May 11 Evening, Unite Beijing 2018 Keynote keynote speech at the National Convention Center successfully ended. This year's keynote keynote address brings together 12 heavyweight guests, presenting a technology feast for the participants in Unity 2018.The world's top content creation engine, unity for creationKeynote opening guest
The Shader programming is used in Unity to realize the 3D red heart and unityshader3d red heart.
Some shapes can be generated using code even if no 3D artist provides a model.
For independent developers who want to maintain originality and do not want to borrow others' models, this is nothing more than an important way.
Today, we are dedicated to the use of Shade
can see that there is no terrain map in the textures list at the moment. In the lower right corner, click Edit---textures (editing map). A selection list will pop up.In the select list. Select the Add Textures option. The left form appears.First, we briefly explain the significance of the following parameters:Texture: Select a terrain map in the resource directoryNormal map: Select a regular terrain map in the resource directorySize x: Map X-axis widthSize y: Map y-axis widthOffset x: Map x-axi
Note: The UI system here is the Ngui pluginTitle, in the game often encounter this situation, the scene click on the relevant object or button to pop up the corresponding 2D interface, this time in addition to the 2D interface clickable button, etc., should be shielded from the 3D scene of the click or drag events.Here are two ways of doing this:1. Add a large enough collider to the 2D interface to cover the entire screen:// Add a collider to the Corr
is the GUI skins, play the role of beautification;; Rename to main MenuI modified the font, this only need to drag the font resources in it;Also modified the button in some of the details to say;This normal is not the operation of the button look, this background map to drag the picture resources past, as for this text color is no operation of the color;This hover is the mouse hover over the button when the display, this map and color have a corresponding change,This active is the response of t
Some shapes, even if no 3D art designers provide models, can be generated in code.This is a very important way for independent developers who want to remain original and do not want to borrow a model from others.Today is dedicated to you with shader programming to achieve a heart, pinned down a faint feeling of homesickness.Post-starter Address:http://blog.csdn.net/duzixi/article/details/41221647Finally:Development environment:
Some shapes, even if no 3D art designers provide models, can also be generated in code.This is a very important way for independent developers who want to remain original and do not want to borrow others ' models.Today is dedicated to you with shader programming to achieve a heart, pinned down a faint feeling of homesickness.Eventually:Development environment: Unity 4.5.5First step: Create a standard sphere
2015/07/07//////////by xbw////////////////Environment Unity 4.6.1///Playing a cool animation before the game is not very attractive to add;Unity supports video formats with Mov. Mpg. Mpeg. MP4. Avi. Asf.We dragged the needed video directly into project,The next is the code;Using unityengine;using System.collections;public class Cameramoveplay:monobehaviour {public movietexture Movtexture; Public Audio
Version: Unity 5.4.1 Language:C #In the last blog post implementation, I added some elements of the scene, the effect of seawater is probably like this:The next goal is to realize the refraction and reflection of seawater, which is used in the book Unity should be in the 4.x era, unity comes with the basic package is 5.x, and then I read an example on the Interne
the camera's position as the origin, and a ray emitted to the mouse moving point. It's like hitting a bull's-eye and inferring if it's hit.Using unityengine;using System.collections;public class Script_06_09:monobehaviour {//Bullseye map Public Texture texture;// Hint Information private string info;void Update () {//create Ray Ray Ray = Camera.main.ScreenPointToRay from camera position to mouse position ( Input.mouseposition); Raycasthit hit;//Infers if the ray is hitting the game object if (
How do I set the imported audio file to "3D sound"? This is the audio file I imported:Now the 3D sound settings are not in place to import sound files,Instead of the Spatialblend attribute in Audiosource, 0 means that 2d,1 represents 3DSo far from the Audiolistener, the sound is small, near the big,The Audiolistener component is added by default on the camera and can be added to other objects, but only one
in the game. In this example, a ray is sent to the point where the mouse moves at the camera position. It is like shooting a shot at the target to determine whether to hit the target. Using unityengine; using system. collections; public class script_06_09: monobehaviour {// target texture public texture; // message private string Info; void Update () {// create a Ray from the camera position to the mouse position = camera. main. screenpointtoray (input. mouseposition); raycasthit hit; // dete
Since many people are using JavaScript, HTML5 and WebGL technology to create browser-based 3D games, all JavaScript 3D game engines are a people's theme. The best part of browser-based gaming is platform independence, which can run on iOS, Android, Windows, or any other platform.There are a lot of javascript that can be used to create 3D games based on browsers,
2015/07/07////////by xbw///////////////Environment Unity 4.6.1//When more than one scene is needed, a scene conversion is used,Here, I have two scenes, one move (opening shot), another second (game scene);If you want to run the game scene after opening a long shot, you need to use a function;;;Application.loadlevel ("second"); quotes change is the scene that needs to be run, that is, the scene to be converted;Of course this is the CSharp script;Here,
Original address: http://blog.csdn.net/h570768995/article/details/9355313There are always a lot of challenges in the eclipse development process, and it's important to use good tools to help us develop faster.Here's how eclipse works together with unity 3D:1, first in the Unity3d to create a simple project file2, OK, next click "File", "Build setting"3, then click "Build" to remember the name of the. apk th
button on the prime Game Center. The order is verified first, and then you can see the game Center leaderboard interface after clicking on the Show Leaderboard button. After that, if you want to upload your current score to the leaderboard, load leaderboard data (download the rankings) before you can perform the post score function. After getting RAW score data and get score for me, it is time to get the leaderboard ranking information, and get the leaderboard of my ranking information, which i
Vanishing Time"); Particle.particleEmitter.maxEnergy = Guilayout.horizontalslider (Particle.particleEmitter.maxEnergy, 0.0f, 10.0f, Guilayout.width (150));//Drag to set the maximum number of particles generated guilayout.label ("Maximum number of particles generated");p article.particleEmitter.maxEmission = Guilayout.horizontalslider (Particle.particleEmitter.maxEmission, 0.0f, 100.0f,guilayout.width (150));// Drag to set the particle x-axis movement speed Guilayout.label ("Particle x-axis move
http://hunterwang.diandian.com/post/2012-10-21/40041523890Recently do things need to increase the effect, a simple use of the particle effect, really feel more difficult to adjust the effect. At the same time also encountered some problems, share.If a gameobject that is bound to the partical system wants to destory, sometimes the unity console will make an error and will automatically prompt you with the Destroyimmediate (Gameobject,bool) method, You
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