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The relationship between Intantiate Transform empty objects and ontologies in the process of creating new game objects in Unity 3D

In our process of building a scene through unity, we often find that the object is dragged into the scene, we will find that the object is reversed, by changing the rotation property of the object to get the correct direction, the object's coordinate system becomes and the default coordinate system (the frame of the upper right) Not the same, so that the subsequent scripting work (usually the control (Transform) script and build (intantiate) script) b

Unity3d game Development Combat Original video lecture series 13 hat-trick game development (preview)

FolderFirst speaking Game demo project created ... 1The second talk about the editing of the game scene ... 1The third lecture on the movement of hats ... 2The four is about the production of shells ... 4The game interface is in good condition ... 6Seventh talk about the production of various UI ... 8Eighth speaking score and explosion effects ... TenDepend

"Unity game Development Four" Gameobject.find (), Transform.find find hidden objects

|| Pobject. Hideflags= = Hideflags. Hideanddontsave) {Continue;} if (Application. Iseditor) {String Sassetpath = Assetdatabase. Getassetpath(Pobject. Transform. Root. Gameobject);if (!string. IsNullOrEmpty(Sassetpath)) {Continue;}} Debug. Log(Pobject. Name);}Reference article: Glaze Unity Get a detailed description of the game objecthttp://www.xuanyusong.com/archives/2768 Copyright NOTICE: This article for

Unity sees problems with sphere inside, through sphere playing panoramic video

Unity creates a sphere the default is not to see the inside of the sphere, so you need to use cull Front to modify the direction of culling, which will bring a new problem,The video being played is flipped like a mirror, so change its UV coordinates so that it flips over to float u_x=1-i.uv.x; float u_y=i.uv.y; i.uv=float2(u_x,u_y); 1Shader"Unlit/unlitshader"2 {3 Properties4 {5_maintex

Unity role Resurrection and restart game

When the author writes the game, he still needs to think about how to start the game again and how the character will be resurrected. Most will use this method instead of the game to restart the application.loadlevel ("xxx Scene") . But the resurrection of the character has to be written in its own code to change the component to a certain state. Re-play: Applic

"Unity Ngui game Development Three" Tweenposition displacement Animation (ii): Perfect adaptation displacement animation with respect to uianchor at different resolutions

UI in Unity we are using the Ngui,ngui interface displacement animation, we generally use the tweenposition.One is the simple relative displacement, regardless of the resolution adaptation problem , just need to simple from position A to position B, has been introduced in the article:"Unity Ngui Game Development II" tweenposition displacement Animation (i): Displ

Unity game development-Custom Event test demo, unitydemo

Unity game development-Custom Event test demo, unitydemo In the previous article, we wrote the unity game development custom message event. Click to open the link. The following is a test demo. First, punch in unity, create a new scenario, and then create an empty

"Unity3d Game development Eight" unity compiled to iphone running Collider does not trigger event solution properly

This station article is Fred Himi original, reproduced must be clearly noted: (The author Sina Weibo: @ Li Himi ) reprinted from Original link: http://www.himigame.com/unity3d-game/1618.html click Subscribe span> this blog latest news! Notify you of the latest blog post in time!                  In recent weeks the basic two days pass a night, the whole team is trying to drive out a version of the technology to delete the test package, th

Unity and C #: game loop (awake, start, update)

called."); } //Start is called after Awake, immediately before the first Update, but only if the script component is enabled. void Start () { Debug.Log("Start called."); }} Time for update () and fixedupdate () When you're keeping track of game logic and interactions, animations, camera positions, Etc., there are a few different events you can use. The common pattern is to perform most tasks insideUpdate()Function, but there

node. JS Server for Unity multiplayer game development

Sun Guangdong 2016.5.4How to use a dedicated server-driven node. js Create our own multiplayer game. This will build on WebSocket's real-time response to multiplayer games. Write your own logic. First, Search the Assetstore for the Web Socket 0> See Unity 's official plugin 'https://www.assetstore.unity3d.com/cn/#!/content/38367 then introduce an Open Source Library Socket IOhttps://www.assetsto

Unity 3D Game Scene Conversion

2015/07/07////////by xbw///////////////Environment Unity 4.6.1//When more than one scene is needed, a scene conversion is used,Here, I have two scenes, one move (opening shot), another second (game scene);If you want to run the game scene after opening a long shot, you need to use a function;;;Application.loadlevel ("second"); quotes change is the scene that need

KTX conversion of game resources extraction by unity

Http://blog.csdn.net/akof1314/article/details/38022263 The unity3d game resources extracted from. IPA from the MAC of unity3d Research Institute by Yu song can be used to extract game resources of unity. One of the tools is useful:PvrtextoolBecause the tool's official website is not good to download, so upload it to csdn,: http://download.csdn.net/detail/akof1314

Unity3d Game Development Three Unity Editor II

Collision Body AssemblySphere Collider: Spherical collision Body AssemblyCapsule Collider: Capsule Body Collision Body AssemblyMesh Collider: Mesh Collision Body ComponentsWheel Collider: Wheel-shaped collision body AssemblyTerrain Collider: Terrain Collision Body Components............Navigation: Navigation class components to add navigation to objects in the sceneNav Mesh Agent: Navigation grid proxyOFF Mesh Link: Detach grid linksNav mesh Obstacle: Navigation grid barriersAudio: Adding a sou

Unity Recording Video Solution-Sharerec for Unity3d

Note buildsetting inside, autographic change to OpenGL es2, otherwise the charm Blue mobile phone on the easy appearance of 1/4 screenFirst, import the project1. To download Sharerec for Unity3d SDK package to mob official website, I use Sharerec for Android unity3d v1.5.2 this version.2. Unzip after download, then findif (sharerec.isavailable ()) {Uilable.text = "support";} Else{uilable.text = "not Supported";}} Start recording video public void Onsw

Several useful game sports effects of Unity

Summary This article mainly records several sports effects that I used when developing a combat game, which can easily display weapon waving, motion blur, and other special effects. The flexible use can greatly improve the visual effect and appeal of fighting games. For other topics about unity, refer to my other articles.I. Trajectory The motion track is often used to show the effect of weapons. It incre

Unity Spine Skeleton Animation 2D skeletal animation for Game introduction

vertices of the ankle, the weight affected by the calf bone is 50%, the weight affected by the foot bone is also 50%.In Unity3d, there are many skeletal animation plug-ins, such as UNI2D,SMOOTHMOVOE,PUPPET2D and so on, but in order to facilitate the art staff to edit our project use is spineSpine easy to get started, and it provides mesh, usually a texture only 4 vertices, left bottom right bottom left upper right, but with mesh, we can crawl this picture, and set a large number of vertices to

Unity Spine Skeleton Animation 2D skeletal animation for Game introduction

the ankle, the weight affected by the calf bone is 50%, the weight affected by the foot bone is also 50%.In Unity3d, there are many skeletal animation plug-ins, such as UNI2D,SMOOTHMOVOE,PUPPET2D and so on, but in order to facilitate the art staff to edit our project use is spineSpine easy to get started, and it provides mesh, usually a texture only 4 vertices, left bottom right bottom left upper right, but with mesh, we can crawl this picture, and set a large number of vertices to it, and then

Unity 3D Game Start Interface GUI Landscaping

is the GUI skins, play the role of beautification;; Rename to main MenuI modified the font, this only need to drag the font resources in it;Also modified the button in some of the details to say;This normal is not the operation of the button look, this background map to drag the picture resources past, as for this text color is no operation of the color;This hover is the mouse hover over the button when the display, this map and color have a corresponding change,This active is the response of t

"Unity 3D" Learning Note 35: Game example--camera switch lens

.active = false;//Open camera2camera2.active = true;} if (Guilayout.button ("Panorama projection", Guilayout.height (50))) {//close Camera0 with camera1camera0.active = false; Camera1.active = false; camera2.active = false;//Open camera2camera.active = True;}} After execution:Projecting the front:Projecting side faces:watermark/2/text/ahr0cdovl2jsb2cuy3nkbi5uzxqvdtaxmzi4ote4oa==/font/5a6l5l2t/fontsize/400/fill/i0jbqkfcma==/ Dissolve/70/gravity/center ">Projecting above:Panorama projection:waterm

How to make tower defense game Code, operation, description--unity 5.3.5F1

I've used unity before but for the first time I've written such a comprehensive tower defense game. I will be a succession of some of the projects I have experienced and experience published hope that you can give the evaluation, I am grateful to you for your criticism and praise. In addition I am just a student not fine, shoddy also please see not the past of the great God let go ... 0.0 ..... ............

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