Original: 2018 Unity combined with Android SDK download installation and configuration tutorial
First statement: Unity version 2017.1f3???? recently try to use NetEase in unity to do AR Development, publish project files need to publish to the Android platform, encountered some problems, read some information on th
This is the first lesson of our Unity Shader tutorial, and in this lesson you will learn how to use a program to write a shader that can be used in unity: the diffuse shader. This lesson focuses on the process of creating shader and applying shader.Preparatory work:
Install Unity version 4.6 or more
need to be generated dynamically in the script. Open the Playercontroller script and edit the following code:Gameobject is the base class for all entities in a unity scene and is used here to instantiate bullets. Shotspawn is used to obtain the pose information of a bullet mount point. The firerate is used to set the projectile launch rate. The Nextfire is used to determine whether the next bullet can be launched. When the player presses the "Fire1"
Statement:This article is reproduced, due to unity version, there are some minor changes in the text, the original address: http://www.jianshu.com/p/97b630a23234Previous section Unity-2017.2 official Example Tutorial Roll-a-ball (a) we talked about:First, how to create a new project (project)Second, how to create a new game scenario (scene)Iii. How to add a basic
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Objectstart
PropertyName name System.String
String Bill System.String
PropertyName Age System.String
Int System.Int32
PropertyName Awake System.String
Boolean True System.Boolean
PropertyName N System.String
Double 1994.0226 System.Double
PropertyName Note System.String
Arraystart
String Life System.String
String is System.String
String but System.String
String a System.String
String Dream System.String
Arrayend
Ob
1. Install the software, we unpack the cracked package, have the following two files, Unity and Unity_v5.x.ulf, put the desktop.2. Open the terminal.3. Enter the file address, note that my user name above, remember to change to their own user name. cd/users/xxxxxxxxx/desktop/4.The permission is raised. Perform:sudo suAfter that, enter the password to get SU permissions.5. Implementation:Chown Root:admin Unity
"Unity" GLOW11 plugin Getting Started tutorialThe GLOW11 plugin is a very powerful self-illumination plugin in the Unity Asset store, and this article is used to GLOW11 quick start.A Installation Instructions~ Download
Unity Asset store Purchase and download
Other channels download the GLOW11 package.
~ Installation
Import the package i
code needs to use these values in the subshader{} block, you must declare a variable of the same name in this block, which links our values on the inspector to the values of the last code to form a whole.Once you declare these variables in the subshader{} block, you can use these variables in the surf () method. In the Surf () method, the Pow () method we used is a method provided by the Nvidia CG language, and unity shader can use the method in CG,
more scary, so don't repeat it.Step Two:Install black apple (means install Apple system with virtual machine)Https://jingyan.baidu.com/article/59a015e374a45bf795886542.htmlTake a look at this tutorial you may encounter a black screen, blue screen and so do not panic do not busy these tutorials online is as long as you can describe clearly the problem on the line.Note: The best memory in more than 4G hard disk best in more than 60G, eat this loss.Step
First of all, ensure that the project is running normally on unity, sometimes the success of the computer running does not mean that the mobile phone can run successfully, in short, there will be a variety of problems, or need rich experience.In simple terms, the steps are as follows: Unity package ios---generate Xcode Project----Configure developer Account---Install developer certificate (requires publishi
, input.getaxis (" horizontal ") NBSP;ANDNBSP; input.getaxis (" Vertical ") allow the player to use the WASD and arrow keys, a controller pad or other device to move the PLA Yer. For more information, please see the page on the Input Manager. 12. Select the NetworkManager object in the hierarchy panel and drag the new script to the "Add Component" button at the bottom of the inspector.13. Return to unity and save the scene.14. Click the uppe
Unity 2D Game Development Tutorial to add multiple ground to a game sceneadd multiple ground to a game sceneObviously, only one ground of the game scene is too small, there is not enough elves to move around. So, this section introduces a simple way to add multiple floors to a game scene. The specific methods of operation are: ( 1 ) in project View, create a new folder named prefabs hierarchy platf
standing. In this vector3.lerp process, you can arbitrarily control the character's crawling or jumping movements.Here, the contents of the second section are over. By now, you should have been able to master the Navmesh pathfinding all the normal operation. Next, I will briefly explain the Navmesh in the third section of the slightly complicated control method, I hope you continue to support Zhao.Incidentally, many friends may wish me to download the engineering documents. However, I think thi
Offmeshlink movement state can To return to the normal path of finding or standing. In this vector3.lerp process, you can arbitrarily control the character's crawling or jumping movements.Here, the contents of the second section are over. By now, you should have been able to master the Navmesh pathfinding all the normal operation. Next, I will briefly explain the Navmesh in the third section of the slightly complicated control method, I hope you continue to support Zhao.Incidentally, many frien
camera's location in real time. is to make its position consistent with the position of the sprite, but they cannot have the same value in the z direction, as shown in 2-3. Otherwise, the camera and the genie will coincide, so that the game view of the Sprite object disappears, as shown in 2-4.
Figure 2-3 the camera and the sprite have different values in the z directionFigure 2-4 the camera has the same value as the sprite in the z direction
Q Script 45 line Vector3.lerp () funct
to create the art library,After the build there is a fnt file and more than one text image:This is the data we finally imported into unity.4. Place the above data in Unity's resource directory, right-click on the Fnt file, and in the right-click menu Choose Batchcreateartistfont (described later) to generate the relevant font file:Number.fontsetting is the font file we can get in Ugui.5. Create a text control under the canvas, assign the font file to
need a big cube to surround our game scene, then add a box collider component to cube and then detect if an object leaves the trigger and destroys it.void Ontriggerexit (Collider other) {Destroy (other.gameobject);}How can a bullet collide with a meteorite or a spaceship collide with a meteorite, destroying it at the same time and producing an explosive effect?void Ontriggerenter (Collider other) {if (Other.tag = = "Boundary") return;hard++;if (hard = = 2) {Instantiate (explosion, oth Er.transf
Author Unity3d brother---LeroyyangThrough the online God's information and their own collation, learn to use vs2013 simple encapsulation DLL file, convenient interface mode development, make the logic layer clearer.Operation Steps1. Open vs2013, new project-New class library (note that the top. NET Framework chooses the 3.5 version below, because Unity3d (the current Unity3d version is 3.5) is supported by the. NET version 3.5. If you select the version 4.0 appears Internal compiler error. See t
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