Unity is a lightweight and scalable dependency injection container implemented by the Microsoft patterns Practices Group in C #. It facilitates developers to build loosely coupled applications,
It has the following advantages:
1. simplified object creation, especially for hierarchical object structures and dependencies;
2. Abstract requirements: allows developers to specify dependencies at runtime or in the configuration file to simplify management o
Recently watching the IOC, see unity This implementation framework, looking as if it is easy to use, write a demo of their own to try, did not think of the seemingly simple use, but also can encounter big problems, engaged in the majority of genius to solve the problem.The Unity configuration of the demo is as follows: configsections> Sectionname= "
]View Plaincopy
Bird interface
Public Interface Ibird
{
//
/// speech
//
void Say ();
}
To implement this interface:[CSharp]View Plaincopy
Swallow
Public class Swallow:ibird
{
public void Say ()
{
Console.WriteLine ("The Swallow is barking ...");
}
}
Implement IOC inversion control through unity in t
the exception information, it is certain that the. NET Framework version of the project cannot install unity, and this installation vs will automatically search for the latest version of unity, but the latest version is often available. NET Framework version requirements, do not know whether to specify the unity version of the installation, you can see that we a
Unity here refers to the completion of dependency injection of unity rather than the game engine.Originally the project completed dependency injection with spring.net, but Spring.net has been a long time no one to maintain, so Microsoft's official launch of Unity as a substitute for spring.net one of the best candidates.Simple Console Demo:Start with a new consol
1.IOC IntroductionIOC (inversion of control), inversion of controlsDI (Dependency injection), Dependency injectionThe basic concept of the IOC is that it does not create objects, but describes how they are created. The code does not directly connect to objects and services, but describes in the configuration file which component requires which service. The container is responsible for linking these together
the type, and is injected automatically at parse time. So the parsing is the same as before. The code modifies the following, adding the dependency attribute on the Toclass attribute to indicate that the attribute needs to be injected: public class Qlinstudent:istudent {public string Name {get; set;} [Dependency ("EC")] Public IClass Toclass {get; set;} public void Showinfo () { Console.WriteLine ("{0} enrolled in class: {1}", Name, Toclass.cl
For the IOC, unity see Bo Friends article click here.Words do not say much, on the procedure hellounity, the procedure uses vs2010,unity2.1.1. The program framework is as follows2. Class library hellounity.objects, primarily entity classes, are used to create.3. Class Library HELLOUNITY.IOC, including parser production plant, parser Interface, Static Class Iochelper for us to create an object instance. 4. C
With unity you can do the IOC (inversion of Control) AOP (tangent) can do uniform exception and log processing, It is very convenient, the project is implemented with Microsoft.Practices.Unity in Microsoft Enterprise Library1 defining interfaces and implementations //Defining Interfaces public InterfaceIproductservice {stringgetproduct (); } //implementing Interfaces public classProductservice
= Unityhelper.getunity (). Resolvereturn r.getrequest () + "service name";object and Normal type parametersIrequest r = unityhelper.getunity (). Resolveattribute injection (Assigning a value to a property)is when the Unity container parses an object, assigns a value to the property, and has the operation permission to the public modifier property. Property injection is similar to constructor injection, just add a dependency attribute on the attribute
(); //Iemployeerepository is the storage layer that needs to be relied uponUnitycontainer.registertype(); Unitycontrollerfactory controllerfactory=Newunitycontrollerfactory (UnityContainer); ControllerBuilder.Current.SetControllerFactory (controllerfactory); }Next we need to develop a dependency property injection method in the controller.The dependency feature is to tell us this dependency property[Dependency] Public Get set; }There is also an activation method based on the Ninject
instances we may use, we set an instance named db through $ di-> set, because it is passed in through the callback function, the db class will not be instantiated immediately during set, but will be instantiated only when $ di-> get ('DB, similarly, you can also integrate the Singleton mode when designing di classes.
In this way, we only need to declare a Di class in the global scope, put all the classes to be injected into the container, and then pass the container as a constructor parameter t
Version
1.3 [2006-11-12]
Brief introduction
This tutorial shows you how to develop a distributed Web application based on the NBearV3 IOC module, based on the--IOC chapter of the NBearV3 step through step tutorial. You will see that the development of distributed systems is as easy as developing a single-server syst
Version
1.2 [2006-11-12]
Brief introduction
This tutorial demonstrates the basic process of developing a Web application based on the NBearV3 IOC module. This tutorial also demonstrates the process of building a design entity from an existing database using the NBear.Tools.DbToEntityDesign.exe tool.
Note: Before reading this article, readers are advised to re
Android advanced tutorial teaches you how to build the IOC framework [ViewInject] (I) and androidviewinject in Android
Reprinted please indicate the source: bytes]1. Overview
First, let's boast about IoC. What does Inversion of Control (IoC) mean?
That is, you need to use many member variables in a class. In traditiona
Important notifications
With the release of nbearv3, because nbearv3 overrides the entire ORM implementation, all the content about ORM in nbearv2 is not of reference value in nbearv3. If you want to know about nbearv3 Orm, see 《Nbearv3 step by step tutorial-ORM. In addition, nbearv3 improves and optimizes the web and IOC components based on V2. However, interfaces and usage are similar to those in V2. Th
still feel that it is not fun, you can try to decompile some of the popular Unity3d game to get the code, after all, the real production environment code is the most worthy of deep research, in this Part I would like to recommend the code of the three countries, quite neat.My Unity3d Blog and Project indexIn the completion of the above learning process, to see some third-party blog is also quite useful means, here shameless to promote my blog and my mini-project.
"Unity3d Basic
[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series grid meshesThis article shares a 5th completed video, the Beginner Graphics–lessons series grid meshes. Listen to the translation, the time axis, suppress the person is oneself. Do not use the video for illegal purposes.In need of high-definition video of the classmate trouble to praise and leave your email~There'
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