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When data is transmitted between activities, in order to avoid the trouble, some values are often encapsulated into objects, and then the entire object is passed over. The parcelable interface and the serializable interface can be implemented when an object is uploaded.
0. Two interfaces are explained:
1) the serializable interface is supported by javase itself.
2) parcelable is a unique feature of Android,
JSON (JavaScript Object Notation) is a lightweight data exchange format. It uses a language-independent text format and provides an ideal data exchange format for Web application development.
In the previous blog titled Android study note 44: JSON data parsing, we used basic JSON APIs to create JSON
Passing Data
New Activity
Right-click in the project, select New, continue to select activity below, and finally the Blank activity.At this point, Android Studio automatically adds a corresponding layout file for us, adding an ID to the TextView in the layout file for later use.
Send data with intent
Create a new Button control in the
")); System.out.println (Map.get ("Bt_lat")); System.out.println ("111111111111");For the bundle type of data, you can use the following methods:Submit ActivityHashMap map= (HASHMAP) parent.getitematposition (position); Intent intent=new Intent (); Intent.setclass (btsallinfoactivity.this,btsmapactivity.class); Bundle bundle = new bundle (); Bundle.putserializable ("Bts_map", map); Intent.putextras (bundle); StartActi
Test. java:
/*** The problem solved in this example: * core problem: Create a database object through the SQLiteOpenHelper class * perform operations on the database data through the database object * 1. operate the SQLite database using SQL statements * 2. operations on SQLite databases using APIs provided by Google * 3. SQLite operations on Transactions */import com. ghsy. createsqlitedb. db. myOpenHelper; import
SQLite This is a very popular embedded database. It supports SQL queries, and only uses very little memory. Android is implemented in integration with SQLite, so each Android application is able to use the SQLite database. When you are familiar with SQL developers. Using SQLite is fairly straightforward.Can. Because JDBC is not suitable for memory-constrained devices such as mobile
IntroductionIn Android app development: Fragment's non-disruptive save Setretaineinstance article has described how to get fragment to save data without destroying it with the activity. In the design of mobile application architecture, interface and data are inseparable and can not be confused. In most of the development experience, we are using fragment to inter
Previously introduced three kinds of data storage forms of Android system, http://www.jb51.net/article/99468.htm. Today, there are two other types of content providers and networked storage, respectively. Some people may think that the memory provider and networked storage are more inclined to manipulate the data than the dat
Use External Storage
Each Android-compatible device supports a shared external storage used to save files. This memory can be a removable storage medium (such as an SD card) or internal (non-removable) storage. Files stored in external storage are completely shared and can be modified when USB storage is enabled to transfer files to a computer.
Warning If an application mounts the external storage to a comp
As an Android technology home, USB OTG is what you must understand, so-called USB OTG is you can use the phone or tablet to charge, and the computer to transfer data from the Micro USB interface to connect other USB peripherals, such as gamepad, mouse, keyboard, The USB stick even moves the hard drive (of course you need extra power). and a USB OTG
Objective:For the SHA Secure Hash algorithm, not used before, just stay in the heard of the stage, today in the picture cache frame Glide source found that its cache key is not MD5 encryption algorithm, but SHA-256 encryption algorithm, this just hook up my curiosity, so while the night nothing, To learn a bit.Several other encryption methods:
RSA encryption of Android data encryption
AES encry
There is always a need to transfer data in Android development, especially between different activity. Here is a small description of the 3 kinds of activity you know about the jump way.The first type: static data transferDirectly on the upper part of the code: in the first activityIntent Intent = new Intent ();Intent.
Fragment was introduced after the Android3.0. Can be used to do the bottom menu, now many apps are useful to this bottom menu. Of course tabhost can also be used to do the bottom menu, but fragment to do, animation effects these can be done more dazzling.Fragment and activity are capable of transmitting these parameters to each other. But fragment can not directly transfer data to another fragment, but with
Android -- start the Service and pass data
Following the previous article: http://blog.csdn.net/gaopeng0071/article/details/45153495
This document records the data transmitted by the Activity to the Service.The source code is basically consistent with the previous article, but the parameter transfer is added during the
This article shows you how Android uses application objects to access public data.When running each application, the Android system creates a application object that stores the public variables associated with the entire application. An Android app will generate only one application object, and the Application object in the unused activity is the same, so the App
Android transmits data between different Actitity, androidactitity
This article implements a simple character calculator to transfer data between different Actitity
Intent Data Transmission
Open interface B from interface A and pass the
Creating a Database
Android does not automatically provide a database. Using SQLite in an Android application, you must create your own database, and then create tables, indexes, and fill data. Android provides sqliteopenhelper to help you create a database, and you can easily create a database just by inheriting the
Recently in an Android image recognition app, you get image data through a camera preview or a photo shoot function, and then pass the image data to the local C + + image recognition so library. The most time spent in this process is the data transfer problem. With this pit,
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