Recently has been concerned about VR design, today found a Google United "Monument Valley," the UsTwo team produced the artifact! They did an app to teach you how to design vr:cardboard designs lab,10 skills, play and learn, and collect together!
Cardboard design Lab
Android phones can be downloaded and installed.
It is divided into two parts: Foundation (1~5) and immersion sensation (6~10).
1, the use of cross line
Without visual aids, it's hard to know when objects are in your view center. Blast these balloons by aiming and clicking. You may fail.
2, interface depth and eye fatigue
A lot of things can affect the visibility of text. The font size, contrast, spacing, and so on ~VR will add another factor: depth.
0.5m (when text is too close to the screen it becomes difficult to focus your eyes, especially if you move the focal plane from near to far.) )
1.0m (This is the closest distance to the comfort interface, where you can place text in front of all other objects, but for a long time, this near text still causes eye fatigue.) )
1.5m (text can be read comfortably, but switching focus between near and far is still likely to cause fatigue)
2.0m (when the text is farther away, the stereo effect will be reduced.) This helps to reduce eye fatigue. Because of the cardboard lens, the object is more easily focused from 2m. )
3.0m (This is a good distance to present a comfortable interface.) It is far enough to be comfortable and clear, but not too close to interfere with most of the scene. )
6.0m (farther away is possible, but objects may float above the text without being obscured by text, which can be confusing.) )
3, the use of constant speed
VR can be uncomfortable in some situations, such as acceleration and deceleration. Good exercise should be smooth and constant speed.
4, keep the user on the ground
It's easy to get lost in a virtual environment, and you should set up a lot of reference points so that users can understand the environment around them. Look around, are you moving, or is the cube moving?
5. Keep Head Tracking
The key of virtual reality is smooth, low latency of head tracking. No matter what happens, make sure that at least one element is kept in the head tracking in the scene.
6, light to guide
Design for virtual reality means 3D space design. How to attract users ' attention has become a challenge. A common technique in game design is to use light to prompt the user. Although it is very subtle, the user will be attracted to the scene where the light is.
7, with the help of the proportion
The difference between the user and the environment is very significant to the virtual reality. Use proportions to influence how users perceive their environment and their physical dimensions in the world.
8, Space audio
When a sound or other event is triggered, take into account the user's location and its visual field. This is a very effective way to keep users immersed in their experience.
9. Stare Clue
In the virtual world, you always know where users are looking. You can use the user to stare at a place 3s to trigger interaction with the environment.
10, make it Beautiful
The virtual world is a cleverly transplanted illusion. The better the effect you see, the more realistic the illusion will be. Use every opportunity to optimize the visual effects of your world.
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