1. Open the DOS command line, input adb, enter, to view the command Help.2.ADB devices return, display device list:The output for each device instance has the following fixed format:[SerialNumber] [State]022btf7n43047029 Device037c708040609357 DeviceAdb-s 022btf7n43047029 Shell to enter the device to be operated (when only one device can be entered directly into the ADB shell)(adb shell command means: Run remote shell interactivelyADB shell 3. Enter t
"Android" Android mobile app data to SDYou can specify it in the application's Menifest file, include the Android:installlocation attribute in the ... >Android:installlocation also has two additional attribute values: "Preferexternal" and "Auto", which, according to the literal meaning, may also understand what it means, or the following:If you define "preferexternal", it means that you require your app to
set to true, the scratch area is displayed directly.
@Overrideprotected void onDraw(Canvas canvas){drawBackText(canvas);if (!isComplete){drawPath();canvas.drawBitmap(mBitmap, 0, 0, null);}}
The calculation in this lottery area is over.
Before the demonstration, I made some simple beautification. You can view the source code at that time.
At this point, the scratch card is finished. If you want to impro
From: http://blog.csdn.net/chthq/article/details/7838033
2. Create a database on the SD card
Through the sqliteopenhelper class source code of Android, you can see the getwritabledatabase of the sqliteopenhelper class
This interface actually calls the openorcreatedatabase method of context, which does not support database names with paths.
That is to say, the da
The example in this article describes how Android saves bitmap objects to an SD card. Share to everyone for your reference. as follows:
Bitmap Logobitmap = Bitmapfactory.decoderesource (Mcontext.getresources (), R.drawable.arcnote_logo);
Bytearrayoutputstream Logostream = new Bytearrayoutputstream ();
Boolean res = logobitmap.compress (bitmap.compressformat
Because today, this small white to use the android inside the Envirement class, to read the information inside the phone memory.But has been tangled in the end what is the phone memory card, what is the built-in SD card, what is ROM, what is ram ...Here is my summary, write the wrong place also please pass the Bo frien
. Apps. Maps-1/Dev/block/dm-3 2.0 m 876.0 K 1.2 m 42%/mnt/ASEC/COM. Alibaba rasoftworks. Quadrant. UI. Advanced-1
Where/dev/block/dm-0 to 3 is the APK app we installed on SD. As you can see (I have installed four applications on SD)
4. This only installs applications on SD, but their buffered data or temporary data are still in the/data directory, but the install
When Android is developed, you will encounter the following scenarios
I want the application to download to the root of the current application, not the SD card
This file can then be accessed by the application or other application at any time, with permissions that are read globally
File writes can be made using the context's local file output stream at this t
Import java. io. File;Import android. OS. Environment;Import android. OS. StatFs;/** Mobile phone and SD card memory acquisition***/Public class MemoryManager{
// Obtain the memory space available for the mobile phone. The returned unit is MB.Public float getMemorySize (){File path = Environment. getDataDirectory ();St
Code PackageCom.android10;ImportJava.io.File;Importjava.io.FileNotFoundException;ImportJava.io.FileOutputStream;Importjava.io.IOException;ImportJava.io.OutputStreamWriter;ImportAndroid.content.Context;Importandroid.os.Environment; Public classXstreamutil {xcallback xcallback; /*** Write XML string to SD card file *@paramContext *@paramstr XML string*/ Public voidWritetoxml (context context, String str)
How do you judge a document? You can traverse the database by cursor, comparing the value of the Internal_content_uri field, which is a URI that holds the full path to the multimedia file on the Android phone's SD card.
[Java]
Copy Code code as follows:
Uri Originaluri = MediaStore.Images.Media.EXTERNAL_CONTENT_URI;
If the video is MediaStore.Video.M
In the android system, when the SD card is attached to a computer and the recording in the voice memo is deleted manually, the data in the corresponding database also needs to be modified. In this case, you need to listen to the Mount and inherit the BroadcastReceiver class to implement the onRecieve (Context context, Intent inten) method. The Code is as follows:
When developing Android, you may encounter one of the following scenarios:
You want to download the application to the root directory of the current application, not the SD card.
Then, the file can be accessed by the application or other applications at any time, that is, the file can be read globally.
In this case, you can use the local file output stream o
, also very easy to be filled with this mechanism.
In a word, the memory of the production, how bold people! If you dare to have larger memory, app developers will be willing to play a more high-end ad push, and the various wake-up developers will not have to optimize.
Personal use habit back small pot
For the wake of the app and the family bucket problem, many handset vendors have added the related management function to the system. However, not all children's shoes are known, or will be use
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