unity ioc tutorial

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"Unity" First day: Roll-a-ball tutorial

1. Environment and PLAYER Today is the first day of the official start of unity, from the official online to find a few video tutorials, from the first learning, rolling ball.Start with a new project, follow the default settings, create a new scene, and then the game object. Ball rolling must have a piece of floor, I new a flat, reset his properties, proportional to x/z twice times, the default plane is white, according to the video, create a ne

C # for Unity programming language Quick Start tutorial (serial 8)---Abstract classes and interfaces for C#oop programming

imeasure type, and call the method in which to calculate the area and perimeter of the triangle with an edge length of 10.6.5>: In addition to the design of a new class, while inheriting the following interface Iameasure and the 2nd above the imeasure, in addition to providing a specific length of the equilateral triangle side length and the area of the calculation method, but also realized the iameasure of areas () members, Provides a method for calculating the square area.Interface Iameasure{

"Go" unity comes with pathfinding Navmesh Getting Started Tutorial (iii)

, the middle is an active suspension bridge, a role model with Navmesh agent components, a target point if you follow the previous operation, we can easily let the character in any position to seek the road, but in order to let the suspension bridge rise when the role cannot pass the drawbridge, we need to make some settings for the Navmesh layer of the drawbridge.As we have just done, we are going to set up a layer called bridge in advance (as in the first section). Similarly, the suspension br

Unity Shader Getting Started Tutorial (ii) the most basic diffuse and normal examples

have a basic texture (no alpha), a normal map, a height texture ( with parallax depth in the alpha channel)What's the use of height? Reference:http://blog.chinaunix.net/uid-26651460-id-3198307.htmlParallax Specular map Shader:the required resources have a basic texture (with Alpha for specular mapping), a normal map, a height texture ( with parallax depth in the alpha channel)Decals Shader:is to put a layer of texture on the original basis.--Xiao Jiang cun son of Wen Jie [email protected]

Unity Export iOS Real-computer test tutorial

Original address: http://unity3d.9tech.cn/news/2014/0410/40177.htmlAfter two days of Android development, I felt that Android development was a little different from the development of iOS and the. NET platform, and I think the Web (Html) is a similar place, it is the node tag display, of course, personal understanding, The feeling hint is not as strong as iOS and. NET Development, maybe I'm not too familiar with the eclipse development environment, and of course it's quite exciting to make thin

Unity comes with pathfinding Navmesh Getting Started Tutorial (iii)

here will have 2 states, one is open and one is off. When open, the drawbridge is disconnected, the characters cannot pass, the suspension bridge closes and the person can pass. Given both of these States, we assign values to the Navmeshagent.walkablemask of the character. Write a very simple code: private bool open = false;Private navmeshagent agent;void Start () {Agent = gameobject.getcomponentTransferred from: http://liweizhaolili.blog.163.com/blog/static/16230744201271225812998/

* Pathfinding Project (Unity * pathfinding plugin) using tutorial

); velocity = rvocontroller.velocity; } else if (Navcontroller! = null) {#if falsenavcontroller.simplemove (Getfeetposition (), dir); #endif velocity = Vector3.zero; } else if (Controller! = NULL) {controller. Simplemove (dir); velocity = controller.velocity; } else { Debug.logwarning ("No Navmeshcontroller or Charactercontroller attached to Gameobject"); velocity = Vector3.zero;

Unity+vuforia Sdkar Development Series Tutorial--1.5ar development prospect

the coming years. Apple's next $1 billion secret has not been announced in Apple's recent activities, but some Wall Street analysts will not be at fault with Apple's actions: Apple will invest in a small company that specializes in supporting Apple's new gadgets and the technological revolution of the future. The selected company will receive an unlimited Apple stock. Application on wearable smart glassesEnhanced Vision CompanySix15technology company announced yesterday to launch smart glasses

"Go" read and write file data in Unity: Litjson Quick Tutorial

PropertyName Awake System.String Boolean True System.Boolean PropertyName n system.string Double 1994.0226 system.double PropertyName Note System.String arraystart string life System.String string is System.String string but System.String string a System.String string Dream System.String arrayend

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