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Kinect for Windows training video

I participated in Microsoft's activities and received a letter from Microsoft today. They gave a training video. I copied the content of the letter to everyone for further study: This document is archived on SkyDrive Https://skydrive.live.com/redir? Resid = 642B3B4A30F03C2D! 832ilovecode.cn corresponding article address http://ilovecode.cn/index.php/news/show/id/155 ------------------ Original mail ------------------ Sender:"K4Wprc" Sending time:April

Kinect 3D video capture

ProgramSource code: Http://idav.ucdavis.edu /~Okreylos/resdev/Kinect/Download.html To run this program, you need to installVrui Toolkit, For http://idav.ucdavis.edu /~ Okreylos/resdev/vrui/download.html Kinect2.2 requirements Vrui-2.4-001 and above. Install vruitoolkit 1. install necessary tools first. Sudo aptitude update Sudo aptitude install build-essential Sudo aptitude install zlib1g-dev Mesa-common-dev libgl1-mesa-dev libglu1

Predator: A Better Video Tracking Algorithm than Microsoft Kinect-from Czech doctoral thesis

Source: http://news.csdn.net/a/20110415/295938.html Boycott (haha): I just saw this video to demonstrate a new object tracking algorithm. It is part of Zdenek kalal's doctoral thesis. Zdenek kalal is a Czech student at the University of surari. He demonstrated his magical precise positioning system, which can track almost any object in the camera as long as you can see it and select it. It can do a lot of look. In this

A better Video Tracking Algorithm than Microsoft Kinect-TLD tracking algorithm introduction.

that simple tracking or detection algorithms cannot achieve the desired effect in the long tracking process, the TLD method should consider combining the two, we also added an improved online learning mechanism to make the overall target tracking more stable and effective. In short, the TLD algorithm consists of three parts: the tracking module, the detection module, and the learning module, as shown in. Its operating mechanism is: the detection module and the tracking module perform p

Kinect's Learning Notes development (i) Kinect Introduction and application

not aligned with each other. Only the alignment of the individual coordinate system is provided. In full-body skeleton tracking, the SDK only calculates the position of the joint and does not derive its rotational angle. From a portable point of view, the SDK beta can only be used for the kinect/win7 platform, while Openni also supports at least ASUS Wavi Xtion somatosensory devices, and there may be many other hardware platforms to support in the fu

Kinect's Learning Notes development (i) Kinect Introduction and application

available. The cross-alignment of RGB image/depth images is not implemented, only the alignment of the individual coordinate system is provided. In full-body skeleton tracking, the SDK only calculates the position of the joint and does not derive its rotational angle. From a portable point of view, the SDK beta can only be used for the kinect/win7 platform. Openni also supports at least ASUS Wavi xtion Body-sensing devices. There may be many other ha

Kinect Learning notes Three Kinect development environment configuration detailed

://pan.baidu.com/s/1jiOOmThis provides Microsoft's officialKinect for Windows SDK 1.8:http://www.microsoft.com/en-us/download/details.aspx?id=40278hash=SjpZOegJKZ4aHHTLej%2b0PC2m% 2fsdilrany75i146rvj3uimf9shjprltrwg1heqqpicpbazoutdry2hfqnukd0w%3d%3d1. Preparatory workthe so-called 工欲善其事 its prerequisite, as a Kinect developer, you will need to meet some hard conditions. (1) Visual Studio development environment, I believe that no programmer does not i

Development experience of the Kinect for Windows SDK (I) Environment Configuration

Kinect SDK. Installation environment First of all, for Windows SDK: Http://research.microsoft.com/en-us/um/redmond/projects/kinectsdk/download.aspx Currently, the Kinect SDK only supports Windows 7, including x86 and x64 versions. Development tools also require support for. NET Framework 4.0 and Visual Studio 2010 (the lowest Express version. Video deve

Kinect Development--kinect for Windows SDK

Development--Basic SDK and Windows programming tips (color image video streaming, deep image video streaming, bone tracking, audio processing, speech recognition API) Deep data is the essence and soul of Kinect, and many problems are transformed into pattern recognition problems of deep images. Aforge.net is a set of frameworks written in C # that p

Kinect Outsourcing Team (long-term Microsoft Kinect Project outsourcing, large Kinect case)

To undertake the Kinect body Sense Enterprise project, game Project Outsourcing Beijing Company, professional team, members of the professional WPF products company Frontline developers, have large-scale product development experience;Provide quality after-sales service to ensure product quality, lightweight products can provide a clear source code, business needs can be one-on technical guidance.Welcome to Contact QQ:372900288, Tel: 13911652504;We of

Kinect for Windows SDK development entry (18): Kinect interaction Interactive Control

In July March this year, the SDK version 1.7 was released. The biggest difference between the SDK version and the previous version was the addition of Kinect interactions and Kinect fusion. Kinect interactions provides some new controls with pose recognition, such as the push-to-press button and grip-to-Pan list control. It also supports interaction between multi

Kinect Outsourcing Team (long-term Microsoft Kinect Project outsourcing, large Kinect case)

To undertake the Kinect body Sense Enterprise project, the game Project outsourcing has a wealth of cases to provide a demonstration, the public can sign the formal contract, invoicing.We are Beijing's company, professional team, members of the professional WPF products company Frontline developers, have large-scale product development experience;Provide quality after-sales service to ensure product quality, lightweight products can provide a clear so

Kinect Outsourcing Team (long-term Microsoft Kinect Project outsourcing, large Kinect case)

To undertake the Kinect body Sense Enterprise project, the game Project outsourcing has a wealth of cases to provide a demonstration, the public can sign the formal contract, invoicing.We are Beijing's company, professional team, members of the professional WPF products company Frontline developers, have large-scale product development experience;Provide quality after-sales service to ensure product quality, lightweight products can provide a clear so

Code introduction to Kinect Bridge OpenCV Kinect Bridge With OpenCV

Introduction to the code of Kinect bridge OpenCV KinectBridge With OpenCV KinectBridge With MATLAB OpenCV profile and project download Driver version: Kinect forWindows SDK v1.7 Project name: KinectBridgeWithOpenCVBasics-D2D Programming Language: C ++ Program configuration and running Documentation. This document only describes how to configure OpenCV environment variables and so on. We can understand it a

Kinect for Windows SDK v1.7 released

. developers can also now override the supplied engagement model as upper. APIS, samples, and DLL details A set of WPF interactive controls are provided to make it easy to inmo-ate these interactions into your applications. Two samples use these controls: controlsbasics-WPF and interactiongallery-WPF. the controls can also be installed in source form via toolkit browser-> "components"-> Microsoft. kinect. toolkit. controls. Interactiongallery-WPF us

Kinect for Windows SDK Development Primer (19): Kinect Fusion

Original: http://www.cnblogs.com/yangecnu/p/3428647.htmlThe Kinect fusion feature was introduced in Kinect for Windows SDK1.7. This feature has been improved and enhanced in the 1.8 SDK, and Kinect fusion allows us to use the Kinect for Windows sensor for three-dimensional geometric reconstruction of real-world scenari

Kinect for Windows SDK development entry (18): Kinect Interaction Interactive Control

In July March this year, the SDK version 1.7 was released. The biggest difference between the SDK version and the previous version was the addition of Kinect Interactions and Kinect Fusion. Kinect Interactions provides some new controls with pose recognition, such as the push-to-press button and grip-to-pan list control. It also supports interaction between multi

"Translation" a thorough comparison of Kinect v1 and Kinect v2

"Original: Http://www.cnblogs.com/TracePlus/p/4136297.html" This series is primarily a comparison of the current version of Kinect for Windows (v1) and the Next Generation Developer Preview (v2) to introduce the evolving hardware and software in the context of C + + developers. This paper is a thorough comparison of the configuration and operating conditions of the sensor. The Kinect for Windows Devel

Manually switch the driver of the Kinect (for openni 1. * & Microsoft Kinect SDK 1.7)

Microsoft recently released the latest version of the Kinect SDK, which can implement real-time Kinect fusion and provide rich gesture interaction functions, making it increasingly attractive to somatosensory interaction developers. Openni 2.0 and later versions are also converted to Microsoft's official Kinect driver, which also shows the general trend of the in

Getting started with the Kinect for Windows SDK Development (18) Kinect Interaction Interactive controls

The 1.7 SDK was released this March, and the biggest change in this version of the SDK was the addition of the Kinect Interactions and Kinect Fusion. The Kinect Interactions offers a number of new, posture-aware controls such as push-to-press buttons, Grip-to-pan list controls, and support for multiple users, with two of people interacting, and these newly added

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