joystick vibrator

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Android kernel and driver-android kernel Introduction

source code is in drivers/RTC/alarm. c USB Gadget driver, a device driver based on the standard Linux USB Gadget driver framework. Android USB driver is based on the gaeget framework, The source code is in drivers/USB/gadget/ Android Ram Console: To provide debugging functions, Android allows you to write debugging log information to a device called ram console, which is a ram-based buffer. The source code is in drivers/staging/Android/ram_console.c. Android timed device provides timed Control

[4] use of the Injection framework RoboGuice: (Your First System Service Injection) and roboguiceinjection

[4] use of the Injection framework RoboGuice: (Your First System Service Injection) and roboguiceinjection In the previous article, we briefly introduced the use of RoboGuice ([3] use of the Injection framework RoboGuice :( Your First Resource Injection). Today, let's take a look at the method of using annotations for system services: To use annotations for system services in an Activity, you must perform the following two steps: ①: Create an Activity that inherits the RoboActivity ②: Use @ Inj

Mobile Security Guard-advanced tools-remote telephone query and security guard local query

onTextChanged (CharSequence s, int start, int before, int count) {// TODO Auto-generated method stub // callback String address = AddressDao when the text changes. getAddress (s. toString (); tvResult. setText (address) ;}@ Override public void beforeTextChanged (CharSequence s, int start, int count, int after) {}@ Override public void afterTextChanged (Editable s) {}}) ;}// start the query,QueryButton click event public void query (View view) {String number = etNumber. getText (). toString ().

Android mobile phone vibrate

Package cn.com. chenzheng_java; Android. OS. vibrate represents the mobile phone vibrator. The usage is very simple. Get the example using the getsystemservice () method, and then call the vibrate method to implement vibration. To use this vibrator, you must specify the permission in androidmanifest. xml

[Android] Mobile defender input box jitter and phone shake

Check Apidemos, find view/animation/shake to find the corresponding animation code, directly copied overWhen importing a project, the R file does not exist, in many cases the XML file is wrongAnimation shake = Animationutils.loadanimation (this, r.anim.shake);Et_phone.startanimation (shake);Animated XML file shake.xmlAndroid:interpolator= "@anim/cycle_7"Interpolator is a plug-in that can define the speed of the animation, etc.Call the Setinterpolator () method of the Animation Object , set the c

4 Mobile phone Shake

1 /**2 * Mobile phone vibrate, need permission Android.permission.VIBRATE3 */4 Private voidvibrate () {5Vibrator Vibrator =(Vibrator) Getsystemservice (vibrator_service);6 //Vibrator.vibrate (2000); Shock two sec.7Vibrator.vibrate (New Long[] {1000, 2000, 1000, 3000},-1);//wait 1 seconds, then shake for 2 seconds, wait 1 seconds, then shake for 3 seconds,8 //parameter 2 equals-1 means

Delphi XE5 Android Phone vibrate (through Jobject test support vibration)

The source code is as follows:[Delphi]View PlainCopy Uses Androidapi. JNI. Os, Androidapi.Jnibridge; function Getvibratorarray (const Aintarr: array of Int64): tjavaarray Var Lindex:integer; Begin Result: = Tjavaarray For LIndex: = Low (Aintarr) to High (Aintarr) does Result.Items[lindex]: = Aintarr[lindex]; End Procedure Vibratortest; Var Lvibratorobj:jobject; Lvibrator:jvibrator; ljavaarray:tjavaarray Begin {

How to implement item drag-and-drop on the GridView grid view in Android _android

can also set the * * Private lon G Dragresponsems = 1000; /** * Whether can drag and drop, the default can not be * * Private Boolean Isdrag = false; private int mdownx; private int mdowny; private int MoveX; private int Movey; /** * is dragging the position * * private int mdragposition; /** * Just start dragging the item corresponding to view/private view Mstartdragitemview = null; /** * Used to drag the mirror, here directly with a ImageView/private

Android-like micro-letter shake-and-shake function realization idea and code _android

Copy Code code as follows: Package Com.eboy.testyaoyiyao; Import Java.text.SimpleDateFormat; Import Java.util.Date; Import android.app.Activity; Import Android.hardware.Sensor; Import android.hardware.SensorEvent; Import Android.hardware.SensorEventListener; Import Android.hardware.SensorManager; Import Android.os.Bundle; Import Android.os.Vibrator; Import Android.view.Menu; Import Android.widget.TextView; public class Mainactivity extends activity implements Sensoreventlistene

Install Windows 8 on a handheld Terminal

Two days ago, I found a wonderful thing in # jiushu's warehouse #. (In fact, many people have already said that jiushu's warehouse is a treasure chest .) It is called UMPC. Simply put, it is a computer with a small screen. The most amazing thing about a computer with a touch or Bluetooth or a wireless keyboard is fingerprint recognition. The price of such a wonderful thing is still very expensive. In fact, there are already many such solutions, such as super books. However, a few years ago, UMPC

Unity + win8.1 Apps mini Game demo

Unity3d with a lot of people ... Originally wanted to write a 3d game to try. Amount: Looks like a lot of trouble .... Let's write a simple 2d game with unity.(ADSW return or touch screen virtual joystick)Development environment UNITY4.5.1F3 VS2013 Express win8.1The implementation method is as follows1. Create your own tank sprite2. Create enemy Tank Prefab3. Create a bullet prefab4. Add Virtual Joystick5. Collision DetectionSpecific implementation1.

Handle connection Millet 3, Millet 3 connection Millet box

Xiaomi 3 connects the Logitech F310 handle via the USB-OTG line, and in the miracast of the Xiaomi box, connect the projection screen to the TV with the Xiaomi 3 phone.Download Modern Warfare 4 (support handle), you can hold the handle to the TV playing game.About handlesDo not know the other handle support is not supported, anyway, my Logitech F310 more than 130, and the north of the 50-block handle is the same, when buying Logitech is for compatibility better.About the Miracast delay.Miracast

Study Notes on game AI

Review notesChapter 1AI is a branch of AI science and technology.Artificial Intelligence games are designed to apply Theories, Methods, and technologies of artificial intelligence to the development of intelligent games and improve the intelligence level of game roles, it mainly includes the theoretical methods and technologies of intelligent game role action, perception, response, emotion, memory, and learning.A role also acts as a role. It refers to the act of actors performing fictitious char

Linux + libusb development user USB driver)

customer doesn't want you to touch the kernel that he spent n time porting.3. I spent some time writing a new product driver. It was a sense of accomplishment and the code quality was quite good. As you indulge in your code, the Customer Service keeps sending emails, "the customer needs a 2.6.5 kernel driver, the config file has been sent to you. "The customer needs the 2.6.18-SMP drive with dual-core." "The customer's platform is customized by 2.6.12-xxx." You wish to give the source code of t

Atypical 2D game engine orx Source Code Reading Notes (1) Overall Structure

order to find the source code at any time, the latest orx1.2 version is used here, And the SVN version is not used. Orx Overall Structure As an iarwain orx with the goal of a complete game engine, the composition of the module is still relatively complex.Physical Structure: The orx source code directory can be basically distinguished: Animation part Base: the basic part, including some macros defined for cross-platform use. The macros and common constants, functions, and orx modules are require

Working principle of Kinect

"You are the controller ." (You are the controller.) If you are interested in Kinect, I believe you have heard of this powerful advertisement word. From Kinect Adventures! In the Zune play interface, the hands and feet and plugging the water holes, waved to change the song, the Kinect opened a more natural way of entertainment interaction. In this blog article, I will reveal the secrets behind this somatosensory system and how it allows developers to create a Kinect experience. Arjun Dayal, the

Steps for Linux kernel Cropping

ptys in use (0-2048) (config_unix98_pty_count) [256] The default value is enough. Mouse support (not serial mice) (config_mouse) [Y/n/?] Select y for non-serial ports such as PS/2; otherwise, select n. 14) select your mouse type based on your mouse type. 15) video for Linux video is selected based on the audio/video capturing device in the system. 16) joystick support joystick choose 17 based on the player

Msg2133 touch screen (TP source code learning)

Msg2133 touch screen (TP source code learning) Note: The following devices refer to touch screens. ABS: absolute value 1. Introduction to the input subsystem Linux input devices include buttons, keyboards, touch screens, mouse, and joystick. They are character devices, and the Linux kernel abstracts the commonality of these devices, simplified driver development creates an input subsystem. Subsystems are divided into three layers, as shown in 1. Fi

Maya shortcuts Common shortcut keys

Shortcut key function Explanation tool actionEnter to complete the current operation~ Terminates the current operationInsert Insertion Tool Edit modeW Move ToolE-Rotation toolR Zoom ToolY non-fixed arrangement toolShift+q selection Tool, (switch to) Ingredient icon menuAlt+q selection Tool, (switch to) Polygon Selection icon MenuQ Select tool, (Switch to) Ingredient icon menuAnimation key frameS set keyframesI insert Keyframe mode (animated curve edit)Shift+e storing keyframes for a rotating cha

Transform and camera components in the hierarchy view

the note information display, in seconds;Q Raycast range:raycast can actually be seen as an invisible ray that starts with the position of the mouse or the touch on the screen, emits a ray in the direction of the current camera, which is used to detect collisions and other events, Some developers may want to specify the range that the ray can detect, which can be done by setting this property.Tip: Raycast Range Default Property value is-1, indicating no scope limit;Q Event Sources: This propert

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