|
"Talk" Drink month (2853700270) PM 3:46:12 That's the C standard library function. |
"Talk" Drink month (2853700270) afternoon 3:46:20 do not need to use CCX |
"Bubbling" row (562436618) PM 3:48:53 Press the home key to exit, again into the game did not keep progress, will be black screen after a while reload the game;
How can i solve it? |
"Talk" Drink month (2853700270) PM 3:52:39 iOS |
"Talk" Drink month (2853700270) afternoon 3:52:45 Android will not appear this situation |
"Bubbling" line (562436618) PM 3:52:49 android |
"Bubbling" line (562436618) PM 3:53:07 We play iOS will not appear, Android will only appear |
"Talk" Drink month (2853700270) afternoon 3:53:20 we used to be iOS . |
"Spit Groove" Fen (592111297) PM 3:53:36 version how much |
"Spit Groove" Fen (592111297) PM 3:53:40 Cocos |
Bubbling row (562436618) PM 3:53:41 How did you solve this? |
"Bubbling" line (562436618) PM 3:53:47 3.2 version of |
"Talk" Drink month (2853700270) afternoon 3:54:21 is because of memory consumption too much if you exit the background, and then quickly into the black screen reload |
"Bubbling" line (562436618) PM 3:54:29 does this have anything to do with the COCOS2DX version? |
"Spit Groove" Fen (592111297) PM 3:54:36 Yes, memory |
Bubbling row (562436618) PM 3:54:59 How did you solve this problem? |
"Talk" Drink month (2853700270) afternoon 3:55:06 not solved |
"Bubbling" line (562436618) 3:55:16 afternoon . |
"Bubbling" row (562436618) PM 3:55:26 You have a solution? |
"Fen" (592111297) PM 3:55:32 If the game itself is too much memory, after entering the background, the other main screen needs to preempt the resource memory, then the bottom of the stack will be released |
"Passers-by" small trees (582328416) The process of 3:55:40 the black screen in the afternoon is actually loading some resources ... You can add a loading interface to it yourself ... |
"Spit Groove" Fen (592111297) PM 3:55:57 The main game they reloaded |
"Bubbling" row (562436618) PM 3:56:15 Yes, the game reloaded |
"Spit Groove" Fen (592111297) PM 3:56:16 Process Resources have also been released, for the re-start |
"Spit" Fen (592111297) PM 3:56:20 equals |
"Bubbling" line (562436618) afternoon 3:56:25 en |
"Passers-by" small Tree (582328416) 3:56:25 game was restarted in the afternoon? It's impossible. Logic didn't write well ... |
"Bubbling" row (562436618) PM 3:57:06 can you set the priority of the program so that the system does not close the game easily? |
"Talk" to Lei Feng study (504103060) afternoon 3:57:18 . The game was wiped out. Logical memory crunch will kill the background process |
"Passers-by" small tree (582328416) afternoon 3:57:38 that was killed, too long no response ... |
"Chatter" learn from Lei Feng (504103060) afternoon 3:58:02 Well, it's a good thing to reopen the app. |
"Bubbling" line (562436618) the afternoon 3:58:03 is the reason why we analyze, how do you solve it? |
"Fen" (592111297) PM 3:58:05 So all you have to think about is to go back to the other interface and release the other unused process. |
"Spit Groove" Fen (592111297) PM 3:58:18 then back to the picture on Reload |
"Fen" (592111297) afternoon 3:58:25 such as textures |
"Spit Groove" Fen (592111297) PM 3:58:28 Animation |
"Spit Groove" Fen (592111297) PM 3:58:47 released, wait back to the game and reload |
"Spit Groove" Fen (592111297) PM 3:59:08 not to occupy the system content |
"Bubbling" row (562436618) PM 3:59:40 to go back to the last time to play, this time convenient to load resources? |
"Talk" Drink month (2853700270) PM 3:59:51 can add a handle to release unused textures to minimize memory footprint |
"Bubbling" line (562436618) afternoon 4:01:01 that back to the last game progress, this time loading resources, will not block the player to play |
"Bubbling" row (562436618) What time does the afternoon 4:01:39 release after the appropriate again ? |
"Talk" Drink month (2853700270) PM 4:01:45 If the resource being used is released from the load, it's not working. |
"Talk" Drink month (2853700270) afternoon 4:02:15 useless resources to release it. If you need to load it, load it up when you re-enter. |
"Talk" Drink month (2853700270) afternoon 4:02:36 can also not load the next time you load the |
"Bubbling" line (562436618) 4:02:43 in the afternoon, we'll go back to the last game scene. |
"Bubbling" line (562436618) afternoon 4:03:05 that is the player came in and began to play, and then load the resources is not good |
"Talk" Drink Month (2853700270) 4:03:13 |
"Talk" Drink month (2853700270) afternoon 4:03:17 These two functions are handled. |
"Bubbling" line (562436618) PM 4:05:38 Well, be afraid to release the loading process to block player games |
"Active" and listen and chant (361996331) PM 4:06:13 How big is your game memory? |
"Bubbling" line (562436618) afternoon 4:06:48 Volume 25M |
"Active" and listen and chant (361996331) PM 4:07:00 Run-time memory |
"Bubbling" line (562436618) PM 4:07:24 This I haven't checked. |
"Passers-by" Icy?? (270808675) afternoon 4:07:27 Volume 25M, the operation will not be big to where to |
"Spit" Fen (592111297) PM 4:07:36 not necessarily |
"Active" and listen and chant (361996331) afternoon 4:07:49 not necessarily oh |
"Fen" (592111297) afternoon 4:07:52 If the recycling mechanism is not doing well. |
Fen (592111297) The 4:08:03 will grow indefinitely in the afternoon. |
"Passers-by" Icy?? (270808675) afternoon 4:08:15 that was a leak. |
2015-07-31
"Talk" Drink Month (2853700270) 3:46:12
That's the C-standard library function.
"Talk" Drink Month (2853700270) 3:46:20
No need to use CCX
"Bubbling" row (562436618) 3:48:53
Press home key to exit, again into the game did not keep progress, will be black screen after a while reload the game;
How can i solve it?
"Talk" Drink Month (2853700270) 3:52:39
iOS bar
"Talk" Drink Month (2853700270) 3:52:45
This doesn't happen with Android.
"Bubbling" row (562436618) 3:52:49
Android's
"Bubbling" row (562436618) 3:53:07
Our game iOS will not appear and Android will only appear
"Talk" Drink Month (2853700270) 3:53:20
We used to be iOS.
"Spit Groove" Fen (592111297) 3:53:36
Version how much
"Spit Groove" Fen (592111297) 3:53:40
Cocos's
"Bubbling" row (562436618) 3:53:41
How did you solve that?
"Bubbling" row (562436618) 3:53:47
Version 3.2 of
"Talk" Drink Month (2853700270) 3:54:21
is because memory consumption too much if you exit the background, and then quickly enter the black screen reload
"Bubbling" row (562436618) 3:54:29
Does this have anything to do with the COCOS2DX version?
"Spit Groove" Fen (592111297) 3:54:36
Yes, memory
"Bubbling" row (562436618) 3:54:59
How did you solve this problem?
"Talk" Drink Month (2853700270) 3:55:06
Not solved
"Bubbling" row (562436618) 3:55:16
Ah
"Bubbling" row (562436618) 3:55:26
Do you have a solution?
"Spit Groove" Fen (592111297) 3:55:32
If the game itself is too much memory, after entering the background, the other main screen needs to preempt the resource memory, then the bottom of the stack will be released
"Passers-by" small Tree (582328416) 3:55:40
The process of black screen is actually loading some resources ...
You can add a loading interface to it yourself ...
"Spit Groove" Fen (592111297) 3:55:57
Mostly they game reload the
"Bubbling" row (562436618) 3:56:15
Yes, the game is reloaded.
"Spit Groove" Fen (592111297) 3:56:16
Process resources have also been released, for the start of a restart
"Spit Groove" Fen (592111297) 3:56:20
Equals
"Bubbling" row (562436618) 3:56:25
Well
"Passers-by" small Tree (582328416) 3:56:25
The game is restarted? It's impossible. Logic didn't write well ...
"Bubbling" row (562436618) 3:57:06
Can you set the priority of the program so that the system does not close the game easily?
"Talk" Learn from Lei Feng (504103060) 3:57:18
。。 The game was wiped out. Logical memory crunch will kill the background process
"Passers-by" small Tree (582328416) 3:57:38
It's been killed, it's been a long time no response ...
"Talk" Learn from Lei Feng (504103060) 3:58:02
Yes, it's re-opening the app.
"Bubbling" row (562436618) 3:58:03
This is the reason why you are analyzing, how do you solve it?
"Spit Groove" Fen (592111297) 3:58:05
So all you have to think about is to go back to the other interface and release the other unused process.
"Spit Groove" Fen (592111297) 3:58:18
And then back to the picture on reload
"Spit Groove" Fen (592111297) 3:58:25
Like textures.
"Spit Groove" Fen (592111297) 3:58:28
Animation
"Spit Groove" Fen (592111297) 3:58:47
Release, wait back to the game and reload
"Spit Groove" Fen (592111297) 3:59:08
Do not consume system content
"Bubbling" row (562436618) 3:59:40
To go back to the last time you played, this time convenient to load resources?
"Talk" Drink Month (2853700270) 3:59:51
You can add a handle, release the useless texture, and try to reduce the memory footprint.
"Bubbling" row (562436618) 4:01:01
That back to the last game progress, this time loading resources, will not block the player to play
"Bubbling" row (562436618) 4:01:39
When is it appropriate to read it again after release?
"Talk" Drink Month (2853700270) 4:01:45
If the resource being used is freed from loading, it's not working.
"Talk" Drink Month (2853700270) 4:02:15
The useless resources will be freed if you need to load them again when you come in.
"Talk" Drink Month (2853700270) 4:02:36
You can also load the next time you use it without loading it.
"Bubbling" row (562436618) 4:02:43
I'm going to go back to the last game scene.
"Bubbling" row (562436618) 4:03:05
That is, players come in and start playing, and then load the resources is not good
"Talk" Drink Month (2853700270) 4:03:13
"Talk" Drink Month (2853700270) 4:03:17
It's good to have these two functions handled.
"Bubbling" row (562436618) 4:05:38
Yes, I'm afraid. Releasing the loading process blocks the player's game
"Active" and listen and chant (361996331) 4:06:13
How big is your game memory?
"Bubbling" row (562436618) 4:06:48
Volume 25M
"Active" and listen and chant (361996331) 4:07:00
Run-time Memory
"Bubbling" row (562436618) 4:07:24
I didn't check this.
"Passers-by" Icy?? (270808675) 4:07:27
The volume is 25M, and the operation is not big.
"Spit Groove" Fen (592111297) 4:07:36
Not necessarily
"Active" and listen and chant (361996331) 4:07:49
Not necessarily oh.
"Spit Groove" Fen (592111297) 4:07:52
If the recycling mechanism isn't doing well,
"Spit Groove" Fen (592111297) 4:08:03
It will grow infinitely.
"Passers-by" Icy?? (270808675) 4:08:15
That was a leak. Drink month (2853700270) 4:08:17
Occupied memory is mostly pictures
"Spit Groove" Fen (592111297) 4:08:20
Texture optimization
"Spit Groove" Fen (592111297) 4:08:34
No, the same thing goes wrong.
"Spit Groove" Fen (592111297) 4:08:47
Cause memory to grow larger
"Bubbling" row (562436618) 4:09:01
Back to the game, can you start a line loads load resources
"Talk" Drink Month (2853700270) 4:09:20
A picture of a rgba8888 1024x1024 will take up to 1 trillion and then the image's high speed will automatically get 2 of the whole size of pixels in the phone.
"Spit Groove" Fen (592111297) 4:09:21
Get an interface.
"Spit Groove" Fen (592111297) 4:09:24
Loading interface
"Passers-by" Icy?? (270808675) 4:10:15
@ Line you can see how much memory is running
"Bubbling" row (562436618) 4:10:28
You mean to get a loading screen in the game scene?
"Bubbling" row (562436618) 4:10:36
Good
"Spit Groove" Fen (592111297) 4:12:37
Starting the loading interface in this function, the interface class writes the function to be loaded again
"Bubbling" row (562436618) 4:15:30
Then you need to save the last data you left out of the game.
"Spit Groove" Fen (592111297) 4:15:50
Don't need
"Spit Groove" Fen (592111297) 4:16:04
The resources you release are useless resources.
"Spit Groove" Fen (592111297) 4:16:36
Or maybe a resource with a large memory footprint
"Bubbling" row (562436618) 4:16:51
General release textures, sound resources bar
"Spit Groove" Fen (592111297) 4:17:00
The last resource that was deleted was loaded
"Spit Groove" Fen (592111297) 4:17:15
The goal is to prevent the system from deleting your process
"Spit Groove" Fen (592111297) 4:17:40
If the system is not deleted, you can resume the game as you go back to the screen
"Spit Groove" Fen (592111297) 4:17:51
Just reload the resources, please.
"Bubbling" row (562436618) 4:19:13
If the process is not deleted, the loading interface will be executed after the scene is returned.
"Spit Groove" Fen (592111297) 4:21:17
Yes
"Spit Groove" Fen (592111297) 4:22:02
What you did before to release the resource action, just so that the system will not because of resource constraints and priority to kill your game process
"Bubbling" row (562436618) 4:24:25
Understand, thank you very much, I follow this idea to design
"Active" and listen and chant (361996331) 4:37:29
It's been 4294967295 on Android.
"Active" and listen and chant (361996331) 4:37:42
Does anyone know why?
"Active" and listen and chant (361996331) 4:50:10
32-bit enough to put
"Passers-by" Ground Hills __ I Curse (175948049) 4:50:18
Cctouchbegan implementation is output a word like "ni men hao!"
Cctouchmoved
cctouchended
If the test is under the real machine when I swipe the screen with one finger and then slide the second finger touches the screen ask "Ni men hao!" Does this phrase print?
"Passers-by" Ground Hills __ I Curse (175948049) 4:50:44
The simulator doesn't measure many points.
"Passers-by" Icy?? (270808675) 4:51:14
A multi-point callback is another set.
"Passers-by" Ground Hills __ I Curse (175948049) 4:51:24
I know
"Passers-by" Ground Hills __ I Curse (175948049) 4:51:34
In my case, do you think the journal will print?
"Active" and listen and chant (361996331) 4:51:36
Real machine test.
"Passers-by" Icy?? (270808675) 4:51:49
Never tried.
"Passers-by" Ground Hills __ I Curse (175948049) 4:52:29
"Passers-by" Icy?? (270808675) 4:53:10
It's not possible.
"Passers-by" Icy?? (270808675) 4:53:20
I guess
"Passers-by" Ground Hills __ I Curse (175948049) 4:53:29
I said I would.
"Passers-by" Icy?? (270808675) 4:53:47
Give it a try.
"Passers-by" Ground Hills __ I Curse (175948049) 4:53:52
Yes, yes.
"Passers-by" Ground Hills __ I Curse (175948049) 4:53:53
Good
"Active" and listen and chant (361996331) 4:56:13
I bright will.
"Passers-by" Ground Hills __ I Curse (175948049) 5:03:29
Brother Door, who is convenient for you to test my Mac iOS requires a certificate
"Passers-by" Icy?? (270808675) 5:04:20
No environment at hand.
"Active" and listen and chant (361996331) 5:05:54
If you don't hurry, I'll try.
"Passers-by" Ground Hills __ I Curse (175948049) 5:11:55
Good drop
"Active" Wooden slips Xuan (767817445) 5:13:00
I want to know if there's a friend in the Cocos who will use the model matrix and the viewport matrix in the group. Ask for advice
"Active" Wooden slips Xuan (767817445) 5:13:40
"Active" Wooden slips Xuan (767817445) 5:13:46
This code just runs off.
"Passers-by" Icy?? (270808675) 5:14:23
A.
"Active" Wooden slips Xuan (767817445) 5:14:40
It's a perspective matrix.
"Active" Wooden slips Xuan (767817445) 5:14:42
Well
"Active" Wooden slips Xuan (767817445) 5:15:05
But I don't know where it went wrong.
"Passers-by" Icy?? (270808675) 5:15:46
I haven't touched it yet.
"Passers-by" Icy?? (270808675) 5:17:55
The ice pupil is also in the making, you two can explore each other to make (CAI) use (Keng) experience
"Passers-by" print ((375940132) 5:18:18
"Active" Wooden slips Xuan (767817445) 5:20:05
Is he in the group?
"Active" Wooden slips Xuan (767817445) 5:20:08
Thank you
"Potato" Shaw (1771431110) 5:23:48
Why gettouchpriority This function not ah??
..... Chat History