl){Gl. glColor4f (0.64251875f, 0.76953125f, 0.22265625f, 0.0f); // you can specify the current color.Gl. glVertexPointer (3, GL10.GL _ FLOAT, 0, triangleVB); // set the vertexGl. glDrawArrays (GL10.

WebGL use FBO to complete a complete example of cube texture (with demo source download) _javascript Tips

compute Gl-matrix.js). As with OpenGL, we want to initialize the usage environment and extract some of the global usage. The relevant code is as follows: Class var gl;//webglrenderingcontext var cubevbo;//cube buffer ID var spherevbo;//sphere vbo var sphereebo;//sphere ebo var cubetexid;//li Square Texture ID var fbobuffer;//frame cache object var glcubeprogram;//cube shader apply var glsphereprogra

Android OpenGL ES basics: Draw triangles

geometric images. In Android, SurfaceView is generally used to draw 2D images, while GLSurfaceView is used to display 3D OpenGL views, and 3D images are rendered through the Renderer interface. Therefore, we first establish a class that implements the Renderer interface. The Code has a detailed note: [java] public class GLRender implements Renderer {private float rotateTri; private int one = 0x10000; // a vertex of the triangle private IntBuffer triggerBuffer = BufferUtil. fBuffer (new int [] {

Share/etc/sysctl. conf and/boot/loader. conf Optimization

4.3 FreeBSD Network Optimization# Vi/etc/sysctl. conf======================================================== ======Net. inet. IP. check_interface = 1Net. inet. tcp. blackhole = 2Net. inet. UDP. blackhole = 1Net. inet. tcp. recvspace = 65535Net. inet. tcp. sendspace = 65535K

Hello, csgl

members in the main window class:Private Static thread thrdraw;Then define a private class member functionPrivate void opengl_start (){While (true){This. View. Refresh ();}}Add the following in the form_load method:Code, Start thread:Threadstart start = new threadstart (opengl_start );Thrdraw = new thread (start );Thrdraw. Start ();Exit the thread in the dispose method of the Main WindowThrdraw. Abort (); Create a class inherited from openglcontrol: myviewUsing csgl. OpenGL; Public class myv

[WebGL Primer] 28, Texture parameters

rendered.How to set the texture parameters First of all, look at the texture parameter setting method, set the texture parameters using the Texparameteri function, this function through three parameters to set the texture parameters.It is important to note that the texture parameters set here are only for textures that are bound at this point in time, while other textures in WebGL are unaffected. Examples of use of >texparameteri Gl.texparameteri (GL

OpenGL ES tutorial II: Create a polygon)

. Enable vertex Buffering Gl. glableclientstate (GL10.GL _ VERTEX_ARRAY); // OpenGLDocs. // Specifies the location and data format of an array of vertex // Coordinates to use when rendering. Specify the vertex position Gl. glVertexPointer (3, GL10.GL _ FLOAT, 0, vertexBuffer); // OpenGLDocs. When you are done with the

Linux Kernel Parameter sysctl. conf optimization scheme

The most complete sysctl. conf optimization solution in China There are various versions of the sysctl. conf optimization solution on the Internet, most of which are copied and copied, making new users confused. In order to solve this problem, I have reviewed N materials over the past two days and summarized them as follows. Many default documents that do not need to be modified are not currently involved, in the future, we will gradually provide translation, explanation, and modification sugges

Passive response and unsolicited source IP selection when a single machine configures multiple IP addresses

be obtained. Linux 2.2 Select the source IP address using the following three mechanisms: 1. An application can explicitly specify the source IP address by applying bind (2) system calls to SENDMSG (2) calls and through a secondary data object ip_pktinfo. In this case, the operating system kernel simply checks to see if the source IP address is correct, or a corresponding error occurs. 2. If the application does not specify a source IP address, the routing table containing the source IP deter

[WebGL Primer] 18, drawing with index cache

) { //Generate Cache object var ibo = Gl.createbuffer (); Bind Cache Gl.bindbuffer (GL. Element_array_buffer, IBO); Writes data to the cache Gl.bufferdata (GL. Element_array_buffer, new Int16array (data), GL. Static_draw); Invalidates the cached binding Gl.bindbuffer (GL. Element_arr

3rd Chapter (24th Lecture) Example 24--OpenGL drawing function

(RESOURCE.LAYOUT.DEMO24_OPENGL); Mmapview= findviewbyid(Resource.Id.bmapView); Mbaidumap=Mmapview.map; Latlngpolygon=NewList() {latlng1,latlng2,latlng3}; Mbaidumap.setonmapdrawframecallback ( This); Bitmap=Bitmapfactory.decoderesource (Resources, Resource.Drawable.ground_overlay); } protected Override voidOnPause () {mmapview.onpause (); Base. OnPause (); } protected Override voidOnresume () {mmapview.onresume (); Textureid= -1; Base. Onresume (); } protected

Variable sequence code of topological ordering

adjacency point} edgenode;typedef struct VERTEXNODE{//VERTEX Table nodeVertextype data; Vertex fields, storing vertex informationint in; Number of storage vertex-in degreesEdgenode *firstedge; Edge table Header pointer} vertexnode;typedef struct EDGE{//EDGE Set arrayint u, v; ARC Tail and ARC headint next; Point to the next edge of the same arc tail// Edgetype weight; For a non-network diagram, no need to} edgelib;int book[maxm] = {0}; Mark if a letter appearsint istoposeq (char *data, Char *to

Data structure C + + generalized table

//CTest.cpp: Defines the entry point of the console application. //#include"stdafx.h"#include#includestring.h>#includeusing namespaceStd;typedefCharElemtype;structglnode{BOOLTag//flag Bitunion{//table header pointer field for a range or child tableelemtype data; Glnode*sublist; }; Glnode*next;};//used for testing (a, (b, (c)), (#), ((D,e))), F, (g));//To find the length of a generalized table is to find the length of a single linked list .intLenth (Glnode *

Examples of OpenGL rotating triangles

vBB = bytebuffer. allocatedirect (trianglecoords. length * 4); vBB. order (byteorder. nativeorder (); trianglevb = vBB. asfloatbuffer (); trianglevb. put (trianglecoords); trianglevb. position (0);} public void onsurfacecreated (gl10 GL, eglconfig config) {// set the background color GL. glclearcolor (0.5f, 0.5f, 0.5f, 1.0f); initshapes (); initquate (); GL. gla

Android OpenGL ES

, 18 );@ OverridePublic void ondrawframe (gl10 GL ){// Enable background color and deep CacheGl. glclear (gl10.gl _ color_buffer_bit | gl10.gl _ depth_buffer_bit ); Gl. glmatrixmode (gl10.gl _ modelview );Gl. glloadidentity ();/

How does JavaScript achieve GPU acceleration?

the Webar project and requires real-time tracking of the user's camera to process the video stream (256*256), which is very significant using the GPU, otherwise the real-time tracking cannot be achieved.Third, how to achieve universal GPU computing?3.1, first, we pass a flowchart, demonstrating the principle:3.2. Realize:3.2.1, creates a vertex shader, just passes the mapping coordinates.1 attribute vec4 position; 2 varying vec2 vcoord; 3 void Main () {4 0.5 0.5 ; 5 Gl_position = Positi

Postgres 9.11 Network Address type functions and operators

9.11. Network address type functions and operatorsTable 9-31 shows the operators that can be used for CIDR and inet . Operators , >>, and >>= are used to compute subnet inclusions: They only consider the network portion of two addresses, ignoring any host part, Then determine whether one of the network parts is equal to another or another subnet.Table 9-31. CIDR and inet operators operator

OpenGL es1.1.12 Chapter 2 2.1

(Draft only, not sorted) Chapter 2 2 OpenGL ES running 2.1 Basic Principle of OpenGL ES OpenGL ES (later called "Gl") is only concerned with rendering in the frame cache (and Reading saved values from the frame cache ). In some cases, peripheral devices related to graphic hardware, such as the mouse and keyboard, are not supported. Programmers must rely on other mechanisms to obtain input information, such as khronos openkodeapi. The basic elements o

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