best version control for unity

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Unity control inversion and dependency injection

Yesterday, the interviewer said their project is using unity, our project is using AUTOFAC, looked at, the use of the same, even the name of the method is the same ah, want to know the friend can see this article, the author explained quite detailed, About the usage of AUTOFAC I will combine the project, to introduce you how to use, and learn how to decouple the method.Unity(Turn) Unity

Local version control of version control software (SubVersion)

In the SVN version control system, the two most common repositories are read http://And file:///, one is network access and one is local access. Of course, any of these items can be exported in either way. Due to the different formats of the two protocols, this is specifically stated here. Path to the local repository: D:/SVN; project name: MyProject. The format of the/HTTP protocol: Http://localho

Unity Version Number: 5.5.0

object, the path of the. od file in the Circle650) this.width=650; "Src=" https://s1.51cto.com/wyfs02/M00/08/95/wKiom1nkZnuwQmT0AABhxCawuTQ609.png-wh_500x0-wm_ 3-wmp_4-s_2358385071.png "title=" image 8.png "alt=" Wkiom1nkznuwqmt0aabhxcawutq609.png-wh_50 "/>The final step is to import the 3d Objcet package into unity, add AR Cameras and objecttarget, and hang the model you want to display under Objecttarget, and export the APK.This article is from the

[Unity 3D] Study Notes: control components

monitoring Role controllers can sense the collision between game objects. When monitoring the collision between them, you need to call the oncontrollercolliderhit () method of the parent class. Using unityengine; using system. collections; public class script_06_07: monobehaviour {// role controller object private charactercontroller = NULL; // the speed at which the role moves private float movespeed = 3.0f; // role rotation speed private float rotatespeed = 3.0f; // collision game object pri

Unity input and Control

(Input.GetButton("Fire1")){ print("pressed Fire1"); } Getbutton obtains the Virtual Axis name. Can be used to detect the occurrence of a single keyboard event, such as shooting 4. mouse events Detection click event: If (input. getmousebuttondown (0) {print ("Left click pressed ");} 0-left, 1-right, 2-middle Long-pressed event detection: If (input. getmousebutton (0) {print ("Left click pressed ");} Release detection buttons: If (input. getmousebuttonup (0) {print ("left butt

Unity aircraft vs. enhanced version

Brief introduction:Thank:This application uses the resources provided by the UNITY3D\2D mobile game development, the copyright belongs to its author, here thank the author. This application is based on two development of the original.Enhanced Features:1. Add 2s cd fuselage rotation, keep invincible when rotating, people block kill ...2. Join the 0,5S CD tracking missile and the missile randomly strikes the target enemy.3. Strengthen small aircraft AI, small aircraft with three flight modes, stra

[Unity Algorithm] A Star pathfinding (i): Basic version

Reference Links:Https://www.cnblogs.com/yangyxd/articles/5447889.htmlI. Principle1. Simplify the scene and divide it into square squares called nodes, and the distance from one node to another is called cost. The cost of a node and a horizontal/vertical adjacent node is 1, and the cost of the diagonal node is 1.4. Here the reference formula F = g + H,f represents the total cost of the node, G represents the cost of the node and the previous path node, h represents the cost of the node and the ta

Unity Animator Animation state machine in-depth understanding (ii) IK control

);103Avatar. Setikrotationweight (Avatarikgoal.leftfoot,0);104Avatar. Setikpositionweight (Avatarikgoal.lefthand,0); theAvatar. Setikrotationweight (Avatarikgoal.lefthand,0);106Avatar. Setikpositionweight (Avatarikgoal.rightfoot,0);107Avatar. Setikrotationweight (Avatarikgoal.rightfoot,0);108Avatar. Setikpositionweight (Avatarikgoal.righthand,0);109Avatar. Setikrotationweight (Avatarikgoal.righthand,0); theAvatar. Setlookatweight (0.0f);111 } the }113 the}With an egg, ik fun ~ ~ heh

IOS UserInterfaceState. xcuserstate files cannot be ignored in Git version control. git Version Control Management

IOS UserInterfaceState. xcuserstate files cannot be ignored in Git version control. git Version Control Management Git may have started tracking this file In gitignore docs: Stop the file that has been tracked and use git rm -- cached. In your case, it should be: Git rm -- cached ProjectFolder. xcodeproj/proj

Unity Script--13 Input Control--03 mobile device input

Study Notes for beginners, please correct me if you have any mistakes. The number is also please point out, thank you.Mobile devices, such as mobile phones, tablets and other devices that touch the screen by finger, Unity has a dedicated interface to detect the position status of individual fingers that interact with the screen.The information for the finger that touches the screen corresponds to an object named Touch, which can be used by the input.t

Path to version management in parallel development (III)-Force version control and version merge

Common scenarios for force Version Control 1. It is about to be converted to production or listed, and developers do not want to be random.CodeInspection affects product quality and stability2. It has already turned into a new product. We hope to control the modification of bugs, and do not want developers to randomly check the code that will affect the release

Unity Linerenderer make a picture version

, positions[positions. Count-1]) 0.1f) { return; }} position.z= -0.02f*LineCount; Positions. ADD (position); Linerenderer.positioncount=positions. Count; Linerenderer.setpositions (positions. ToArray ()); } Vector3 Getmousepoint () {ray Ray=Camera.main.ScreenPointToRay (input.mouseposition); Raycasthit hit; BOOLIscollider = Physics.raycast (Ray, outHit ); if(iscollider) {returnHit.point; } returnVector3.zero; } #regionColor Public voidO

Git version Control Library extensions

Sun Guangdong 2015.6.14Before the unity5.x version, we opened with a text editor such as sublime text. Unity. Prefab is a text content that can be seen in YAML format, but in unity5.x when looking at. Unity. Prefab file has become a binary file TheLet's take a look at the internal tools that unityprovides us with: Smart mergeUnity uses something called Unityyamlm

Git version control tool-common operations on local version Libraries

[Body] In the previous chapter, we learned the most basic usage of git, including installing git, creating a version library, and submitting local code. More tips will be learned in this section. That is: git version control tool (1) ---- install git and create a version Library We must first make preparations and crea

Git version control tool (2) ---- common operations on local version libraries, git ----

Git version control tool (2) ---- common operations on local version libraries, git ---- [Body] In the previous chapter, we learned the most basic usage of Git, including installing Git, creating a version library, and submitting local code. More tips will be learned in this section. That is: Git

Semantic version 2.0.0_ version control

Transferred from http://semver.org/lang/zh-CN/ Semantic version of 2.0.0 summary Version format: Major version number. minor version number. Revision number, the version number increment rule is as follows: Major version number:

Git version control tool (2) ---- common operations on local version libraries, git ----

Git version control tool (2) ---- common operations on local version libraries, git ---- [Statement] Reprinted, but keep the original source of the article → _ → Life One: http://www.cnblogs.com/smyhvae/ Source: http://www.cnblogs.com/smyhvae/p/3994704.html Contact: smyhvae@163.com [Body] In the previous chapter, we learned the most basic usage of Git, including

Android version control system and its differences, android Control System

Android version control system and its differences, android Control System I. What is version control? It is a software engineering program used to ensure that the same file edited by different persons is updated during the development process. It records changes of various

Subversion version Version Control (2)-Basic Concepts

Basic concepts of Version Control This article mainly explains the principle of Version Control in theory. The specific operation commands on subversion will be mentioned in the next article. I personally think that understanding these basic concepts will help to better understand subversion

Version Number in Software Version Control

The following are some of the software control knowledge found on the Internet. There is very little information on the Internet in this regard, and it is sent to the blog for anyone who needs it. The version number consists of two to four parts: the main version number, the minor version number, the internal

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