1. The training word vector code is as follows:#训练词语为向量表示DefW2v_train (Self):ques = self.cu.execute (' Select question from activity ')#将所有问题内容作为预料训练一个w2v模型Da_all = []For D in ques:Da_all.append (d[0])sentences = Self.get_text (da_all)Model = Word2vec ()Model.build_vocab (sentences)Model.train (sentences,total_examples = Model.corpus_count,epochs = model.iter)Model.save ("./tmp/user_w2corpus")The result of the training for a word a vector2. Re-remove
sudo apt-get install libcairo2-dev//pkg-config--cflags--libs cairo//-i/usr/include/cairo-i/usr/include/glib-2.0- I/usr/lib/x86_64-linux-gnu/glib-2.0/include-i/usr/include/pixman-1-i/usr/include/freetype2-i/usr/include/ libpng12-lcairo#include Compilation under Ubuntu:g++ ' Pkg-config--cflags Cairo ' test_cairo.cpp ' Pkg-config--libs Cairo 'Note: The above symbol is not a single quote, but the key to the left of the ESC key on the keyboard and the!/1 key.Operation Result:C + + Cairo drawing graph
Tag: Professional title Ima Sha performs color--show articleIn the previous article, "2D impeller rotation based on the HT for Web vector" describes the application of impeller rotation in 2D, today we will talk about impeller rotation in 3D applications.A variety of primitives can be created on a 3D topology, and some conventional 3D models are available in the HT for Web system, but for models that are mo
In the previous article, " 2D impeller rotation based on the HT for web Vector " describes the application of impeller rotation in 2D , today we will talk about impeller rotation in 3D applications.A variety of primitives can be created on a 3D topology , and some conventional 3D models are available in the HT for Web system, but for models that are more complex, such as cars, people, etc. Is it necessary t
3D Impeller rotation and HT Impeller Based on ht for Web vector
In the previous article "2D impeller rotation based on HT for Web vector", the application of impeller rotation in 2D is described. Today we will talk about the application of impeller rotation in 3D.
Various elements can be created on the 3D topology. Som
3D server-side player walking processing is used by the server to calculate the current position of the Player Based on the client path, player walking time, and speed (including the variable speed. Because client walking is a path, the grid computing algorithm in 2D is not used, and the current position of the role cannot be efficiently obtained. The amount of walking paths, walking speed, and walking time used by players has been reached, calculate
Code:#include Did a run big data of the shortest-circuiting hanging, vector-based two-dimensional analog adjacency table implementation of the Dijkstra algorithm (* "template")
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