In our process of building a scene through unity, we often find that the object is dragged into the scene, we will find that the object is reversed, by changing the rotation property of the object to get the correct direction, the object's coordinate system becomes and the default coordinate system (the frame of the upper right) Not the same, so that the subsequent scripting work (usually the control (Transform) script and build (intantiate) script) b
FolderFirst speaking Game demo project created ... 1The second talk about the editing of the game scene ... 1The third lecture on the movement of hats ... 2The four is about the production of shells ... 4The game interface is in good condition ... 6Seventh talk about the production of various UI ... 8Eighth speaking score and explosion effects ... TenDepend
|| Pobject. Hideflags= = Hideflags. Hideanddontsave) {Continue;} if (Application. Iseditor) {String Sassetpath = Assetdatabase. Getassetpath(Pobject. Transform. Root. Gameobject);if (!string. IsNullOrEmpty(Sassetpath)) {Continue;}} Debug. Log(Pobject. Name);}Reference article: Glaze Unity Get a detailed description of the game objecthttp://www.xuanyusong.com/archives/2768 Copyright NOTICE: This article for
Unity creates a sphere the default is not to see the inside of the sphere, so you need to use cull Front to modify the direction of culling, which will bring a new problem,The video being played is flipped like a mirror, so change its UV coordinates so that it flips over to float u_x=1-i.uv.x; float u_y=i.uv.y; i.uv=float2(u_x,u_y); 1Shader"Unlit/unlitshader"2 {3 Properties4 {5_maintex
When the author writes the game, he still needs to think about how to start the game again and how the character will be resurrected. Most will use this method instead of the game to restart the application.loadlevel ("xxx Scene") . But the resurrection of the character has to be written in its own code to change the component to a certain state. Re-play: Applic
UI in Unity we are using the Ngui,ngui interface displacement animation, we generally use the tweenposition.One is the simple relative displacement, regardless of the resolution adaptation problem , just need to simple from position A to position B, has been introduced in the article:"Unity Ngui Game Development II" tweenposition displacement Animation (i): Displ
Unity game development-Custom Event test demo, unitydemo
In the previous article, we wrote the unity game development custom message event. Click to open the link.
The following is a test demo.
First, punch in unity, create a new scenario, and then create an empty
This station article is Fred Himi original, reproduced must be clearly noted: (The author Sina Weibo: @ Li Himi ) reprinted from Original link: http://www.himigame.com/unity3d-game/1618.html click Subscribe span> this blog latest news! Notify you of the latest blog post in time! In recent weeks the basic two days pass a night, the whole team is trying to drive out a version of the technology to delete the test package, th
called."); } //Start is called after Awake, immediately before the first Update, but only if the script component is enabled. void Start () { Debug.Log("Start called."); }} Time for update () and fixedupdate ()
When you're keeping track of game logic and interactions, animations, camera positions, Etc., there are a few different events you can use. The common pattern is to perform most tasks insideUpdate()Function, but there
Sun Guangdong 2016.5.4How to use a dedicated server-driven node. js Create our own multiplayer game. This will build on WebSocket's real-time response to multiplayer games. Write your own logic. First, Search the Assetstore for the Web Socket 0> See Unity 's official plugin 'https://www.assetstore.unity3d.com/cn/#!/content/38367 then introduce an Open Source Library Socket IOhttps://www.assetsto
2015/07/07////////by xbw///////////////Environment Unity 4.6.1//When more than one scene is needed, a scene conversion is used,Here, I have two scenes, one move (opening shot), another second (game scene);If you want to run the game scene after opening a long shot, you need to use a function;;;Application.loadlevel ("second"); quotes change is the scene that need
Http://blog.csdn.net/akof1314/article/details/38022263
The unity3d game resources extracted from. IPA from the MAC of unity3d Research Institute by Yu song can be used to extract game resources of unity. One of the tools is useful:PvrtextoolBecause the tool's official website is not good to download, so upload it to csdn,: http://download.csdn.net/detail/akof1314
Collision Body AssemblySphere Collider: Spherical collision Body AssemblyCapsule Collider: Capsule Body Collision Body AssemblyMesh Collider: Mesh Collision Body ComponentsWheel Collider: Wheel-shaped collision body AssemblyTerrain Collider: Terrain Collision Body Components............Navigation: Navigation class components to add navigation to objects in the sceneNav Mesh Agent: Navigation grid proxyOFF Mesh Link: Detach grid linksNav mesh Obstacle: Navigation grid barriersAudio: Adding a sou
Note buildsetting inside, autographic change to OpenGL es2, otherwise the charm Blue mobile phone on the easy appearance of 1/4 screenFirst, import the project1. To download Sharerec for Unity3d SDK package to mob official website, I use Sharerec for Android unity3d v1.5.2 this version.2. Unzip after download, then findif (sharerec.isavailable ()) {Uilable.text = "support";} Else{uilable.text = "not Supported";}} Start recording video public void Onsw
Summary
This article mainly records several sports effects that I used when developing a combat game, which can easily display weapon waving, motion blur, and other special effects. The flexible use can greatly improve the visual effect and appeal of fighting games. For other topics about unity, refer to my other articles.I. Trajectory
The motion track is often used to show the effect of weapons. It incre
vertices of the ankle, the weight affected by the calf bone is 50%, the weight affected by the foot bone is also 50%.In Unity3d, there are many skeletal animation plug-ins, such as UNI2D,SMOOTHMOVOE,PUPPET2D and so on, but in order to facilitate the art staff to edit our project use is spineSpine easy to get started, and it provides mesh, usually a texture only 4 vertices, left bottom right bottom left upper right, but with mesh, we can crawl this picture, and set a large number of vertices to
the ankle, the weight affected by the calf bone is 50%, the weight affected by the foot bone is also 50%.In Unity3d, there are many skeletal animation plug-ins, such as UNI2D,SMOOTHMOVOE,PUPPET2D and so on, but in order to facilitate the art staff to edit our project use is spineSpine easy to get started, and it provides mesh, usually a texture only 4 vertices, left bottom right bottom left upper right, but with mesh, we can crawl this picture, and set a large number of vertices to it, and then
is the GUI skins, play the role of beautification;; Rename to main MenuI modified the font, this only need to drag the font resources in it;Also modified the button in some of the details to say;This normal is not the operation of the button look, this background map to drag the picture resources past, as for this text color is no operation of the color;This hover is the mouse hover over the button when the display, this map and color have a corresponding change,This active is the response of t
I've used unity before but for the first time I've written such a comprehensive tower defense game. I will be a succession of some of the projects I have experienced and experience published hope that you can give the evaluation, I am grateful to you for your criticism and praise. In addition I am just a student not fine, shoddy also please see not the past of the great God let go ... 0.0 ..... ............
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