video file into Project view, and it will automatically generate the corresponding movietexture Object. Audio files will be generated if the video contains the Sound. Then create a Plane object video in the hierarchy view that will play on top of it, directional light world directed lights to illuminate the entire game
be terminated, If it is already running, then the thread can be terminated, whether it is first run or not, and the simplest violence.?The flight method is a little more complicated, to be divided into several small pieces to analyze.First of all to understand how to prevent the recurrence of the flight method, we define a variable ifflying, as long as the flight is being performed this variable is true, the execution is set to false, if triggered mo
At present, intelligent TV Terminal (intelligent TV and intelligent TV box) has become more and more fire, the past main video function, today's smart TV terminal will not only continue to improve the video function, but also to join the game function, but also to catch up with the "TV game ban" time.
Most of today's
Android Project Practice (): immersive effect on the status bar of game and video applications, and android practice
Requirements:
Mobile app, when playing a game or watching a video in full screen, you will find that the status bar at the top of the mobile phone is not displayed at this time. When we slide down from t
To do a flappybird, the most core function is to create a few chunks, if a collision is the end of the game (birds hit the pipe, or birds to the ground), as to randomly generate some tubes, how birds jump, and finally how to count scores, are not difficult to figure out how to do.?The first is to know how to draw what you want on the form, C # provides us with GDI + functionality, you can define a graphic object, and then call its Draw method, you can
Tutorial | Control effect:
Click here to download the source file
var My_cam:camera = Camera.get ();//create My_cam get camera info
My_video.attachvideo (My_cam);//my_video video accepts and displays camera content
//
_root.map = new Flash.display.BitmapData (0)/Set BitmapData
_root.map._width=320;
_root.map._height=240;
_root.fake.attachbitmap (map, 0, "Auto", true);//fake Receive map content
balls = [];
1. Enter the mksdcard 512 M c: \ sdcard. img command in the command line to create the sdcard image file.2. Click the Eclipse menu command "Window/Preferences" to open the Preferences Window, and select "Android/Launch" on the left ", enter "-sdcard c: \ sdcard in" Default emulator options "on the right. img ".3. Start the simulator, switch to DDMS, find the "File Explorer" window, select "mnt/sdcard", and execute "Push a file onto the device" in the upper right corner ", add the
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