vector based formats

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The problem of vector clustering based on w2v words (to be solved)

1. The training word vector code is as follows:#训练词语为向量表示DefW2v_train (Self):ques = self.cu.execute (' Select question from activity ')#将所有问题内容作为预料训练一个w2v模型Da_all = []For D in ques:Da_all.append (d[0])sentences = Self.get_text (da_all)Model = Word2vec ()Model.build_vocab (sentences)Model.train (sentences,total_examples = Model.corpus_count,epochs = model.iter)Model.save ("./tmp/user_w2corpus")The result of the training for a word a vector2. Re-remove

C + + range-based for loop performance test (for std::vector)

1, the code is as follows:void output1 (int x){if (x = = 10000000){Std::cout }}Const std::string Getcurrentsystemtime (){Auto TT = std::chrono::system_clock::to_time_t(Std::chrono::system_clock::now ());struct tm* ptm = localtime (AMP;TT);Char date[60] = {0};sprintf (date, "%d-%02d-%02d%02d:%02d:%02d",(int) Ptm->tm_year + 1900, (int) Ptm->tm_mon + 1, (int) Ptm->tm_mday,(int) ptm->tm_hour, (int) ptm->tm_min, (int) ptm->tm_sec);return std::string (date);}void Test9 (){Std::cout Std::vectorfor (int

C + + Cairo drawing graphics based on Vector graphics library

sudo apt-get install libcairo2-dev//pkg-config--cflags--libs cairo//-i/usr/include/cairo-i/usr/include/glib-2.0- I/usr/lib/x86_64-linux-gnu/glib-2.0/include-i/usr/include/pixman-1-i/usr/include/freetype2-i/usr/include/ libpng12-lcairo#include Compilation under Ubuntu:g++ ' Pkg-config--cflags Cairo ' test_cairo.cpp ' Pkg-config--libs Cairo 'Note: The above symbol is not a single quote, but the key to the left of the ESC key on the keyboard and the!/1 key.Operation Result:C + + Cairo drawing graph

3D impeller rotation based on HT for web vector

Tag: Professional title Ima Sha performs color--show articleIn the previous article, "2D impeller rotation based on the HT for Web vector" describes the application of impeller rotation in 2D, today we will talk about impeller rotation in 3D applications.A variety of primitives can be created on a 3D topology, and some conventional 3D models are available in the HT for Web system, but for models that are mo

3D impeller rotation based on HT for web vector

In the previous article, " 2D impeller rotation based on the HT for web Vector " describes the application of impeller rotation in 2D , today we will talk about impeller rotation in 3D applications.A variety of primitives can be created on a 3D topology , and some conventional 3D models are available in the HT for Web system, but for models that are more complex, such as cars, people, etc. Is it necessary t

3D Impeller rotation and HT Impeller Based on ht for Web vector

3D Impeller rotation and HT Impeller Based on ht for Web vector In the previous article "2D impeller rotation based on HT for Web vector", the application of impeller rotation in 2D is described. Today we will talk about the application of impeller rotation in 3D. Various elements can be created on the 3D topology. Som

To add a point object to a vector layer based on data in SQL Server

; Pfeature=pfeatureclass.createfeature (); Pfeature.shape=Pgeo; Pfeature.set_value (5, Nameto); Pfeature.set_value (7, Valuetoset); Pfeature.set_value (6, name2); Pfeature.store (); } }PointEditor2 method Public voidPointEditor2 (stringNameto,floatValuetoset, Ifeatureclass Pfeatureclass)//ways to modify AQI properties { if(Valuetoset = =-999) {Valuetoset=1; } ifields pFields1=Pfeatureclass.fields; Iqueryfilter QueryFilter=NewQueryfilterclass ();Queryfilter.whe

3D server-side vector computing-based role Location Algorithm

3D server-side player walking processing is used by the server to calculate the current position of the Player Based on the client path, player walking time, and speed (including the variable speed. Because client walking is a path, the grid computing algorithm in 2D is not used, and the current position of the role cannot be efficiently obtained. The amount of walking paths, walking speed, and walking time used by players has been reached, calculate

Did a run big data of the shortest-circuiting hanging, vector-based two-dimensional analog adjacency table implementation of the Dijkstra algorithm (* "template")

Code:#include Did a run big data of the shortest-circuiting hanging, vector-based two-dimensional analog adjacency table implementation of the Dijkstra algorithm (* "template")

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