udacity libgdx

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Libgdx Environment Construction

1. Download the SDK 1) libgdx Development Kit download: Google Code (the latest libgdx-0.9.7.zip 2012.11.12) 2) download libgdx main source code: GitHub tags II,Environment Construction 1) Add a development jar package Libgdx Android Development Kit mainly include GDX. jar, gdx-backend-android.jar, as well as armeab

Libgdx 1.4.1 released

(Reproduced from http://www.libgdx.cn/topic/4/libgdx-1-4-1%E5%8F%91%E5%B8%83) Libgdx never stops improving. In July October 10, libgdx1.4.1 was released. The following are new features:-Supports iOS 8, iPhone 6, and iPhone 6 plus. If you are using eclipse 4.4.x, upgrade your gradle plug-in (important )! Upgrade intellij idea to 13.1.5 + because of gradle! Upgrade to gradle 2.1 and Android build

Introduction to Java game engine libgdx

1 Preface Recently I want to do some small applications, but the interface is very non-functional. I naturally want to use the game engine to handle this part of work. I was going to find a good one in flex, but when I found pushbutton, I found that only the goodbye page was left on the official homepage. The message means that everyone is playing mobile now, they gave up the development of this engine. When I saw it, I felt that mobile applications were more promising. Then I went to the image

The libgdx Chinese community has begun recruiting moderators!

Libgdx Chinese community (http://libgdx.net) was founded in May 15, 2013, the initiator: "struggle potatoes," and "have a heart and soul ".The libgdx Chinese Community aims at libgdx technical exchange, libgdx Chinese tutorials, libgdx game promotion, and

"Open source Java Game Framework Libgdx theme" -08-Chinese display and drawing

Although LIBGDX is an open Source engine written by the American Mario Zechner (ie badlogicgames), because LIBGDX is implemented with OpenGL, LIBGDX is able to support Chinese, and Chinese characters in Libgdx are displayed by means of stickers. Use the Bitmapfont and spritebatch combinations to complete the drawing of

Android development _ libgdx game engine tutorial-beautiful custom progress bar (8)

In this article, we need to first master some simple libgdx knowledge to make it easier: Use of the android game development framework libgdx (4)-stage and actorsHttp://www.apkbus.com/android-19750-1-1.html Libgdx learning notes 2 draw imagesBytes. Public class progressbar extends Actor implements disposable { Texture platform; Texture bar; Int height; Int

LIBGDX Game Engine Development Note (iv) text display Bitmapfont

Http://www.tuicool.com/articles/iAJbIjBecause LIBGDX is implemented using OpenGL, LIBGDX is able to support Chinese, and Chinese characters in Libgdx are displayed by way of mapping, using Bitmapfont and spritebatch combinations to complete the drawing of text. When constructing bitmapfont, you need a FNT file that describes the text, and a PNG file that provides

LIBGDX Development Tutorial (v)--use of beautiful fonts

http://blog.sina.com.cn/s/blog_dbc528b10101hppg.htmldo Android Open classmate often tangled how can use some beautiful font to get user's heart, if you want to achieve this goal, then TTF font is essential. What is a TTF font? There may be many unfamiliar with the TTF fontClassmate a look so unfamiliar name is frightened, do not worry, in fact he is not terrible. The so-calledTTF is actually a format, just like this, like "123.ttfand123.txt"Is the same, the". txt "document is a saved text, and T

Use libgdx on Android

Use libgdx on Android Libgdx is an excellent 2D/3D cross-platform physical engine. Today we will introduce how to use it on Android: 1. In 2. Decompress gdx-helloworld-0.9.2.zip, and thenImport GDX-helloworld directly in eclipse,Run as Java application directly, A dialog box is displayed,We can select helloworlddesktop., As follows: Program: Next we will introduce how to port to Android: 1. Cr

Libgdx tiledmappacker and texturepacker tools

Original link http://blog.csdn.net/cng1991/article/details/7288234 After studying libgdx today, we can see that the libgdx engine can load the. tmx file generated by the tiled map tool. So I really want to try to load the. tmx file, which must have a packfile similar description file, which can be generated by GDX-tiled-Preprocessor. Under the guidance of the https://code.google.com/p/

3. Use Gradle to create a Libgdx Project

3. Use Gradle to create a Libgdx Project Create a Libgdx ProjectLibgdx projects can be created using a file called a gdx-setup.jar, gdx-setup is a graphical java program, and can also be executed under the command line. You only need to execute this JAR file to open the graphic interface. If you want to use the command line format:Java-jar gdx-setup.jar Click to download the latest gdx-setup.jar Enter the

Use of the android development _ libgdx Particle System (7)

This is the third lecture of the testin cup libgdx game engine tutorial. It mainly introduces the use of particle systems in the libgdx engine. This section describes how to implement multiple game interfaces in the libgdx engine. However, some bayou have doubts about the innovation of this tutorial, so I decided to give a detailed description of the content in t

4.6, LIBGDX thread Introduction

(Original: Http://www.libgdx.cn/topic/48/4-6-libgdx%E7%BA%BF%E7%A8%8B%E4%BB%8B%E7%BB%8D) Any image manipulation is done in the render thread, and being contrived in other threads leads to undefined behavior because OpenGL context is only available in the rendering process. in order to pass data from other threads into the rendering process, we recommend the use of application.postrunnable (). This will cause the code to run in the next frame of the r

Libgdx Chinese Community Network officially launched -libgdx.net

Libgdx.net was co-founded by two people, "fighting little potato" and "Libo search application". It aims to help more friends who learn libgdx to easily exchange and query information. Libgdx has fewer Chinese documents and Demos, and many people have gone through a painstaking exploration. At last, few people can systematically write tutorials and demos, most of them only talk about the entry level or prob

Android Game Development Framework LIBGDX use (21)-Support Chinese with TTF font

TTF FontTTF (Truetypefont) is a font file format co-launched by Apple and Microsoft, and, with the popularity of Windows, has become one of the most commonly used font file representations for a wide range of applications.If you are a Windows operating system, you can find many fonts from the Fonts folder. can also be downloaded from the Internet.I recommend Yahei.consolas font, look very cool, anyway, my eclipse is the use of this font.Use of Gdx-setup-uiTo download version 0.96 from

4.3 libgdx startup class and Configuration

Tags: Android HTTP Io OS ar SP file on Log (Original: http://www.libgdx.cn/topic/45/4-3-libgdx%E5%90%AF%E5%8A%A8%E7%B1%BB%E4%B8%8E%E9%85%8D%E7%BD% AE) Each platform must have a startup class. This category is independent for each platform. This document only describes android. ** Android ** The main () method is not applicable to Android applications, but an activity is required. Open the android project and find the following code: Packa

Libgdx 1.5.2 Released

[1.5.2]-Fix the problem #2433-Fixed LWJGL local loading problem on Mac OS X[1.5.1]-Gradle Upgrade to 2.2-Android Gradle tool upgrade to 1.0.0-API changes: GWT backend optimization.-API changes: Actor optimization-Add support for 64-bit iOS virtual machines and devices-Discard Node#children and node#parent, add inherittransform Add, get, remove children.-API changes: By default keyframes is no longer copied from model to modelinstance but shared, can be through ' modelinstance.defaultsharekeyfram

4.6, LIBGDX thread Introduction

All Applicationlistener methods are called in the same thread. This thread is a render thread that can invoke OpenGL. For most games, the update logic or rendering is generally placed in the Applicationlistener.render () method.Any image manipulation is done in the render thread, and being contrived in other threads leads to undefined behavior because OpenGL context is only available in the rendering process.In order to pass data from other threads into the rendering process, we recommend the us

2. LIBGDX Configure your development environment (Eclipse,intellij Idea,netbeans)

(Original: http://www.libgdx.cn/topic/13/2-libgdx%E9%85%8D%E7%BD%AE%E4%BD%A0%E7%9A%84%E5%BC%80%E5%8F%91%E7%8E%AF%E5% A2%83-eclipse-intellij-idea-netbeans)LIBGDX projects use Gradle to manage dependencies, build processes, and IDE integrations. This allows you to develop your app using your favorite development environment. Do not submit specific files with the IDE to your source control system.Configure Ecl

Android game development framework libgdx (22)-layout using tablelayout

Previous ArticleArticleThis article introduces how to use TWL for layout. Recently, other Java things have come into contact with table-layout. It is quite helpful to use it. After careful consideration, the document still supports libgdx. A simple trial is much better than TWL. Introduction to tablelayout Tablelayout is a lightweight UI component layout library. Using tables is a bit like HTML tables. It supports

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