unity custom editor window

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Unity Custom Editor Window draw line

Recently in the Learning state machine,Want to implement a visual editor yourself,You need to connect multiple states with lines.The effect is as follows:The code is as follows:Material m;Vector2 start;Vector2 end;Color color = color.red;void onenable () { new Material (Shader.find ("gui/text Shader"));} void Ongui () {M.setpass (0);Gl. Loadpixelmatrix ();Gl. Pushmatrix ();Gl. Begin (1);Gl. color (color);Gl. Vertex (start);Gl. Vertex (end);Gl. End

The Unity editor learns to create its own window

Another physical activity, the resources to move. Specific tasks I will not reveal, anyway, is the bottom of the management of the capital and other things.In order to simplify the operation, I still insist on writing a plug-in, and then feel good to make a small window of their own, wrote a small editor plugin.OK, this small window completes the function is very

Unity Extension Editor-type 3:custom Editors

and needs to be saved.] For example, if you modify a prefab monobehaviour or scriptableobject variable, you must tell unity that the value is changed. Unity's built-in component, which automatically calls the SetDirty method when a property changes, does not do this automatically, like Monobehaviour or scriptableobject, so if you want the value of the change to be stored, You have to call the SetDirty method]In this example, we created a 3-D vector e

Unity Editor Extension custom form

I was curious to see Unity also customizing pop-up forms. So I went to the internet to look for articles. If you want to customize the form, you need to put the class under the Editor folder. The code is as follows: usingUnityengine; usingUnityeditor; Public classMyeditor:editorwindow {[MenuItem ("Gameobject/window")] Static voidAddWindow () {Rect WR=

Unity Custom Compiler Window Lookup script

)); } voidOngui () {Guilayout.label ("node:"); Root= (Transform) Editorguilayout.objectfield (Root,typeof(Transform),true); Guilayout.label ("Script Type:"); Scriptobj= (monoscript) Editorguilayout.objectfield (Scriptobj,typeof(Monoscript),true); if(Guilayout.button ("Find") {results. Clear (); Loopcount=0; Debug.Log ("start the search."); Findscript (root); } if(Results. Count >0) { foreach(Transform tinchresults) {Editorguilayout.objectfield (T,typ

Unity Rotten Pen 1-Custom Inspector Properties Window node entry

1. Add the input box and label Levelscript:using Unityengine; using System.Collections; Public class Levelscript:monobehaviour { publicint experience; Public int level { getreturn; }}}LevelscripteditorNote: inOninspectorguiThe following code is added to the event to append the default properties: DrawDefaultInspector();sing unityengine;usingSystem.Collections;usingUnityeditor; [Customeditor (typeof(Levelscript))] Public classLevelscripteditor:editor { Public Override

Unity Extension Editor 1:editor Windows

Extending the EditorUnity allows you to use your own custom inspectors and editor Windows Extension Editor, and you can use the custom property drawers to define how the attribute set is presented in inspector, a piece that tells you how to use these features.Editor WindowsYou can create any number of

Unity Editor Console Pro expands click to navigate to external project

Linkhttp://blog.csdn.net/akof1314/article/details/53232981Http://forum.china.unity3d.com/thread-26890-1-1.htmlReasonWith the C # source form in the Unity project, when you print the log, double-click the log line information in the Console window to automatically navigate to the number of files and rows that Visual Studio is located in.However, you cannot quickly locate the number of files and rows that are

"Unity" 8.5 extension editor

Categories: Unity, C #, VS2015Date Created: 2016-04-27 I. INTRODUCTIONYou can create your own custom design tools in Unity through editor windows. Scripts from Editorwindow (rather than monobehaviour) can affect Gui/guilayout and editorgui/editorguilayout controls. Alternatively, you can use the

Unity Editor Small Tutorial __unity3d

))] public class Gamecameraeditor:editor {Gamecamera m_target; Overload Oninspectorgui () to draw its own editor public override void Oninspectorgui () {//target allows us to get the currently drawn Component object M_target = (Gamecamera) Target; Drawdefaultinspector told Unity to draw the Panel in the default way, which is useful when we just want to customize a few propertie

Unity Editor Learning (ii) Global Illumination (GI)

Shadow fleeting, flower shadow Criss. The years of light and shadow teach us that programmers who do not use lighting are not a good art.I. OverviewClicking Windows > Lighting > Settings will pop up the Lighting window, which is the window that sets the global illumination.This lighting window divides three areas:1. Scene: The settings apply to the entire scene r

Unity Editor--01 main Menu

Study Notes for beginners, please correct me if you have any mistakes. The number is also please point out, thank you.File files: Create/Open/save scenes, create/open/Save projects, publish gamesEdit: Undo, Redo, Cut, copy, paste, run, pause, project setup, etc.Asset Asset: Creating an import ResourceGameobject Game object: Create a variety of game objectsComponent components: Adding various components to a game objectMobile input Phone Inputs: if activated, you can use the

(Unity) Unity Custom Debug Log file, use vs Generate DLL file and use dotfuscated progress to confuse, avoid being deserialized

Unity customizes debug log files, uses vs to generate DLL files and uses dotfuscated to confuse and avoid being deserialized.1. Open VS, the blogger version is Visual Studio 2013.2, a new VC project, select Class Library, named Jefferychan, specific steps such as:3. In order to invoke the relevant files in unity, the external files are introduced here. First find UnityEngine.dll in the installation folder o

Unity Editor Development: The official style of the table control

Unity Editor Development: The official style of the table controlThe table control provides a very intuitive representation of the bulk of the data. In unity, light Explorer is a typical window with a table control.As shown, the top of the window is 4 Tabbutton. Here is a ta

PowerVR ray tracing technology behind light mapping in the Unity editor

    this August, a large number of game developers walked into Unite 2014 and gathered at the Seattle Center to attend the Unite eighth annual meeting. In a series of exciting meetings and keynote speeches, Jens Fursund, from our PowerVR Ray tracing team, introduced the upcoming Unity 5 Light mapping editor, which uses ray-tracing technology to quickly and accurately simulate light. We are very pleased to w

Unity Note Editor (Curvefield, Doublefield, Enummaskfield, Enumpopup) ...

Enumpopup, to see the code and compare:[Code]csharpcode:Using unityengine;using system.collections;using unityeditor; Reference to the editor namespace public class Editor2:editorwindow//editor class { private enum ENUMVALUE0//Here we declare two enum type { value0 = 0 , value1 = 1, value2 = 2 }; Private EnumValue0 _enumvalue0 = enumvalue0.value0; Private enum EnumValue1

[Unity C # programming] Custom Data

Yilin army's gray charm||10589 views|Unity (315) mobile application (31) Technology Development (16)0 In this article of Unity C #, you will create a simple data structure and write down its property drawer. Next you will learn how to create. Use a serialized class Create a custom property drawer Use serialized attributes Use Unity's immediate

Common methods for the Unity editor class

, mobile location and other operations, in the command-line mode of automatic deployment when the use of the majority.HelpIn your editor, if you think your text is not enough to express, or if you need a user to query the relevant document, you can use Help, which provides the ability to open the Web address.Objectpreview Creating a custom previewThis class provides the object data that you currently select

Unity Note Editor (Beginfadegroup, Beginhorizontal, Beginscrollview) ...

system.collections;using unityeditor; Reference to the editor namespace public class Editor2:editorwindow//editor class { Vector2 _scrollpos; [MenuItem ("Editordemo/createwindow")]//Add a menu in the editor static void CreateWindow ()//The following function must be * * * static { In this case, create the

Unity3d Game Development Two Unity editor one

textures are special types of textures that are created and updated at run time, typically specifying Render Texture in the target Texture item in the camera object to implement the functionality that the texture creates and updates at run time.8, physic Material physical material, mainly used in real-time physical collision scenes, such as bowling game between the ball, ball and slide collision, set the object friction, resistance and other related settings.9, GUI skin GUI high-level interface

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